#include <CharacterModelAnimationData.h>
Public Member Functions | |
CharacterModelSequence () | |
コンストラクタ | |
virtual | ~CharacterModelSequence () |
デストラクタ | |
virtual void | operator= (const CharacterModelSequence ©) |
代入コピー | |
virtual void | calcLength () |
長さの計算 | |
virtual void | setBoneCount (int boneCount) |
ボーン数の設定 | |
virtual void | clear () |
クリア | |
Public Attributes | |
int | boneCount_ |
ボーン数 | |
VectorInterpolator ** | scale_ |
スケール | |
RotationInterpolator ** | rotation_ |
回転 | |
VectorInterpolator ** | translation_ |
移動 |
Definition at line 45 of file CharacterModelAnimationData.h.
|
代入コピー
Definition at line 62 of file CharacterModelAnimationData.h. References boneCount_, Lamp::RotationInterpolator::duplicate(), Lamp::VectorInterpolator::duplicate(), NULL, rotation_, scale_, setBoneCount(), and translation_. |
|
ボーン数の設定
Definition at line 110 of file CharacterModelAnimationData.h. References boneCount_, clear(), rotation_, scale_, and translation_. Referenced by operator=(), Lamp::CharacterModelAnimationData::setBoneCount(), and Lamp::CharacterModelAnimationData::setSequenceCount(). |