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Matrix34.cpp

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00001 //------------------------------------------------------------------------------
00002 // Lamp : Open source game middleware
00003 // Copyright (C) 2004  Junpei Ohtani ( Email : junpee@users.sourceforge.jp )
00004 //
00005 // This library is free software; you can redistribute it and/or
00006 // modify it under the terms of the GNU Lesser General Public
00007 // License as published by the Free Software Foundation; either
00008 // version 2.1 of the License, or (at your option) any later version.
00009 //
00010 // This library is distributed in the hope that it will be useful,
00011 // but WITHOUT ANY WARRANTY; without even the implied warranty of
00012 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
00013 // Lesser General Public License for more details.
00014 //
00015 // You should have received a copy of the GNU Lesser General Public
00016 // License along with this library; if not, write to the Free Software
00017 // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
00018 //------------------------------------------------------------------------------
00019 
00020 /** @file
00021  * 3×4行列
00022  * @author Junpee
00023  */
00024 
00025 #include "LampBasic.h"
00026 #include "Core/Primitive/Matrix34.h"
00027 #include "Core/Primitive/Matrix33.h"
00028 #include "Core/Primitive/Matrix44.h"
00029 
00030 namespace Lamp{
00031 
00032 //------------------------------------------------------------------------------
00033 // 定数
00034 //------------------------------------------------------------------------------
00035 /// ゼロ行列
00036 const Matrix34 Matrix34::zero(
00037     0.f, 0.f, 0.f, 0.f,
00038     0.f, 0.f, 0.f, 0.f,
00039     0.f, 0.f, 0.f, 0.f);
00040 
00041 /// 単位行列
00042 const Matrix34 Matrix34::unit(
00043     1.f, 0.f, 0.f, 0.f,
00044     0.f, 1.f, 0.f, 0.f,
00045     0.f, 0.f, 1.f, 0.f);
00046 
00047 //------------------------------------------------------------------------------
00048 // 3×3行列の設定
00049 void Matrix34::set(const Matrix33& source){
00050     set(source.m00, source.m01, source.m02, 0.f,
00051         source.m10, source.m11, source.m12, 0.f,
00052         source.m20, source.m21, source.m22, 0.f);
00053 }
00054 //------------------------------------------------------------------------------
00055 // 4×4行列の設定
00056 void Matrix34::set(const Matrix44& source){
00057     set(source.m00, source.m01, source.m02, source.m03,
00058         source.m10, source.m11, source.m12, source.m13,
00059         source.m20, source.m21, source.m22, source.m23);
00060 }
00061 //------------------------------------------------------------------------------
00062 } // End of namespace Lamp
00063 //------------------------------------------------------------------------------

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