buildMaterialStart(Material *material) | Lamp::Shader | [protected, virtual] |
device_ | Lamp::Shader | [protected] |
drawCall(DrawRequest *request) | Lamp::Shader | [protected, virtual] |
maxActiveLightCount_ | Lamp::Shader | [static] |
Shader() | Lamp::Shader | [protected] |
ShaderManager (defined in Lamp::Shader) | Lamp::Shader | [friend] |
~Shader() | Lamp::Shader | [protected, virtual] |