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NumberRenamer.cpp

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00001 //------------------------------------------------------------------------------
00002 // Lamp : Open source game middleware
00003 // Copyright (C) 2004  Junpei Ohtani ( Email : junpee@users.sourceforge.jp )
00004 //
00005 // This library is free software; you can redistribute it and/or
00006 // modify it under the terms of the GNU Lesser General Public
00007 // License as published by the Free Software Foundation; either
00008 // version 2.1 of the License, or (at your option) any later version.
00009 //
00010 // This library is distributed in the hope that it will be useful,
00011 // but WITHOUT ANY WARRANTY; without even the implied warranty of
00012 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
00013 // Lesser General Public License for more details.
00014 //
00015 // You should have received a copy of the GNU Lesser General Public
00016 // License along with this library; if not, write to the Free Software
00017 // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
00018 //------------------------------------------------------------------------------
00019 
00020 /** @file
00021  * ナンバーリネーマ実装
00022  * @author Junpee
00023  */
00024 
00025 #include "LampBasic.h"
00026 #include "Core/Renamer/NumberRenamer.h"
00027 
00028 namespace Lamp{
00029 
00030 //------------------------------------------------------------------------------
00031 // コンストラクタ
00032 NumberRenamer::NumberRenamer(){
00033 }
00034 //------------------------------------------------------------------------------
00035 // デストラクタ
00036 NumberRenamer::~NumberRenamer(){
00037 }
00038 //------------------------------------------------------------------------------
00039 // リネーム
00040 String NumberRenamer::rename(Database* database, const String& sourceName){
00041     // '_'以降を削除
00042     String result = sourceName;
00043     int underBarIndex = result.getIndexOf('_');
00044     Assert(underBarIndex != 0);
00045     if(underBarIndex > 0){
00046         result = result.getSubstring(0, underBarIndex);
00047     }
00048     // 素の名前が存在するかどうか
00049     if(!database->existName(result)){ return result; }
00050     // ナンバリングを行う
00051     int counter = 0;
00052     String resultName;
00053     while(true){
00054         resultName.format("%s_%x",
00055             result.getBytes(), counter);
00056         if(!database->existName(resultName)){ break; }
00057         counter++;
00058     }
00059     return resultName;
00060 }
00061 //------------------------------------------------------------------------------
00062 } // End of namespace Lamp
00063 //------------------------------------------------------------------------------

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