backGroundColor_ | Lamp::SimpleFramework | [protected] |
BasicFramework(const String &name) | Lamp::BasicFramework | |
confirmGraphicsDevice(const D3DCapacity &deviceCapability, u_int vertexProcessingType, D3DFORMAT adapterFormat, D3DFORMAT backBufferFormat) | Lamp::BasicFramework | [inline, virtual] |
createWindowParameter_ | Lamp::SimpleFramework | [protected] |
deleteGraphicsDeviceObjects() | Lamp::BasicFramework | [virtual] |
drawFPS_ | Lamp::BasicFramework | [protected] |
drawFPSMeasurement_ | Lamp::BasicFramework | [protected] |
drawInformation() | Lamp::BasicFramework | [protected, virtual] |
drawInformationString(const String &message, Color4c color=Color4c::white, bool alignRight=false, bool alignBottom=false) | Lamp::BasicFramework | [protected, virtual] |
execute(HINSTANCE instance) | Lamp::SimpleFramework | [virtual] |
finalize() | Lamp::SimpleFramework | [inline, protected, virtual] |
font_ | Lamp::BasicFramework | [protected] |
fontDescription_ | Lamp::BasicFramework | [protected] |
fpsController_ | Lamp::SimpleFramework | [protected] |
frameworkDrawInformation() | Lamp::BasicFramework | [protected, virtual] |
frameworkExecute() | Lamp::SimpleFramework | [protected, virtual] |
frameworkFinalize() | Lamp::SimpleFramework | [protected, virtual] |
frameworkInitialize(HINSTANCE instanceHandle) | Lamp::SimpleFramework | [protected, virtual] |
frameworkPresentation() | Lamp::SimpleFramework | [protected, virtual] |
frameworkRender() | Lamp::SimpleFramework | [protected, virtual] |
frameworkRenderSetup() | Lamp::SimpleFramework | [protected, virtual] |
frameworkRun() | Lamp::BasicFramework | [protected, virtual] |
frameworkWindowProcedure(HWND windowHandle, u_int message, WPARAM wParam, LPARAM lParam) | Lamp::SimpleFramework | [protected, virtual] |
gameFPS_ | Lamp::BasicFramework | [protected] |
gameFPSMeasurement_ | Lamp::BasicFramework | [protected] |
getFPSString() const | Lamp::BasicFramework | [protected, virtual] |
informationDrawRect_ | Lamp::BasicFramework | [protected] |
initialize() | Lamp::SimpleFramework | [inline, protected, virtual] |
initializeGraphicsDeviceObjects() | Lamp::BasicFramework | [virtual] |
instance_ | Lamp::SimpleFramework | [protected, static] |
invalidateGraphicsDeviceObjects() | Lamp::BasicFramework | [virtual] |
keyboard_ | Lamp::SimpleFramework | [protected] |
mainLoop() | Lamp::BasicFramework | [protected, virtual] |
minimumWindowSize_ | Lamp::SimpleFramework | [protected] |
mouse_ | Lamp::SimpleFramework | [protected] |
name_ | Lamp::SimpleFramework | [protected] |
registrationWindowProcedure(HWND windowHandle, u_int message, WPARAM wParam, LPARAM lParam) | Lamp::SimpleFramework | [static] |
render() | Lamp::SimpleFramework | [inline, protected, virtual] |
renderSetup() | Lamp::SimpleFramework | [inline, protected, virtual] |
restoreGraphicsDeviceObjects() | Lamp::BasicFramework | [virtual] |
run() | Lamp::SimpleFramework | [inline, protected, virtual] |
SimpleFramework(const String &name) | Lamp::SimpleFramework | |
startFullscreen_ | Lamp::SimpleFramework | [protected] |
windowHandle_ | Lamp::SimpleFramework | [protected] |
windowProcedure(HWND windowHandle, u_int message, WPARAM wParam, LPARAM lParam) | Lamp::SimpleFramework | [inline, protected, virtual] |
~BasicFramework() | Lamp::BasicFramework | [virtual] |
~SimpleFramework() | Lamp::SimpleFramework | [virtual] |