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SpritePicture.cpp

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00001 //------------------------------------------------------------------------------
00002 // Lamp : Open source game middleware
00003 // Copyright (C) 2004  Junpei Ohtani ( Email : junpee@users.sourceforge.jp )
00004 //
00005 // This library is free software; you can redistribute it and/or
00006 // modify it under the terms of the GNU Lesser General Public
00007 // License as published by the Free Software Foundation; either
00008 // version 2.1 of the License, or (at your option) any later version.
00009 //
00010 // This library is distributed in the hope that it will be useful,
00011 // but WITHOUT ANY WARRANTY; without even the implied warranty of
00012 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
00013 // Lesser General Public License for more details.
00014 //
00015 // You should have received a copy of the GNU Lesser General Public
00016 // License along with this library; if not, write to the Free Software
00017 // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
00018 //------------------------------------------------------------------------------
00019 
00020 /** @file
00021  * スプライトピクチャ実装
00022  * @author Junpee
00023  */
00024 
00025 #include "LampBasic.h"
00026 #include "Graphics2D/Sprite/SpritePicture.h"
00027 #include "Graphics/System/LampGraphics.h"
00028 
00029 namespace Lamp{
00030 
00031 //------------------------------------------------------------------------------
00032 // 生成、破棄
00033 //------------------------------------------------------------------------------
00034 // コンストラクタ
00035 SpritePicture::SpritePicture() :
00036     size_(DimensionI::zero), d3dTexture_(NULL), referenceCount_(0){
00037     LampGraphics::addDeviceObjectHolder(this);
00038 }
00039 //------------------------------------------------------------------------------
00040 // デストラクタ
00041 SpritePicture::~SpritePicture(){
00042     Assert(referenceCount_ == 0);
00043     LampGraphics::removeDeviceObjectHolder(this);
00044     SafeRelease(d3dTexture_);
00045 }
00046 //------------------------------------------------------------------------------
00047 // Direct3Dテクスチャ
00048 //------------------------------------------------------------------------------
00049 // D3Dテクスチャの取得
00050 Direct3DTexture* SpritePicture::getD3DTexture(){
00051     if(d3dTexture_ == NULL){
00052         if(!compileD3DTexture()){ return NULL; }
00053     }
00054     return d3dTexture_;
00055 }
00056 //------------------------------------------------------------------------------
00057 } // End of namespace Lamp
00058 //------------------------------------------------------------------------------

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