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Lamp::MeshManager Member List

This is the complete list of members for Lamp::MeshManager, including all inherited members.
addDatabase(const String &name, Mesh *object)Lamp::SceneObjectManagerTemplate< Mesh > [inline, protected, virtual]
array_Lamp::SceneObjectManagerTemplate< Mesh > [protected]
checkName(String name)Lamp::SceneObjectManagerTemplate< Mesh > [inline, protected]
clear()Lamp::SceneObjectManagerTemplate< Mesh > [inline, protected, virtual]
createCharacterMesh(const String &meshName)Lamp::MeshManager [virtual]
createRigidMesh(const String &meshName)Lamp::MeshManager [virtual]
database_Lamp::SceneObjectManagerTemplate< Mesh > [protected]
deleteGraphicsDeviceObjects()Lamp::MeshManager [virtual]
destroy(Mesh *object)Lamp::SceneObjectManagerTemplate< Mesh > [inline, virtual]
existName(const String &name)Lamp::SceneObjectManagerTemplate< Mesh > [inline, virtual]
get(int index)Lamp::SceneObjectManagerTemplate< Mesh > [inline, virtual]
getCount()Lamp::SceneObjectManagerTemplate< Mesh > [inline, virtual]
getScene() constLamp::SceneObjectManagerTemplate< Mesh > [inline, virtual]
initializeGraphicsDeviceObjects()Lamp::MeshManager [virtual]
invalidateGraphicsDeviceObjects()Lamp::MeshManager [virtual]
MeshManager(Scene *scene)Lamp::MeshManager [protected]
rename(const String &sourceName)Lamp::SceneObjectManagerTemplate< Mesh > [inline, virtual]
restoreGraphicsDeviceObjects()Lamp::MeshManager [virtual]
Scene (defined in Lamp::MeshManager)Lamp::MeshManager [friend]
scene_Lamp::SceneObjectManagerTemplate< Mesh > [protected]
SceneObjectManagerTemplate(Scene *scene)Lamp::SceneObjectManagerTemplate< Mesh > [inline, protected]
search(const String &name)Lamp::SceneObjectManagerTemplate< Mesh > [inline, virtual]
~SceneObjectManagerTemplate()Lamp::SceneObjectManagerTemplate< Mesh > [inline, protected, virtual]

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