00001 //------------------------------------------------------------------------------ 00002 // Lamp : Open source game middleware 00003 // Copyright (C) 2004 Junpei Ohtani ( Email : junpee@users.sourceforge.jp ) 00004 // 00005 // This library is free software; you can redistribute it and/or 00006 // modify it under the terms of the GNU Lesser General Public 00007 // License as published by the Free Software Foundation; either 00008 // version 2.1 of the License, or (at your option) any later version. 00009 // 00010 // This library is distributed in the hope that it will be useful, 00011 // but WITHOUT ANY WARRANTY; without even the implied warranty of 00012 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU 00013 // Lesser General Public License for more details. 00014 // 00015 // You should have received a copy of the GNU Lesser General Public 00016 // License along with this library; if not, write to the Free Software 00017 // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA 00018 //------------------------------------------------------------------------------ 00019 00020 /** @file 00021 * 標準モデル実装 00022 * @author Junpee 00023 */ 00024 00025 #include "LampBasic.h" 00026 #include "Graphics/Model/StandardModel.h" 00027 #include "Graphics/Scene/Scene.h" 00028 #include "Graphics/Model/ModelManager.h" 00029 #include "Graphics/Mesh/Mesh.h" 00030 00031 namespace Lamp{ 00032 00033 //------------------------------------------------------------------------------ 00034 // コンストラクタ 00035 StandardModel::StandardModel(const String& name, Scene* scene) : 00036 Model(name, scene){ 00037 } 00038 //------------------------------------------------------------------------------ 00039 // デストラクタ 00040 StandardModel::~StandardModel(){ 00041 } 00042 //------------------------------------------------------------------------------ 00043 // 標準モデルのコピー 00044 StandardModel* StandardModel::copyStandardModel(u_int copyMask) const{ 00045 ModelManager* manager = scene_->getModelManager(); 00046 StandardModel* copyModel = 00047 manager->createStandardModel(manager->rename(name_)); 00048 // モデルの値コピー 00049 copyModelValue(copyModel, copyMask); 00050 // メンバのコピー 00051 return copyModel; 00052 } 00053 //------------------------------------------------------------------------------ 00054 // メッシュの追加 00055 void StandardModel::addMesh(Mesh* mesh){ 00056 Assert(mesh->isRigidMesh()); 00057 Model::addMesh(mesh); 00058 } 00059 //------------------------------------------------------------------------------ 00060 } // End of namespace Lamp 00061 //------------------------------------------------------------------------------