basePath_ | Lamp::TextSceneSaver | [protected] |
lightManager_ | Lamp::TextSceneSaver | [protected] |
materialManager_ | Lamp::TextSceneSaver | [protected] |
meshDataManager_ | Lamp::TextSceneSaver | [protected] |
meshManager_ | Lamp::TextSceneSaver | [protected] |
modelManager_ | Lamp::TextSceneSaver | [protected] |
pictureManager_ | Lamp::TextSceneSaver | [protected] |
save(const String &filePath, Scene *scene) | Lamp::TextSceneSaver | [virtual] |
save(TextWriter *textWriter, Scene *scene, const String &basePath="") | Lamp::TextSceneSaver | [virtual] |
scene_ | Lamp::TextSceneSaver | [protected] |
sceneNodeManager_ | Lamp::TextSceneSaver | [protected] |
TextSceneSaver() | Lamp::TextSceneSaver | |
textureManager_ | Lamp::TextSceneSaver | [protected] |
writeAmbientLight(AmbientLight *light) | Lamp::TextSceneSaver | [protected, virtual] |
writeBasicMaterial(const BasicMaterial *material) | Lamp::TextSceneSaver | [protected, virtual] |
writeBasicMaterialLink(const BasicMaterial *material) | Lamp::TextSceneSaver | [protected, virtual] |
writeBlockComment(const String &blockName) | Lamp::TextSceneSaver | [protected, virtual] |
writeBone(Bone *bone) | Lamp::TextSceneSaver | [protected, virtual] |
writeBoneLink(Bone *bone) | Lamp::TextSceneSaver | [protected, virtual] |
writeBool(bool) | Lamp::TextSceneSaver | [protected, virtual] |
writeCharacterMesh(CharacterMesh *mesh) | Lamp::TextSceneSaver | [protected, virtual] |
writeCharacterModel(CharacterModel *model) | Lamp::TextSceneSaver | [protected, virtual] |
writeDirectionalLight(DirectionalLight *light) | Lamp::TextSceneSaver | [protected, virtual] |
writeFog(Fog *fog) | Lamp::TextSceneSaver | [protected, virtual] |
writeHeader() | Lamp::TextSceneSaver | [protected, virtual] |
writeLight(Light *light) | Lamp::TextSceneSaver | [protected, virtual] |
writeLightList() | Lamp::TextSceneSaver | [protected, virtual] |
writeLineComment() | Lamp::TextSceneSaver | [protected, virtual] |
writeLink(int objectCount) | Lamp::TextSceneSaver | [protected, virtual] |
writeLODSceneNode(LODSceneNode *sceneNode) | Lamp::TextSceneSaver | [protected, virtual] |
writeMaterial(const Material *material) | Lamp::TextSceneSaver | [protected, virtual] |
writeMaterialLinkList() | Lamp::TextSceneSaver | [protected, virtual] |
writeMaterialList() | Lamp::TextSceneSaver | [protected, virtual] |
writeMeshData(MeshData *meshData) | Lamp::TextSceneSaver | [protected, virtual] |
writeMeshDataList() | Lamp::TextSceneSaver | [protected, virtual] |
writeMeshLink(const Mesh *mesh) | Lamp::TextSceneSaver | [protected, virtual] |
writeMeshList() | Lamp::TextSceneSaver | [protected, virtual] |
writeModelLink(const Model *model) | Lamp::TextSceneSaver | [protected, virtual] |
writeModelList() | Lamp::TextSceneSaver | [protected, virtual] |
writeObjectList() | Lamp::TextSceneSaver | [protected, virtual] |
writePicture(const Picture *picture) | Lamp::TextSceneSaver | [protected, virtual] |
writePointLight(PointLight *light) | Lamp::TextSceneSaver | [protected, virtual] |
writer_ | Lamp::TextSceneSaver | [protected] |
writeRigidMesh(RigidMesh *mesh) | Lamp::TextSceneSaver | [protected, virtual] |
writeSceneNode(SceneNode *sceneNode) | Lamp::TextSceneSaver | [protected, virtual] |
writeSceneNodeLink(SceneNode *sceneNode) | Lamp::TextSceneSaver | [protected, virtual] |
writeSceneNodeList() | Lamp::TextSceneSaver | [protected, virtual] |
writeStandardModel(StandardModel *model) | Lamp::TextSceneSaver | [protected, virtual] |
writeSurfaceTexture(const SurfaceTexture *texture) | Lamp::TextSceneSaver | [protected, virtual] |
writeTextureLink(const Texture *texture) | Lamp::TextSceneSaver | [protected, virtual] |
writeTextureList() | Lamp::TextSceneSaver | [protected, virtual] |
~TextSceneSaver() | Lamp::TextSceneSaver | [virtual] |