castSprite() const | Lamp::SpriteRequest | [inline, virtual] |
castSpriteState() const | Lamp::SpriteRequest | [inline, virtual] |
isSprite() const | Lamp::SpriteRequest | [inline, virtual] |
isSpriteState() const | Lamp::SpriteRequest | [inline, virtual] |
render(SpriteRenderState *renderState)=0 | Lamp::SpriteRequest | [pure virtual] |
SpriteRequest() | Lamp::SpriteRequest | [inline] |
~SpriteRequest() | Lamp::SpriteRequest | [inline, virtual] |