00001 //------------------------------------------------------------------------------ 00002 // Lamp : Open source game middleware 00003 // Copyright (C) 2004 Junpei Ohtani ( Email : junpee@users.sourceforge.jp ) 00004 // 00005 // This library is free software; you can redistribute it and/or 00006 // modify it under the terms of the GNU Lesser General Public 00007 // License as published by the Free Software Foundation; either 00008 // version 2.1 of the License, or (at your option) any later version. 00009 // 00010 // This library is distributed in the hope that it will be useful, 00011 // but WITHOUT ANY WARRANTY; without even the implied warranty of 00012 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU 00013 // Lesser General Public License for more details. 00014 // 00015 // You should have received a copy of the GNU Lesser General Public 00016 // License along with this library; if not, write to the Free Software 00017 // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA 00018 //------------------------------------------------------------------------------ 00019 00020 /** @file 00021 * シンクロナイズドオブジェクト実装 00022 * @author Junpee 00023 */ 00024 00025 #include <LampBasic.h> 00026 #include "LampUnit/SynchronizedObject.h" 00027 00028 namespace LampUnit{ 00029 00030 //------------------------------------------------------------------------------ 00031 // コンストラクタ 00032 SynchronizedObject::SynchronizedObject( 00033 SynchronizationObject* synchronizationObject){ 00034 if(synchronizationObject == NULL){ 00035 synchronizationObject_ = new SynchronizationObject(); 00036 }else{ 00037 synchronizationObject_ = synchronizationObject; 00038 } 00039 } 00040 //------------------------------------------------------------------------------ 00041 // デストラクタ 00042 SynchronizedObject::~SynchronizedObject(){ 00043 delete synchronizationObject_; 00044 } 00045 //------------------------------------------------------------------------------ 00046 // シンクロナイゼーションオブジェクトの設定 00047 void SynchronizedObject::setSynchronizationObject( 00048 SynchronizationObject* synchronizationObject){ 00049 delete synchronizationObject_; 00050 synchronizationObject_ = synchronizationObject; 00051 } 00052 //------------------------------------------------------------------------------ 00053 } // End of namespace LampUnit 00054 //------------------------------------------------------------------------------