Main Page | Namespace List | Class Hierarchy | Alphabetical List | Compound List | File List | Namespace Members | Compound Members | File Members

KeyboardState.cpp

Go to the documentation of this file.
00001 //------------------------------------------------------------------------------
00002 // Lamp : Open source game middleware
00003 // Copyright (C) 2004  Junpei Ohtani ( Email : junpee@users.sourceforge.jp )
00004 //
00005 // This library is free software; you can redistribute it and/or
00006 // modify it under the terms of the GNU Lesser General Public
00007 // License as published by the Free Software Foundation; either
00008 // version 2.1 of the License, or (at your option) any later version.
00009 //
00010 // This library is distributed in the hope that it will be useful,
00011 // but WITHOUT ANY WARRANTY; without even the implied warranty of
00012 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
00013 // Lesser General Public License for more details.
00014 //
00015 // You should have received a copy of the GNU Lesser General Public
00016 // License along with this library; if not, write to the Free Software
00017 // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
00018 //------------------------------------------------------------------------------
00019 
00020 /** @file
00021  * キーボードステート実装
00022  * @author Junpee
00023  */
00024 
00025 #include "LampBasic.h"
00026 #include "Input/Keyboard/KeyboardState.h"
00027 #include "Core/InputOutput/BinaryWriter.h"
00028 #include "Core/InputOutput/BinaryReader.h"
00029 
00030 namespace Lamp{
00031 
00032 //------------------------------------------------------------------------------
00033 // バイナリ書き出し
00034 void KeyboardState::writeBinary(BinaryWriter* binaryWriter) const{
00035     u_char pressedCount = 0;
00036     for(int i = 0; i < maxKeyCount; i++){
00037         if(keyPressed((Key)i)){ pressedCount++; }
00038     }
00039     binaryWriter->writeUChar(pressedCount);
00040     for(int i = 0; i < maxKeyCount; i++){
00041         if(keyPressed((Key)i)){ binaryWriter->writeUChar((u_char)i); }
00042     }
00043 }
00044 //------------------------------------------------------------------------------
00045 // バイナリ読み込み
00046 void KeyboardState::readBinary(BinaryReader* binaryReader){
00047     for(int i = 0; i < maxKeyCount; i++){ setKeyPressed((Key)i, false); }
00048     u_char pressCount = binaryReader->readUChar();
00049     for(u_char i = 0; i < pressCount; i++){
00050         u_char key = binaryReader->readUChar();
00051         setKeyPressed((Key)key, true);
00052     }
00053 }
00054 //------------------------------------------------------------------------------
00055 } // End of namespace Lamp
00056 //------------------------------------------------------------------------------

Generated on Wed Mar 16 10:29:31 2005 for Lamp by doxygen 1.3.2