00001 //------------------------------------------------------------------------------ 00002 // Lamp : Open source game middleware 00003 // Copyright (C) 2004 Junpei Ohtani ( Email : junpee@users.sourceforge.jp ) 00004 // 00005 // This library is free software; you can redistribute it and/or 00006 // modify it under the terms of the GNU Lesser General Public 00007 // License as published by the Free Software Foundation; either 00008 // version 2.1 of the License, or (at your option) any later version. 00009 // 00010 // This library is distributed in the hope that it will be useful, 00011 // but WITHOUT ANY WARRANTY; without even the implied warranty of 00012 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU 00013 // Lesser General Public License for more details. 00014 // 00015 // You should have received a copy of the GNU Lesser General Public 00016 // License along with this library; if not, write to the Free Software 00017 // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA 00018 //------------------------------------------------------------------------------ 00019 00020 /** @file 00021 * スプライトステートヘッダ 00022 * @author Junpee 00023 */ 00024 00025 #ifndef SPRITE_STATE_H_ 00026 #define SPRITE_STATE_H_ 00027 00028 #include "Graphics2D/Renderer/SpriteRequest.h" 00029 00030 namespace Lamp{ 00031 00032 //------------------------------------------------------------------------------ 00033 /** 00034 * スプライトステート 00035 */ 00036 class SpriteState : public SpriteRequest{ 00037 public: 00038 //-------------------------------------------------------------------------- 00039 // 生成、破棄 00040 //-------------------------------------------------------------------------- 00041 /** 00042 * コンストラクタ 00043 */ 00044 SpriteState(); 00045 00046 /** 00047 * デストラクタ 00048 */ 00049 virtual ~SpriteState(); 00050 00051 //-------------------------------------------------------------------------- 00052 // デフォルトステート 00053 //-------------------------------------------------------------------------- 00054 /** 00055 * デフォルトステートの取得 00056 * @return デフォルトステート 00057 */ 00058 virtual const SpriteRequest* getDefaultState() const = 0; 00059 00060 //-------------------------------------------------------------------------- 00061 // レンダリング 00062 //-------------------------------------------------------------------------- 00063 /** 00064 * レンダリング 00065 * @param renderState レンダーステート 00066 */ 00067 virtual void render(SpriteRenderState* renderState); 00068 00069 /** 00070 * 適用 00071 * @param renderState レンダーステート 00072 */ 00073 virtual void apply(SpriteRenderState* renderState) = 0; 00074 00075 //-------------------------------------------------------------------------- 00076 // RTTI 00077 //-------------------------------------------------------------------------- 00078 /** 00079 * スプライトステートかどうか 00080 * @return スプライトステートならtrue 00081 */ 00082 virtual bool isSpriteState() const{ return true; } 00083 00084 private: 00085 //-------------------------------------------------------------------------- 00086 00087 }; 00088 00089 //------------------------------------------------------------------------------ 00090 } // End of namespace Lamp 00091 #endif // End of SPRITE_STATE_H_ 00092 //------------------------------------------------------------------------------