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AddressModeSpriteState.cpp

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00001 //------------------------------------------------------------------------------
00002 // Lamp : Open source game middleware
00003 // Copyright (C) 2004  Junpei Ohtani ( Email : junpee@users.sourceforge.jp )
00004 //
00005 // This library is free software; you can redistribute it and/or
00006 // modify it under the terms of the GNU Lesser General Public
00007 // License as published by the Free Software Foundation; either
00008 // version 2.1 of the License, or (at your option) any later version.
00009 //
00010 // This library is distributed in the hope that it will be useful,
00011 // but WITHOUT ANY WARRANTY; without even the implied warranty of
00012 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
00013 // Lesser General Public License for more details.
00014 //
00015 // You should have received a copy of the GNU Lesser General Public
00016 // License along with this library; if not, write to the Free Software
00017 // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
00018 //------------------------------------------------------------------------------
00019 
00020 /** @file
00021  * アドレスモードスプライトステート実装
00022  * @author Junpee
00023  */
00024 
00025 #include "LampBasic.h"
00026 #include "Graphics2D/SpriteState/AddressModeSpriteState.h"
00027 #include "Graphics/Renderer/RenderingDevice.h"
00028 
00029 namespace Lamp{
00030 
00031 // クランプ
00032 const AddressModeSpriteState AddressModeSpriteState::clampState(
00033     addressModeClamp, addressModeClamp);
00034 
00035 // ラップ
00036 const AddressModeSpriteState AddressModeSpriteState::wrapState(
00037     addressModeWrap, addressModeWrap);
00038 
00039 // ミラー
00040 const AddressModeSpriteState AddressModeSpriteState::mirrorState(
00041     addressModeMirror, addressModeMirror);
00042 
00043 // デフォルト
00044 const AddressModeSpriteState AddressModeSpriteState::defaultState(clampState);
00045 
00046 // アドレスモード文字列テーブル
00047 const String AddressModeSpriteState::addressModeStringTable[] = {
00048     "Wrap",
00049     "Clamp",
00050     "Mirror",
00051 };
00052 
00053 //------------------------------------------------------------------------------
00054 // コンストラクタ
00055 AddressModeSpriteState::AddressModeSpriteState() :
00056     addressModeU_(addressModeClamp), addressModeV_(addressModeClamp){
00057 }
00058 //------------------------------------------------------------------------------
00059 // コンストラクタ
00060 AddressModeSpriteState::AddressModeSpriteState(
00061     AddressMode addressModeU, AddressMode addressModeV) :
00062     addressModeU_(addressModeU), addressModeV_(addressModeV){
00063     Assert((addressModeU_ >= 0) && (addressModeU_ < addressModeMax));
00064     Assert((addressModeV_ >= 0) && (addressModeV_ < addressModeMax));
00065 }
00066 //------------------------------------------------------------------------------
00067 // デストラクタ
00068 AddressModeSpriteState::~AddressModeSpriteState(){
00069 }
00070 //------------------------------------------------------------------------------
00071 // 描画
00072 //------------------------------------------------------------------------------
00073 // 適用
00074 void AddressModeSpriteState::apply(SpriteRenderState* renderState){
00075     RenderingDevice* device = RenderingDevice::getInstance();
00076     device->setTextureAddressMode2(0, addressModeU_, addressModeV_);
00077 }
00078 //------------------------------------------------------------------------------
00079 // アドレスモード
00080 //------------------------------------------------------------------------------
00081 // アドレスモードから文字列への変換
00082 const String& AddressModeSpriteState::addressModeToString(
00083     AddressMode addressMode){
00084     Assert((addressMode >= 0) && (addressMode < addressModeMax));
00085     return addressModeStringTable[addressMode];
00086 }
00087 //------------------------------------------------------------------------------
00088 // 文字列からアドレスモードへの変換
00089 AddressModeSpriteState::AddressMode
00090     AddressModeSpriteState::addressModeFromString(
00091     const String& addressModeString){
00092     for(int i = 0; i < addressModeMax; i++){
00093         if(addressModeStringTable[i].equals(addressModeString)){
00094             return AddressMode(i);
00095         }
00096     }
00097     ErrorOut("AddressModeSpriteState::addressModeFromString() " +
00098         addressModeString);
00099     return addressModeMax;
00100 }
00101 //------------------------------------------------------------------------------
00102 } // End of namespace Lamp
00103 //------------------------------------------------------------------------------

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