一時ファイル "d:\!Cur\Lamp\Lamp\Projects\Lamp\Release\RSP000001.rsp" を作成しています。内容 :
[
/O2 /I "../../Include" /I "../../../Ogg/Vorbis/include" /D "WIN32" /D "NDEBUG" /D "_LIB" /D "_MBCS" /FD /EHsc /MT /GS /Zc:forScope /Fo"Release/" /Fd"Release/vc70.pdb" /W3 /WX /c /Wp64 /Zi /TP
"\!Cur\Lamp\Lamp\Source\Graphics2D\SpriteState\ViewportSpriteState.cpp"
"\!Cur\Lamp\Lamp\Source\Graphics2D\SpriteState\SpriteStateBlock.cpp"
"\!Cur\Lamp\Lamp\Source\Graphics2D\SpriteState\SpriteState.cpp"
"\!Cur\Lamp\Lamp\Source\Graphics2D\SpriteState\ColorSpriteState.cpp"
"\!Cur\Lamp\Lamp\Source\Graphics2D\SpriteState\BlendSpriteState.cpp"
"\!Cur\Lamp\Lamp\Source\Graphics2D\SpriteState\AddressModeSpriteState.cpp"
"\!Cur\Lamp\Lamp\Source\Graphics2D\Sprite\SpritePictureRGBA8.cpp"
"\!Cur\Lamp\Lamp\Source\Graphics2D\Sprite\SpritePictureRGB8.cpp"
"\!Cur\Lamp\Lamp\Source\Graphics2D\Sprite\SpritePicture.cpp"
"\!Cur\Lamp\Lamp\Source\Graphics2D\Sprite\Sprite.cpp"
"\!Cur\Lamp\Lamp\Source\Graphics2D\Renderer\SpriteRenderState.cpp"
"\!Cur\Lamp\Lamp\Source\Graphics2D\Renderer\SpriteRenderer.cpp"
"\!Cur\Lamp\Lamp\Source\Graphics2D\Renderer\SpriteGraphicsBuffer.cpp"
"\!Cur\Lamp\Lamp\Source\Framework\Utility\WindowCreator.cpp"
"\!Cur\Lamp\Lamp\Source\Framework\Utility\PS2PadCameraController.cpp"
"\!Cur\Lamp\Lamp\Source\Framework\Utility\FirstPersonCameraController.cpp"
"\!Cur\Lamp\Lamp\Source\Framework\System\SimpleFramework.cpp"
"\!Cur\Lamp\Lamp\Source\Framework\System\SceneFramework.cpp"
"\!Cur\Lamp\Lamp\Source\Framework\System\BasicFramework.cpp"
"\!Cur\Lamp\Lamp\Source\Input\Pad\SFPad.cpp"
"\!Cur\Lamp\Lamp\Source\Input\Pad\PS2Pad.cpp"
"\!Cur\Lamp\Lamp\Source\Input\Pad\Pad.cpp"
"\!Cur\Lamp\Lamp\Source\Input\Joystick\JoystickState.cpp"
"\!Cur\Lamp\Lamp\Source\Input\Joystick\JoystickDevice.cpp"
"\!Cur\Lamp\Lamp\Source\Input\Joystick\Joystick.cpp"
"\!Cur\Lamp\Lamp\Source\Input\Mouse\MouseState.cpp"
"\!Cur\Lamp\Lamp\Source\Input\Mouse\MouseDevice.cpp"
"\!Cur\Lamp\Lamp\Source\Input\Mouse\Mouse.cpp"
"\!Cur\Lamp\Lamp\Source\Input\Keyboard\KeyboardState.cpp"
"\!Cur\Lamp\Lamp\Source\Input\Keyboard\KeyboardKey.cpp"
"\!Cur\Lamp\Lamp\Source\Input\Keyboard\KeyboardDevice.cpp"
"\!Cur\Lamp\Lamp\Source\Input\Keyboard\Keyboard.cpp"
"\!Cur\Lamp\Lamp\Source\Input\System\LampInput.cpp"
"\!Cur\Lamp\Lamp\Source\Input\System\BufferedInput.cpp"
"\!Cur\Lamp\Lamp\Source\Sound\Utility\StreamPlayer.cpp"
"\!Cur\Lamp\Lamp\Source\Sound\Utility\SoundList.cpp"
"\!Cur\Lamp\Lamp\Source\Sound\Utility\SoundCache.cpp"
"\!Cur\Lamp\Lamp\Source\Sound\Reader\WaveReader.cpp"
"\!Cur\Lamp\Lamp\Source\Sound\Reader\OggVorbisReader.cpp"
"\!Cur\Lamp\Lamp\Source\Sound\3d\StreamSound3D.cpp"
"\!Cur\Lamp\Lamp\Source\Sound\3d\StaticSound3D.cpp"
"\!Cur\Lamp\Lamp\Source\Sound\3d\SoundListener.cpp"
"\!Cur\Lamp\Lamp\Source\Sound\3d\Sound3D.cpp"
"\!Cur\Lamp\Lamp\Source\Sound\Stereo\StreamSound.cpp"
"\!Cur\Lamp\Lamp\Source\Sound\Stereo\StereoSound.cpp"
"\!Cur\Lamp\Lamp\Source\Sound\Stereo\StaticSound.cpp"
"\!Cur\Lamp\Lamp\Source\Sound\System\SoundManager.cpp"
"\!Cur\Lamp\Lamp\Source\Sound\System\SoundDefinition.cpp"
"\!Cur\Lamp\Lamp\Source\Sound\System\SoundCapacity.cpp"
"\!Cur\Lamp\Lamp\Source\Sound\System\SoundBuffer.cpp"
"\!Cur\Lamp\Lamp\Source\Sound\System\Sound.cpp"
"\!Cur\Lamp\Lamp\Source\Sound\System\LampSound.cpp"
"\!Cur\Lamp\Lamp\Source\Collision\InputOutput\TextCollisionSaver.cpp"
"\!Cur\Lamp\Lamp\Source\Collision\InputOutput\TextCollisionLoader.cpp"
"\!Cur\Lamp\Lamp\Source\Collision\Converter\CollisionConverter.cpp"
"\!Cur\Lamp\Lamp\Source\Collision\Renderer\CollisionRenderer.cpp"
"\!Cur\Lamp\Lamp\Source\Collision\Leaf\StaticSphereCollision.cpp"
"\!Cur\Lamp\Lamp\Source\Collision\Leaf\StaticDeformedMeshCollision.cpp"
"\!Cur\Lamp\Lamp\Source\Collision\System\StaticCollisionLeaf.cpp"
"\!Cur\Lamp\Lamp\Source\Collision\System\DynamicCollisionLeaf.cpp"
"\!Cur\Lamp\Lamp\Source\Collision\System\CollisionScene.cpp"
"\!Cur\Lamp\Lamp\Source\Collision\System\CollisionObject.cpp"
"\!Cur\Lamp\Lamp\Source\Collision\System\CollisionNode.cpp"
"\!Cur\Lamp\Lamp\Source\Collision\System\CollisionLeaf.cpp"
"\!Cur\Lamp\Lamp\Source\Geometry\Mesh\MeshGeometry.cpp"
"\!Cur\Lamp\Lamp\Source\Geometry\Mesh\DeformedMeshGeometry.cpp"
"\!Cur\Lamp\Lamp\Source\Geometry\Intersection\TriangleIntersection.cpp"
"\!Cur\Lamp\Lamp\Source\Geometry\Intersection\SphereIntersection.cpp"
"\!Cur\Lamp\Lamp\Source\Geometry\Intersection\SegmentIntersection.cpp"
"\!Cur\Lamp\Lamp\Source\Geometry\Intersection\RayIntersection.cpp"
"\!Cur\Lamp\Lamp\Source\Geometry\Intersection\PlaneIntersection.cpp"
"\!Cur\Lamp\Lamp\Source\Geometry\Intersection\OrientedBoxIntersection.cpp"
"\!Cur\Lamp\Lamp\Source\Geometry\Intersection\LineIntersection.cpp"
"\!Cur\Lamp\Lamp\Source\Geometry\Intersection\ConeIntersection.cpp"
"\!Cur\Lamp\Lamp\Source\Geometry\Intersection\CapsuleIntersection.cpp"
"\!Cur\Lamp\Lamp\Source\Geometry\Intersection\AxisAlignedBoxIntersection.cpp"
"\!Cur\Lamp\Lamp\Source\Geometry\Distance\TriangleDistance.cpp"
"\!Cur\Lamp\Lamp\Source\Geometry\Distance\SphereDistance.cpp"
"\!Cur\Lamp\Lamp\Source\Geometry\Distance\SegmentDistance.cpp"
"\!Cur\Lamp\Lamp\Source\Geometry\Distance\RayDistance.cpp"
"\!Cur\Lamp\Lamp\Source\Geometry\Distance\PlaneDistance.cpp"
"\!Cur\Lamp\Lamp\Source\Geometry\Distance\OrientedBoxDistance.cpp"
"\!Cur\Lamp\Lamp\Source\Geometry\Distance\LineDistance.cpp"
"\!Cur\Lamp\Lamp\Source\Geometry\Distance\ConeDistance.cpp"
"\!Cur\Lamp\Lamp\Source\Geometry\Distance\CapsuleDistance.cpp"
"\!Cur\Lamp\Lamp\Source\Geometry\Distance\AxisAlignedBoxDistance.cpp"
"\!Cur\Lamp\Lamp\Source\Geometry\Primitive\Triangle.cpp"
"\!Cur\Lamp\Lamp\Source\Geometry\Primitive\Sphere.cpp"
"\!Cur\Lamp\Lamp\Source\Geometry\Primitive\Segment.cpp"
"\!Cur\Lamp\Lamp\Source\Geometry\Primitive\Ray.cpp"
"\!Cur\Lamp\Lamp\Source\Geometry\Primitive\Plane.cpp"
"\!Cur\Lamp\Lamp\Source\Geometry\Primitive\OrientedBox.cpp"
"\!Cur\Lamp\Lamp\Source\Geometry\Primitive\Line.cpp"
"\!Cur\Lamp\Lamp\Source\Geometry\Primitive\Cone.cpp"
"\!Cur\Lamp\Lamp\Source\Geometry\Primitive\Capsule.cpp"
"\!Cur\Lamp\Lamp\Source\Geometry\Primitive\AxisAlignedBox.cpp"
"\!Cur\Lamp\Lamp\Source\Animation\InputOutput\TextAnimationSaver.cpp"
"\!Cur\Lamp\Lamp\Source\Animation\InputOutput\TextAnimationLoader.cpp"
"\!Cur\Lamp\Lamp\Source\Animation\InputOutput\BinaryAnimationSaver.cpp"
"\!Cur\Lamp\Lamp\Source\Animation\InputOutput\BinaryAnimationLoader.cpp"
"\!Cur\Lamp\Lamp\Source\Animation\Utility\AnimationCompressor.cpp"
"\!Cur\Lamp\Lamp\Source\Animation\RotationInterpolator\RotationInterpolationCompressor.cpp"
"\!Cur\Lamp\Lamp\Source\Animation\RotationInterpolator\QuaternionLinearInterpolator.cpp"
"\!Cur\Lamp\Lamp\Source\Animation\RotationInterpolator\QuaternionArrayInterpolator.cpp"
"\!Cur\Lamp\Lamp\Source\Animation\RotationInterpolator\EulerArrayInterpolator.cpp"
"\!Cur\Lamp\Lamp\Source\Animation\VectorInterpolator\VectorLinearInterpolator.cpp"
"\!Cur\Lamp\Lamp\Source\Animation\VectorInterpolator\VectorInterpolationCompressor.cpp"
"\!Cur\Lamp\Lamp\Source\Animation\VectorInterpolator\VectorArrayInterpolator.cpp"
"\!Cur\Lamp\Lamp\Source\Animation\Model\CharacterModelAnimationData.cpp"
"\!Cur\Lamp\Lamp\Source\Animation\Model\CharacterModelAnimation.cpp"
"\!Cur\Lamp\Lamp\Source\Animation\SceneNode\SceneNodeAnimationData.cpp"
"\!Cur\Lamp\Lamp\Source\Animation\SceneNode\SceneNodeAnimation.cpp"
"\!Cur\Lamp\Lamp\Source\Animation\Camera\CameraAnimationData.cpp"
"\!Cur\Lamp\Lamp\Source\Animation\Camera\CameraAnimation.cpp"
"\!Cur\Lamp\Lamp\Source\Animation\System\AnimationSet.cpp"
"\!Cur\Lamp\Lamp\Source\Animation\System\AnimationManager.cpp"
"\!Cur\Lamp\Lamp\Source\Graphics\SceneFilter\BuildIndexedTriangleFilter\BuildIndexedTriangleFilter.cpp"
"\!Cur\Lamp\Lamp\Source\Graphics\SceneFilter\CalculateBoundingSphereFilter\CalculateBoundingSphereFilter.cpp"
"\!Cur\Lamp\Lamp\Source\Graphics\SceneFilter\CalculateBoundingBoxFilter\CalculateBoundingBoxFilter.cpp"
"\!Cur\Lamp\Lamp\Source\Graphics\SceneFilter\ChangePicturePathFilter\ChangePicturePathFilter.cpp"
"\!Cur\Lamp\Lamp\Source\Graphics\SceneFilter\SceneLogicCheckFilter\SceneLogicCheckFilter.cpp"
"\!Cur\Lamp\Lamp\Source\Graphics\SceneFilter\SceneFilterInterface.cpp"
"\!Cur\Lamp\Lamp\Source\Graphics\SceneFilter\SceneFilter.cpp"
"\!Cur\Lamp\Lamp\Source\Graphics\InputOutput\TextSceneSaver.cpp"
"\!Cur\Lamp\Lamp\Source\Graphics\InputOutput\TextSceneLoader.cpp"
"\!Cur\Lamp\Lamp\Source\Graphics\InputOutput\BinarySceneSaver.cpp"
"\!Cur\Lamp\Lamp\Source\Graphics\InputOutput\BinarySceneLoader.cpp"
"\!Cur\Lamp\Lamp\Source\Graphics\Picture\PictureRGBA8.cpp"
"\!Cur\Lamp\Lamp\Source\Graphics\Picture\PictureRGB8.cpp"
"\!Cur\Lamp\Lamp\Source\Graphics\Picture\PictureManager.cpp"
"\!Cur\Lamp\Lamp\Source\Graphics\Picture\Picture.cpp"
"\!Cur\Lamp\Lamp\Source\Graphics\Texture\TextureManager.cpp"
"\!Cur\Lamp\Lamp\Source\Graphics\Texture\Texture.cpp"
"\!Cur\Lamp\Lamp\Source\Graphics\Texture\SurfaceTexture.cpp"
"\!Cur\Lamp\Lamp\Source\Graphics\Material\MaterialManager.cpp"
"\!Cur\Lamp\Lamp\Source\Graphics\Material\Material.cpp"
"\!Cur\Lamp\Lamp\Source\Graphics\Material\BasicMaterial.cpp"
"\!Cur\Lamp\Lamp\Source\Graphics\MeshData\MeshDataManager.cpp"
"\!Cur\Lamp\Lamp\Source\Graphics\MeshData\MeshData.cpp"
"\!Cur\Lamp\Lamp\Source\Graphics\Mesh\RigidMesh.cpp"
"\!Cur\Lamp\Lamp\Source\Graphics\Mesh\MeshManager.cpp"
"\!Cur\Lamp\Lamp\Source\Graphics\Mesh\Mesh.cpp"
"\!Cur\Lamp\Lamp\Source\Graphics\Mesh\CharacterMesh.cpp"
"\!Cur\Lamp\Lamp\Source\Graphics\Model\StandardModel.cpp"
"\!Cur\Lamp\Lamp\Source\Graphics\Model\ModelManager.cpp"
"\!Cur\Lamp\Lamp\Source\Graphics\Model\Model.cpp"
"\!Cur\Lamp\Lamp\Source\Graphics\Model\CharacterModel.cpp"
"\!Cur\Lamp\Lamp\Source\Graphics\Model\Bone.cpp"
"\!Cur\Lamp\Lamp\Source\Graphics\Light\PointLight.cpp"
"\!Cur\Lamp\Lamp\Source\Graphics\Light\LightManager.cpp"
"\!Cur\Lamp\Lamp\Source\Graphics\Light\Light.cpp"
"\!Cur\Lamp\Lamp\Source\Graphics\Light\DirectionalLight.cpp"
"\!Cur\Lamp\Lamp\Source\Graphics\Light\AmbientLight.cpp"
"\!Cur\Lamp\Lamp\Source\Graphics\SceneNode\SceneNodeManager.cpp"
"\!Cur\Lamp\Lamp\Source\Graphics\SceneNode\SceneNode.cpp"
"\!Cur\Lamp\Lamp\Source\Graphics\SceneNode\SceneLeaf.cpp"
"\!Cur\Lamp\Lamp\Source\Graphics\SceneNode\LODSceneNode.cpp"
"\!Cur\Lamp\Lamp\Source\Graphics\Fog\Fog.cpp"
"\!Cur\Lamp\Lamp\Source\Graphics\Camera\CameraManager.cpp"
"\!Cur\Lamp\Lamp\Source\Graphics\Camera\Camera.cpp"
"\!Cur\Lamp\Lamp\Source\Graphics\Scene\Scene.cpp"
"\!Cur\Lamp\Lamp\Source\Graphics\Shader\ShaderManager.cpp"
"\!Cur\Lamp\Lamp\Source\Graphics\Shader\Shader.cpp"
"\!Cur\Lamp\Lamp\Source\Graphics\Shader\FixedShader.cpp"
"\!Cur\Lamp\Lamp\Source\Graphics\Shader\BasicShaderFixed.cpp"
"\!Cur\Lamp\Lamp\Source\Graphics\PrimitiveRenderer\PrimitiveRenderer.cpp"
"\!Cur\Lamp\Lamp\Source\Graphics\PrimitiveRenderer\PrimitiveDrawRequestBuilder.cpp"
"\!Cur\Lamp\Lamp\Source\Graphics\PrimitiveRenderer\PrimitiveDrawRequest.cpp"
"\!Cur\Lamp\Lamp\Source\Graphics\Renderer\RenderingDevice.cpp"
"\!Cur\Lamp\Lamp\Source\Graphics\Renderer\Renderer.cpp"
"\!Cur\Lamp\Lamp\Source\Graphics\Renderer\InformationRenderer.cpp"
"\!Cur\Lamp\Lamp\Source\Graphics\Renderer\DrawRequest.cpp"
"\!Cur\Lamp\Lamp\Source\Graphics\DeviceSelector\GraphicsDeviceSelector.cpp"
"\!Cur\Lamp\Lamp\Source\Graphics\DeviceSelector\DesktopGraphicsDeviceSelector.cpp"
"\!Cur\Lamp\Lamp\Source\Graphics\Enumeration\GraphicsDeviceInformation.cpp"
"\!Cur\Lamp\Lamp\Source\Graphics\Enumeration\GraphicsDeviceEnumeration.cpp"
"\!Cur\Lamp\Lamp\Source\Graphics\Enumeration\GraphicsDeviceComboInformation.cpp"
"\!Cur\Lamp\Lamp\Source\Graphics\Enumeration\GraphicsAdapterInformation.cpp"
"\!Cur\Lamp\Lamp\Source\Graphics\Primitive\Visibility.cpp"
"\!Cur\Lamp\Lamp\Source\Graphics\Primitive\GraphicsBufferFormat.cpp"
"\!Cur\Lamp\Lamp\Source\Graphics\System\LampGraphics.cpp"
"\!Cur\Lamp\Lamp\Source\Graphics\System\GraphicsDeviceSettings.cpp"
"\!Cur\Lamp\Lamp\Source\Graphics\System\GraphicsDeviceCapacity.cpp"
"\!Cur\Lamp\Lamp\Source\Graphics\System\GraphicsDevice.cpp"
"\!Cur\Lamp\Lamp\Source\Core\Renamer\RandomRenamer.cpp"
"\!Cur\Lamp\Lamp\Source\Core\Renamer\NumberRenamer.cpp"
"\!Cur\Lamp\Lamp\Source\Core\Renamer\CountRenamer.cpp"
"\!Cur\Lamp\Lamp\Source\Core\Codec\LinearMinificationFilter\LinearMinificationFilter.cpp"
"\!Cur\Lamp\Lamp\Source\Core\Codec\Tga\TargaSaver.cpp"
"\!Cur\Lamp\Lamp\Source\Core\Codec\Tga\TargaLoader.cpp"
"\!Cur\Lamp\Lamp\Source\Core\InputOutput\TextWriter.cpp"
"\!Cur\Lamp\Lamp\Source\Core\InputOutput\TextReader.cpp"
"\!Cur\Lamp\Lamp\Source\Core\InputOutput\TextConverter.cpp"
"\!Cur\Lamp\Lamp\Source\Core\InputOutput\StreamTokenizer.cpp"
"\!Cur\Lamp\Lamp\Source\Core\InputOutput\MemoryOutputStream.cpp"
"\!Cur\Lamp\Lamp\Source\Core\InputOutput\MemoryInputStream.cpp"
"\!Cur\Lamp\Lamp\Source\Core\InputOutput\FilePath.cpp"
"\!Cur\Lamp\Lamp\Source\Core\InputOutput\FileOutputStream.cpp"
"\!Cur\Lamp\Lamp\Source\Core\InputOutput\FileInputStream.cpp"
"\!Cur\Lamp\Lamp\Source\Core\InputOutput\BinaryWriter.cpp"
"\!Cur\Lamp\Lamp\Source\Core\InputOutput\BinaryReader.cpp"
"\!Cur\Lamp\Lamp\Source\Core\Utility\Timer.cpp"
"\!Cur\Lamp\Lamp\Source\Core\Utility\StringTokenizer.cpp"
"\!Cur\Lamp\Lamp\Source\Core\Utility\FPSMeasurement.cpp"
"\!Cur\Lamp\Lamp\Source\Core\Utility\FPSController.cpp"
"\!Cur\Lamp\Lamp\Source\Core\Utility\ConfigurationFile.cpp"
"\!Cur\Lamp\Lamp\Source\Core\Thread\WaitSet.cpp"
"\!Cur\Lamp\Lamp\Source\Core\Thread\Thread.cpp"
"\!Cur\Lamp\Lamp\Source\Core\Primitive\Vector3.cpp"
"\!Cur\Lamp\Lamp\Source\Core\Primitive\TexCoord4.cpp"
"\!Cur\Lamp\Lamp\Source\Core\Primitive\TexCoord3.cpp"
"\!Cur\Lamp\Lamp\Source\Core\Primitive\TexCoord2.cpp"
"\!Cur\Lamp\Lamp\Source\Core\Primitive\TexCoord1.cpp"
"\!Cur\Lamp\Lamp\Source\Core\Primitive\TexCoord.cpp"
"\!Cur\Lamp\Lamp\Source\Core\Primitive\String.cpp"
"\!Cur\Lamp\Lamp\Source\Core\Primitive\RectangleI.cpp"
"\!Cur\Lamp\Lamp\Source\Core\Primitive\RectangleF.cpp"
"\!Cur\Lamp\Lamp\Source\Core\Primitive\Quaternion.cpp"
"\!Cur\Lamp\Lamp\Source\Core\Primitive\Point2i.cpp"
"\!Cur\Lamp\Lamp\Source\Core\Primitive\Point2f.cpp"
"\!Cur\Lamp\Lamp\Source\Core\Primitive\Matrix44.cpp"
"\!Cur\Lamp\Lamp\Source\Core\Primitive\Matrix34.cpp"
"\!Cur\Lamp\Lamp\Source\Core\Primitive\Matrix33.cpp"
"\!Cur\Lamp\Lamp\Source\Core\Primitive\DimensionI.cpp"
"\!Cur\Lamp\Lamp\Source\Core\Primitive\DimensionF.cpp"
"\!Cur\Lamp\Lamp\Source\Core\Primitive\Color4f.cpp"
"\!Cur\Lamp\Lamp\Source\Core\Primitive\Color4c.cpp"
"\!Cur\Lamp\Lamp\Source\Core\Primitive\Color3f.cpp"
"\!Cur\Lamp\Lamp\Source\Core\Primitive\Color3c.cpp"
"\!Cur\Lamp\Lamp\Source\Core\System\Math3D.cpp"
"\!Cur\Lamp\Lamp\Source\Core\System\Math.cpp"
"\!Cur\Lamp\Lamp\Source\Core\System\Limit.cpp"
"\!Cur\Lamp\Lamp\Source\Core\System\LampCore.cpp"
"\!Cur\Lamp\Lamp\Source\Core\Debug\MemoryChecker.cpp"
"\!Cur\Lamp\Lamp\Source\Core\Debug\Logger.cpp"
"\!Cur\Lamp\Lamp\Source\Core\Debug\ErrorOutput.cpp"
"\!Cur\Lamp\Lamp\Source\Core\Debug\DebugStringTemporary.cpp"
"\!Cur\Lamp\Lamp\Source\Core\Debug\DebugOutput.cpp"
]
コマンド ライン "cl.exe @"d:\!Cur\Lamp\Lamp\Projects\Lamp\Release\RSP000001.rsp" /nologo" を作成しています。
一時ファイル "d:\!Cur\Lamp\Lamp\Projects\Lamp\Release\RSP000002.rsp" を作成しています。内容 :
[
/OUT:"../../Library/Lamp.lib" /NOLOGO /ignore:4089
".\Release\DebugOutput.obj"
".\Release\DebugStringTemporary.obj"
".\Release\ErrorOutput.obj"
".\Release\Logger.obj"
".\Release\MemoryChecker.obj"
".\Release\LampCore.obj"
".\Release\Limit.obj"
".\Release\Math.obj"
".\Release\Math3D.obj"
".\Release\Color3c.obj"
".\Release\Color3f.obj"
".\Release\Color4c.obj"
".\Release\Color4f.obj"
".\Release\DimensionF.obj"
".\Release\DimensionI.obj"
".\Release\Matrix33.obj"
".\Release\Matrix34.obj"
".\Release\Matrix44.obj"
".\Release\Point2f.obj"
".\Release\Point2i.obj"
".\Release\Quaternion.obj"
".\Release\RectangleF.obj"
".\Release\RectangleI.obj"
".\Release\String.obj"
".\Release\TexCoord.obj"
".\Release\TexCoord1.obj"
".\Release\TexCoord2.obj"
".\Release\TexCoord3.obj"
".\Release\TexCoord4.obj"
".\Release\Vector3.obj"
".\Release\Thread.obj"
".\Release\WaitSet.obj"
".\Release\ConfigurationFile.obj"
".\Release\FPSController.obj"
".\Release\FPSMeasurement.obj"
".\Release\StringTokenizer.obj"
".\Release\Timer.obj"
".\Release\BinaryReader.obj"
".\Release\BinaryWriter.obj"
".\Release\FileInputStream.obj"
".\Release\FileOutputStream.obj"
".\Release\FilePath.obj"
".\Release\MemoryInputStream.obj"
".\Release\MemoryOutputStream.obj"
".\Release\StreamTokenizer.obj"
".\Release\TextConverter.obj"
".\Release\TextReader.obj"
".\Release\TextWriter.obj"
".\Release\TargaLoader.obj"
".\Release\TargaSaver.obj"
".\Release\LinearMinificationFilter.obj"
".\Release\CountRenamer.obj"
".\Release\NumberRenamer.obj"
".\Release\RandomRenamer.obj"
".\Release\GraphicsDevice.obj"
".\Release\GraphicsDeviceCapacity.obj"
".\Release\GraphicsDeviceSettings.obj"
".\Release\LampGraphics.obj"
".\Release\GraphicsBufferFormat.obj"
".\Release\Visibility.obj"
".\Release\GraphicsAdapterInformation.obj"
".\Release\GraphicsDeviceComboInformation.obj"
".\Release\GraphicsDeviceEnumeration.obj"
".\Release\GraphicsDeviceInformation.obj"
".\Release\DesktopGraphicsDeviceSelector.obj"
".\Release\GraphicsDeviceSelector.obj"
".\Release\DrawRequest.obj"
".\Release\InformationRenderer.obj"
".\Release\Renderer.obj"
".\Release\RenderingDevice.obj"
".\Release\PrimitiveDrawRequest.obj"
".\Release\PrimitiveDrawRequestBuilder.obj"
".\Release\PrimitiveRenderer.obj"
".\Release\BasicShaderFixed.obj"
".\Release\FixedShader.obj"
".\Release\Shader.obj"
".\Release\ShaderManager.obj"
".\Release\Scene.obj"
".\Release\Camera.obj"
".\Release\CameraManager.obj"
".\Release\Fog.obj"
".\Release\LODSceneNode.obj"
".\Release\SceneLeaf.obj"
".\Release\SceneNode.obj"
".\Release\SceneNodeManager.obj"
".\Release\AmbientLight.obj"
".\Release\DirectionalLight.obj"
".\Release\Light.obj"
".\Release\LightManager.obj"
".\Release\PointLight.obj"
".\Release\Bone.obj"
".\Release\CharacterModel.obj"
".\Release\Model.obj"
".\Release\ModelManager.obj"
".\Release\StandardModel.obj"
".\Release\CharacterMesh.obj"
".\Release\Mesh.obj"
".\Release\MeshManager.obj"
".\Release\RigidMesh.obj"
".\Release\MeshData.obj"
".\Release\MeshDataManager.obj"
".\Release\BasicMaterial.obj"
".\Release\Material.obj"
".\Release\MaterialManager.obj"
".\Release\SurfaceTexture.obj"
".\Release\Texture.obj"
".\Release\TextureManager.obj"
".\Release\Picture.obj"
".\Release\PictureManager.obj"
".\Release\PictureRGB8.obj"
".\Release\PictureRGBA8.obj"
".\Release\BinarySceneLoader.obj"
".\Release\BinarySceneSaver.obj"
".\Release\TextSceneLoader.obj"
".\Release\TextSceneSaver.obj"
".\Release\SceneFilter.obj"
".\Release\SceneFilterInterface.obj"
".\Release\SceneLogicCheckFilter.obj"
".\Release\ChangePicturePathFilter.obj"
".\Release\CalculateBoundingBoxFilter.obj"
".\Release\CalculateBoundingSphereFilter.obj"
".\Release\BuildIndexedTriangleFilter.obj"
".\Release\AnimationManager.obj"
".\Release\AnimationSet.obj"
".\Release\CameraAnimation.obj"
".\Release\CameraAnimationData.obj"
".\Release\SceneNodeAnimation.obj"
".\Release\SceneNodeAnimationData.obj"
".\Release\CharacterModelAnimation.obj"
".\Release\CharacterModelAnimationData.obj"
".\Release\VectorArrayInterpolator.obj"
".\Release\VectorInterpolationCompressor.obj"
".\Release\VectorLinearInterpolator.obj"
".\Release\EulerArrayInterpolator.obj"
".\Release\QuaternionArrayInterpolator.obj"
".\Release\QuaternionLinearInterpolator.obj"
".\Release\RotationInterpolationCompressor.obj"
".\Release\AnimationCompressor.obj"
".\Release\BinaryAnimationLoader.obj"
".\Release\BinaryAnimationSaver.obj"
".\Release\TextAnimationLoader.obj"
".\Release\TextAnimationSaver.obj"
".\Release\AxisAlignedBox.obj"
".\Release\Capsule.obj"
".\Release\Cone.obj"
".\Release\Line.obj"
".\Release\OrientedBox.obj"
".\Release\Plane.obj"
".\Release\Ray.obj"
".\Release\Segment.obj"
".\Release\Sphere.obj"
".\Release\Triangle.obj"
".\Release\AxisAlignedBoxDistance.obj"
".\Release\CapsuleDistance.obj"
".\Release\ConeDistance.obj"
".\Release\LineDistance.obj"
".\Release\OrientedBoxDistance.obj"
".\Release\PlaneDistance.obj"
".\Release\RayDistance.obj"
".\Release\SegmentDistance.obj"
".\Release\SphereDistance.obj"
".\Release\TriangleDistance.obj"
".\Release\AxisAlignedBoxIntersection.obj"
".\Release\CapsuleIntersection.obj"
".\Release\ConeIntersection.obj"
".\Release\LineIntersection.obj"
".\Release\OrientedBoxIntersection.obj"
".\Release\PlaneIntersection.obj"
".\Release\RayIntersection.obj"
".\Release\SegmentIntersection.obj"
".\Release\SphereIntersection.obj"
".\Release\TriangleIntersection.obj"
".\Release\DeformedMeshGeometry.obj"
".\Release\MeshGeometry.obj"
".\Release\CollisionLeaf.obj"
".\Release\CollisionNode.obj"
".\Release\CollisionObject.obj"
".\Release\CollisionScene.obj"
".\Release\DynamicCollisionLeaf.obj"
".\Release\StaticCollisionLeaf.obj"
".\Release\StaticDeformedMeshCollision.obj"
".\Release\StaticSphereCollision.obj"
".\Release\CollisionRenderer.obj"
".\Release\CollisionConverter.obj"
".\Release\TextCollisionLoader.obj"
".\Release\TextCollisionSaver.obj"
".\Release\LampSound.obj"
".\Release\Sound.obj"
".\Release\SoundBuffer.obj"
".\Release\SoundCapacity.obj"
".\Release\SoundDefinition.obj"
".\Release\SoundManager.obj"
".\Release\StaticSound.obj"
".\Release\StereoSound.obj"
".\Release\StreamSound.obj"
".\Release\Sound3D.obj"
".\Release\SoundListener.obj"
".\Release\StaticSound3D.obj"
".\Release\StreamSound3D.obj"
".\Release\OggVorbisReader.obj"
".\Release\WaveReader.obj"
".\Release\SoundCache.obj"
".\Release\SoundList.obj"
".\Release\StreamPlayer.obj"
".\Release\BufferedInput.obj"
".\Release\LampInput.obj"
".\Release\Keyboard.obj"
".\Release\KeyboardDevice.obj"
".\Release\KeyboardKey.obj"
".\Release\KeyboardState.obj"
".\Release\Mouse.obj"
".\Release\MouseDevice.obj"
".\Release\MouseState.obj"
".\Release\Joystick.obj"
".\Release\JoystickDevice.obj"
".\Release\JoystickState.obj"
".\Release\Pad.obj"
".\Release\PS2Pad.obj"
".\Release\SFPad.obj"
".\Release\BasicFramework.obj"
".\Release\SceneFramework.obj"
".\Release\SimpleFramework.obj"
".\Release\FirstPersonCameraController.obj"
".\Release\PS2PadCameraController.obj"
".\Release\WindowCreator.obj"
".\Release\SpriteGraphicsBuffer.obj"
".\Release\SpriteRenderer.obj"
".\Release\SpriteRenderState.obj"
".\Release\Sprite.obj"
".\Release\SpritePicture.obj"
".\Release\SpritePictureRGB8.obj"
".\Release\SpritePictureRGBA8.obj"
".\Release\AddressModeSpriteState.obj"
".\Release\BlendSpriteState.obj"
".\Release\ColorSpriteState.obj"
".\Release\SpriteState.obj"
".\Release\SpriteStateBlock.obj"
".\Release\ViewportSpriteState.obj"
]
コマンド ライン "lib.exe @"d:\!Cur\Lamp\Lamp\Projects\Lamp\Release\RSP000002.rsp"" を作成しています。
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