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Lamp::CollisionNode Member List

This is the complete list of members for Lamp::CollisionNode, including all inherited members.
addChild(CollisionObject *child)Lamp::CollisionNode [inline, virtual]
castCollisionLeaf() constLamp::CollisionObject [inline, virtual]
castCollisionNode() constLamp::CollisionObject [inline, virtual]
castDynamicCollisionLeaf() constLamp::CollisionObject [inline, virtual]
castStaticCollisionLeaf() constLamp::CollisionObject [inline, virtual]
castStaticDeformedMeshCollision() constLamp::CollisionObject [inline, virtual]
castStaticSphereCollision() constLamp::CollisionObject [inline, virtual]
CollisionNode(const String &name, CollisionScene *scene)Lamp::CollisionNode [protected]
CollisionObject(const String &name, CollisionScene *scene)Lamp::CollisionObject [inline, protected]
CollisionScene (defined in Lamp::CollisionNode)Lamp::CollisionNode [friend]
copy() constLamp::CollisionNode [inline, virtual]
copyCollisionNode() constLamp::CollisionNode [virtual]
copyCollisionObjectValue(CollisionObject *destination) constLamp::CollisionObject [inline, protected, virtual]
getChild(int index) constLamp::CollisionNode [inline, virtual]
getChildCount() constLamp::CollisionNode [inline, virtual]
getLocalMatrix() constLamp::CollisionNode [inline]
getName() constLamp::CollisionObject [inline, virtual]
getParent() constLamp::CollisionObject [inline, virtual]
getRotationQuaternion()Lamp::CollisionNode [inline, virtual]
getRotationXYZ()Lamp::CollisionNode [inline, virtual]
getScale() constLamp::CollisionNode [inline, virtual]
getScene() constLamp::CollisionObject [inline, virtual]
getTranslation() constLamp::CollisionNode [inline, virtual]
getUserData()Lamp::CollisionObject [inline, virtual]
getWorldMatrix() constLamp::CollisionNode [inline]
isChanged() constLamp::CollisionNode [inline, protected, virtual]
isCollisionLeaf() constLamp::CollisionObject [inline, virtual]
isCollisionNode() constLamp::CollisionNode [inline, virtual]
isDynamicCollisionLeaf() constLamp::CollisionObject [inline, virtual]
isEnabled() constLamp::CollisionObject [inline, virtual]
isGlobalChanged() constLamp::CollisionObject [inline, virtual]
isGlobalEnabled() constLamp::CollisionObject [inline, virtual]
isGlobalScaled() constLamp::CollisionNode [inline, virtual]
isScaled() constLamp::CollisionNode [inline, virtual]
isStaticCollisionLeaf() constLamp::CollisionObject [inline, virtual]
isStaticDeformedMeshCollision() constLamp::CollisionObject [inline, virtual]
isStaticSphereCollision() constLamp::CollisionObject [inline, virtual]
recursiveDestroy(CollisionNode *collisionNode)Lamp::CollisionNode [static]
Lamp::CollisionObject::recursiveDestroy(CollisionObject *collisionObject)Lamp::CollisionObject [static]
recursiveDestroyChildren(CollisionNode *collisionNode)Lamp::CollisionNode [static]
removeChild(CollisionObject *child)Lamp::CollisionNode [inline, virtual]
removeParent(CollisionNode *parent)Lamp::CollisionNode [inline, protected, virtual]
setChanged(bool changed)Lamp::CollisionObject [inline, protected, virtual]
setEnabled(bool enabled)Lamp::CollisionObject [inline, virtual]
setGlobalChanged(bool globalChanged)Lamp::CollisionObject [inline, protected, virtual]
setGlobalEnabled(bool globalEnabled)Lamp::CollisionObject [inline, protected, virtual]
setGlobalScaled(bool globalScaled)Lamp::CollisionNode [inline, protected, virtual]
setParent(CollisionNode *parent)Lamp::CollisionNode [inline, protected, virtual]
setRotationQuaternion(const Quaternion &rotation)Lamp::CollisionNode [inline, virtual]
setRotationXYZ(const Vector3 &rotation)Lamp::CollisionNode [inline, virtual]
setScale(const Vector3 &scale)Lamp::CollisionNode [inline, virtual]
setTranslation(const Vector3 &translation)Lamp::CollisionNode [inline, virtual]
setUserData(void *userData)Lamp::CollisionObject [inline, virtual]
traverse()Lamp::CollisionObject [virtual]
traverseImplement(const Matrix34 &parentMatrix, bool parentEnabled, bool parentScaled, bool parentChanged)Lamp::CollisionNode [protected, virtual]
~CollisionNode()Lamp::CollisionNode [protected, virtual]
~CollisionObject()Lamp::CollisionObject [inline, protected, virtual]

Generated on Wed Mar 16 10:29:45 2005 for Lamp by doxygen 1.3.2