00001 //------------------------------------------------------------------------------ 00002 // Lamp : Open source game middleware 00003 // Copyright (C) 2004 Junpei Ohtani ( Email : junpee@users.sourceforge.jp ) 00004 // 00005 // This library is free software; you can redistribute it and/or 00006 // modify it under the terms of the GNU Lesser General Public 00007 // License as published by the Free Software Foundation; either 00008 // version 2.1 of the License, or (at your option) any later version. 00009 // 00010 // This library is distributed in the hope that it will be useful, 00011 // but WITHOUT ANY WARRANTY; without even the implied warranty of 00012 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU 00013 // Lesser General Public License for more details. 00014 // 00015 // You should have received a copy of the GNU Lesser General Public 00016 // License along with this library; if not, write to the Free Software 00017 // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA 00018 //------------------------------------------------------------------------------ 00019 00020 /** @file 00021 * カメラマネージャヘッダ 00022 * @author Junpee 00023 */ 00024 00025 #ifndef CAMERA_MANAGER_H_ 00026 #define CAMERA_MANAGER_H_ 00027 00028 #include <Graphics/Scene/SceneObjectManagerTemplate.h> 00029 #include <Graphics/Camera/Camera.h> 00030 00031 namespace Lamp{ 00032 //------------------------------------------------------------------------------ 00033 /** 00034 * カメラマネージャ 00035 */ 00036 class CameraManager : public SceneObjectManagerTemplate<Camera>{ 00037 friend class Scene; 00038 public: 00039 /** 00040 * カメラの作成 00041 * 00042 * すでに同じカメラ名のカメラが存在するとエラーになります。 00043 * 空文字列を名前に指定するとエラーになります。 00044 * @param cameraName カメラ名 00045 * @return 作成されたカメラ 00046 */ 00047 virtual Camera* createCamera(const String& cameraName); 00048 00049 protected: 00050 /** 00051 * コンストラクタ 00052 * @param scene シーン 00053 */ 00054 CameraManager(Scene* scene); 00055 00056 }; 00057 00058 //------------------------------------------------------------------------------ 00059 } // End of namespace Lamp 00060 #endif // End of CAMERA_MANAGER_H_ 00061 //------------------------------------------------------------------------------