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Lamp::CollisionObject Member List

This is the complete list of members for Lamp::CollisionObject, including all inherited members.
castCollisionLeaf() constLamp::CollisionObject [inline, virtual]
castCollisionNode() constLamp::CollisionObject [inline, virtual]
castDynamicCollisionLeaf() constLamp::CollisionObject [inline, virtual]
castStaticCollisionLeaf() constLamp::CollisionObject [inline, virtual]
castStaticDeformedMeshCollision() constLamp::CollisionObject [inline, virtual]
castStaticSphereCollision() constLamp::CollisionObject [inline, virtual]
CollisionNode (defined in Lamp::CollisionObject)Lamp::CollisionObject [friend]
CollisionObject(const String &name, CollisionScene *scene)Lamp::CollisionObject [inline, protected]
CollisionScene (defined in Lamp::CollisionObject)Lamp::CollisionObject [friend]
copy() const=0Lamp::CollisionObject [pure virtual]
copyCollisionObjectValue(CollisionObject *destination) constLamp::CollisionObject [inline, protected, virtual]
getName() constLamp::CollisionObject [inline, virtual]
getParent() constLamp::CollisionObject [inline, virtual]
getScene() constLamp::CollisionObject [inline, virtual]
getUserData()Lamp::CollisionObject [inline, virtual]
isChanged() constLamp::CollisionObject [inline, protected, virtual]
isCollisionLeaf() constLamp::CollisionObject [inline, virtual]
isCollisionNode() constLamp::CollisionObject [inline, virtual]
isDynamicCollisionLeaf() constLamp::CollisionObject [inline, virtual]
isEnabled() constLamp::CollisionObject [inline, virtual]
isGlobalChanged() constLamp::CollisionObject [inline, virtual]
isGlobalEnabled() constLamp::CollisionObject [inline, virtual]
isStaticCollisionLeaf() constLamp::CollisionObject [inline, virtual]
isStaticDeformedMeshCollision() constLamp::CollisionObject [inline, virtual]
isStaticSphereCollision() constLamp::CollisionObject [inline, virtual]
recursiveDestroy(CollisionObject *collisionObject)Lamp::CollisionObject [static]
removeParent(CollisionNode *parent)Lamp::CollisionObject [inline, protected, virtual]
setChanged(bool changed)Lamp::CollisionObject [inline, protected, virtual]
setEnabled(bool enabled)Lamp::CollisionObject [inline, virtual]
setGlobalChanged(bool globalChanged)Lamp::CollisionObject [inline, protected, virtual]
setGlobalEnabled(bool globalEnabled)Lamp::CollisionObject [inline, protected, virtual]
setParent(CollisionNode *parent)Lamp::CollisionObject [inline, protected, virtual]
setUserData(void *userData)Lamp::CollisionObject [inline, virtual]
traverse()Lamp::CollisionObject [virtual]
traverseImplement(const Matrix34 &parentMatrix, bool parentEnabled, bool parentScaled, bool parentChanged)=0Lamp::CollisionObject [protected, pure virtual]
~CollisionObject()Lamp::CollisionObject [inline, protected, virtual]

Generated on Wed Mar 16 10:29:45 2005 for Lamp by doxygen 1.3.2