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Shader.h

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00001 //------------------------------------------------------------------------------
00002 // Lamp : Open source game middleware
00003 // Copyright (C) 2004  Junpei Ohtani ( Email : junpee@users.sourceforge.jp )
00004 //
00005 // This library is free software; you can redistribute it and/or
00006 // modify it under the terms of the GNU Lesser General Public
00007 // License as published by the Free Software Foundation; either
00008 // version 2.1 of the License, or (at your option) any later version.
00009 //
00010 // This library is distributed in the hope that it will be useful,
00011 // but WITHOUT ANY WARRANTY; without even the implied warranty of
00012 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
00013 // Lesser General Public License for more details.
00014 //
00015 // You should have received a copy of the GNU Lesser General Public
00016 // License along with this library; if not, write to the Free Software
00017 // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
00018 //------------------------------------------------------------------------------
00019 
00020 /** @file
00021  * シェーダヘッダ
00022  * @author Junpee
00023  */
00024 
00025 #ifndef SHADER_H_
00026 #define SHADER_H_
00027 
00028 namespace Lamp{
00029 
00030 class RenderingDevice;
00031 class DrawRequest;
00032 class Material;
00033 class Texture;
00034 
00035 //------------------------------------------------------------------------------
00036 /**
00037  * シェーダ
00038  */
00039 class Shader{
00040 friend class ShaderManager;
00041 public:
00042     /// 最大アクティブライト数
00043     static const int maxActiveLightCount_;
00044 
00045 protected:
00046     /**
00047      * コンストラクタ
00048      */
00049     Shader();
00050 
00051     /**
00052      * デストラクタ
00053      */
00054     virtual ~Shader();
00055 
00056     /**
00057      * マテリアル開始の構築
00058      * @param material マテリアル
00059      */
00060     virtual void buildMaterialStart(Material* material);
00061 
00062     /**
00063      * マテリアル終了の構築
00064      * @param material マテリアル
00065      */
00066 //  virtual void buildMaterialEnd(Material* material);
00067 
00068     //--------------------------------------------------------------------------
00069     // 描画コール
00070     //--------------------------------------------------------------------------
00071     /**
00072      * 描画コール
00073      * @param request 描画リクエスト
00074      */
00075     virtual void drawCall(DrawRequest* request);
00076 
00077     //--------------------------------------------------------------------------
00078     /// レンダリングデバイス
00079     RenderingDevice* device_;
00080 
00081 private:
00082     // コピーコンストラクタの隠蔽
00083     Shader(const Shader& copy);
00084 
00085     // 代入コピーの隠蔽
00086     void operator =(const Shader& copy);
00087 
00088 };
00089 
00090 //------------------------------------------------------------------------------
00091 } // End of namespace Lamp
00092 #endif // End of SHADER_H_
00093 //------------------------------------------------------------------------------

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