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Lamp::Quaternion Member List

This is the complete list of members for Lamp::Quaternion, including all inherited members.
addRotationAxis(const Vector3 &axis, float radian)Lamp::Quaternion [inline]
addRotationXYZ(const Vector3 &radian)Lamp::Quaternion [inline]
addRotationZYX(const Vector3 &radian)Lamp::Quaternion [inline]
arrayLamp::Quaternion
conjugate()Lamp::Quaternion [inline]
correctSlerp(const Quaternion &source, const Quaternion &target, float alpha)Lamp::Quaternion [inline, static]
correctSquad(const Quaternion &source, const Quaternion &sourceHandle, const Quaternion &targetHandle, const Quaternion &target, float alpha)Lamp::Quaternion [inline, static]
dotProduct(const Quaternion &dotQuaternion) constLamp::Quaternion [inline]
epsilonEquals(const Quaternion &target, float epsilon) constLamp::Quaternion [inline]
epsilonRotationEquals(const Quaternion &target, float epsilon) constLamp::Quaternion [inline]
getLength() constLamp::Quaternion [inline]
getNorm() constLamp::Quaternion [inline]
getRotationAxis(Vector3 *axis, float *radian) constLamp::Quaternion [inline]
getRotationXYZ(Vector3 *radian) constLamp::Quaternion [inline]
getRotationZYX(Vector3 *radian) constLamp::Quaternion [inline]
identityLamp::Quaternion [static]
invert()Lamp::Quaternion [inline]
isUnit() constLamp::Quaternion [inline]
isZero() constLamp::Quaternion [inline]
normalize()Lamp::Quaternion [inline]
notEpsilonEquals(const Quaternion &target, float epsilon) constLamp::Quaternion [inline]
operator *(const Quaternion &mulQuat) constLamp::Quaternion [inline]
operator *(float mulValue) constLamp::Quaternion [inline]
operator *(float mulValue, const Quaternion &mulQuaternion)Lamp::Quaternion [friend]
operator *(const Vector3 &mulVector) constLamp::Quaternion [inline]
operator *=(const Quaternion &mulQuat)Lamp::Quaternion [inline]
operator *=(float mulValue)Lamp::Quaternion [inline]
operator!=(const Quaternion &target) constLamp::Quaternion [inline]
operator+(const Quaternion &addQuaternion) constLamp::Quaternion [inline]
operator+() constLamp::Quaternion [inline]
operator+=(const Quaternion &addQuaternion)Lamp::Quaternion [inline]
operator-(const Quaternion &subQuaternion) constLamp::Quaternion [inline]
operator-() constLamp::Quaternion [inline]
operator-=(const Quaternion &subQuaternion)Lamp::Quaternion [inline]
operator==(const Quaternion &target) constLamp::Quaternion [inline]
Quaternion()Lamp::Quaternion [inline]
Quaternion(float sourceX, float sourceY, float sourceZ, float sourceW)Lamp::Quaternion [inline]
Quaternion(const float *const source)Lamp::Quaternion [inline, explicit]
rotationEquals(const Quaternion &target) constLamp::Quaternion [inline]
set(float sourceX, float sourceY, float sourceZ, float sourceW)Lamp::Quaternion [inline]
set(const float *const source)Lamp::Quaternion [inline]
setIdentity()Lamp::Quaternion [inline]
setRotationAxis(const Vector3 &axis, float radian)Lamp::Quaternion [inline]
setRotationXYZ(const Vector3 &radian)Lamp::Quaternion [inline]
setRotationZYX(const Vector3 &radian)Lamp::Quaternion [inline]
setZero()Lamp::Quaternion [inline]
slerp(const Quaternion &source, const Quaternion &target, float alpha)Lamp::Quaternion [inline, static]
squad(const Quaternion &source, const Quaternion &sourceHandle, const Quaternion &targetHandle, const Quaternion &target, float alpha)Lamp::Quaternion [inline, static]
toString() constLamp::Quaternion [inline]
unitInvert()Lamp::Quaternion [inline]
wLamp::Quaternion
xLamp::Quaternion
yLamp::Quaternion
zLamp::Quaternion
zeroLamp::Quaternion [static]

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