00001 //------------------------------------------------------------------------------ 00002 // Lamp : Open source game middleware 00003 // Copyright (C) 2004 Junpei Ohtani ( Email : junpee@users.sourceforge.jp ) 00004 // 00005 // This library is free software; you can redistribute it and/or 00006 // modify it under the terms of the GNU Lesser General Public 00007 // License as published by the Free Software Foundation; either 00008 // version 2.1 of the License, or (at your option) any later version. 00009 // 00010 // This library is distributed in the hope that it will be useful, 00011 // but WITHOUT ANY WARRANTY; without even the implied warranty of 00012 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU 00013 // Lesser General Public License for more details. 00014 // 00015 // You should have received a copy of the GNU Lesser General Public 00016 // License along with this library; if not, write to the Free Software 00017 // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA 00018 //------------------------------------------------------------------------------ 00019 00020 /** @file 00021 * シーンノードマネージャ実装 00022 * @author Junpee 00023 */ 00024 00025 #include "LampBasic.h" 00026 #include "Graphics/SceneNode/SceneNodeManager.h" 00027 00028 namespace Lamp{ 00029 00030 //------------------------------------------------------------------------------ 00031 // コンストラクタ 00032 SceneNodeManager::SceneNodeManager(Scene* scene) : 00033 SceneObjectManagerTemplate<SceneNode>(scene){ 00034 } 00035 //------------------------------------------------------------------------------ 00036 // シーンノードの作成 00037 SceneNode* SceneNodeManager::createSceneNode(const String& sceneNodeName){ 00038 if(!checkName(sceneNodeName)){ return NULL; } 00039 SceneNode* sceneNode = new SceneNode(sceneNodeName, getScene()); 00040 addDatabase(sceneNodeName, sceneNode); 00041 return sceneNode; 00042 } 00043 //------------------------------------------------------------------------------ 00044 // レベルオブディティールシーンノードの作成 00045 LODSceneNode* SceneNodeManager::createLODSceneNode(const String& sceneNodeName){ 00046 if(!checkName(sceneNodeName)){ return NULL; } 00047 LODSceneNode* sceneNode = new LODSceneNode(sceneNodeName, getScene()); 00048 addDatabase(sceneNodeName, sceneNode); 00049 return sceneNode; 00050 } 00051 //------------------------------------------------------------------------------ 00052 int SceneNodeManager::clear(){ 00053 int result = getCount(); 00054 // ルートノードは解放しない 00055 SceneNode* rootNode = array_.get(0); 00056 int sceneNodeCount = rootNode->getSceneNodeCount(); 00057 for(int i = sceneNodeCount - 1; i >= 0; i--){ 00058 rootNode->removeSceneNode(rootNode->getSceneNode(i)); 00059 } 00060 int sceneLeafCount = rootNode->getSceneLeafCount(); 00061 for(int i = sceneLeafCount - 1; i >= 0; i--){ 00062 rootNode->removeSceneLeaf(rootNode->getSceneLeaf(i)); 00063 } 00064 // 要素の削除 00065 for(int i = 1; i < result; i++){ delete array_.get(i); } 00066 array_.clear(); 00067 database_.clear(); 00068 addDatabase(rootNode->getName(), rootNode); 00069 return result - 1; 00070 } 00071 //------------------------------------------------------------------------------ 00072 } // End of namespace Lamp 00073 //------------------------------------------------------------------------------