# Copyright 1999-2021 Gentoo Authors # Distributed under the terms of the GNU General Public License v2 EAPI=7 inherit desktop cdrom unpacker DESCRIPTION="Unreal Tournament 2003 - Sequel to the 1999 multi-player first-person shooter" HOMEPAGE="http://www.unrealtournament2003.com/" SRC_URI="https://dev.gentoo.org/~chewi/distfiles/UT2003CrashFix.zip" # MIT licensed (bug #754360) S="${WORKDIR}" LICENSE="ut2003 MIT" SLOT="0" KEYWORDS="~amd64 ~x86" IUSE="" RESTRICT="bindist mirror strip" BDEPEND=" app-arch/unzip games-util/uz2unpack " dir=opt/ut2003 Ddir="${ED}"/${dir} pkg_setup() { ewarn "The installed game takes about 2.7GB of space!" } src_unpack() { cdrom_get_cds System/Packages.md5 StaticMeshes/AWHardware.usx.uz2 \ Extras/MayaPLE/Maya4PersonalLearningEditionEpic.exe unzip "${DISTDIR}"/UT2003CrashFix.zip || die } src_install() { # Inlined from games.eclass _games_ut_unpack() { local ut_unpack="${1}" local f= if [[ -z ${ut_unpack} ]] ; then die "You must provide an argument to games_ut_unpack" fi if [[ -f ${ut_unpack} ]] ; then uz2unpack "${ut_unpack}" "${ut_unpack%.uz2}" || die "failed uncompressing file ${ut_unpack}" fi if [[ -d ${ut_unpack} ]] ; then while read f ; do uz2unpack "${ut_unpack}/${f}" "${ut_unpack}/${f%.uz2}" || die "failed uncompressing file ${f}" rm -f "${ut_unpack}/${f}" || die "failed deleting compressed file ${f}" done < <(find "${ut_unpack}" -maxdepth 1 -name '*.uz2' -printf '%f\n' 2>/dev/null) fi } insinto "${dir}" # Disk 1 einfo "Copying files from Disk 1..." doins -r "${CDROM_ROOT}"/{Animations,ForceFeedback,KarmaData,Maps,Sounds,Textures,Web} insinto "${dir}"/System doins -r "${CDROM_ROOT}"/System/{editorres,*.{bmp,dat,det,est,frt,ini,int,itt,md5,u,upl,url}} insinto "${dir}"/Benchmark/Stuff doins -r "${CDROM_ROOT}"/Benchmark/Stuff/* cdrom_load_next_cd # Disk 2 insinto "${dir}" einfo "Copying files from Disk 2..." doins -r "${CDROM_ROOT}"/{Music,Sounds,StaticMeshes,Textures} cdrom_load_next_cd # Disk 3 einfo "Copying files from Disk 3..." doins -r "${CDROM_ROOT}"/Sounds # TODO: move this to src_unpack, where it belongs unpack_makeself "${CDROM_ROOT}"/linux_installer.sh || die tar xf "${S}"/ut2003lnxbins.tar || die # create empty files in Benchmark for j in {CSVs,Logs,Results} ; do mkdir -p "${Ddir}"/Benchmark/${j} || die touch "${Ddir}"/Benchmark/${j}/DO_NOT_DELETE.ME || die done # Cleaning up our installation rm "${Ddir}"/System/{Build,Def{ault,User},Manifest,UT2003,User}.ini || die rm -f "${Ddir}"/System/{Core,Engine,Setup,UnrealGame,Window,XGame,XInterface,XWeapons}.{det,est,frt,int,itt,u} || die rm -rf "${Ddir}"/Web/ServerAdmin || die rm -f "${Ddir}"/System/{Editor,Fire,IpDrv,UnrealEd,Vehicles,XEffects,XPickups,XWebAdmin}.u || die rm -f "${Ddir}"/System/{UWeb,XAdmin}.{int,u} || die rm -f "${Ddir}"/System/GamePlay.{det,itt,u} || die rm -f "${Ddir}"/System/XMaps.{det,est} "${Ddir}"/System/Xweapons.itt || die rm -f "${Ddir}"/System/Manifest.int "${Ddir}"/System/Packages.md5 || die # install extra help files insinto "${dir}"/Help doins "${S}"/Help/Unreal.bmp # install Default and DefUser ini files insinto "${dir}"/System doins "${S}"/System/Def{ault,User}.ini # install EULA insinto "${dir}" doins "${S}"/eula/License.int # copying extra/updater doins -r "${S}"/{extras,updater} rm -f "${Ddir}"/updater/update || die # copy libraries exeinto "${dir}"/System doexe "${S}"/System/libSDL-1.2.so.0 # uncompressing files einfo "Uncompressing files... this may take a while..." for j in {Animations,Maps,Sounds,StaticMeshes,Textures} ; do _games_ut_unpack "${Ddir}"/${j} || die "uncompressing files" done # installing documentation/icon dodoc "${S}"/README.linux newicon "${S}"/Unreal.xpm ut2003.xpm doins "${S}"/README.linux "${S}"/Unreal.xpm # copy ut2003/ucc exeinto "${dir}" doexe "${S}"/bin/ut2003 "${S}"/ucc # Here we apply DrSiN's crash patch cp "${S}"/CrashFix/System/crashfix.u "${Ddir}"/System || die ed "${Ddir}"/System/Default.ini >/dev/null 2>&1 <