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Point2f.cpp

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00001 //------------------------------------------------------------------------------
00002 // Lamp : Open source game middleware
00003 // Copyright (C) 2004  Junpei Ohtani ( Email : junpee@users.sourceforge.jp )
00004 //
00005 // This library is free software; you can redistribute it and/or
00006 // modify it under the terms of the GNU Lesser General Public
00007 // License as published by the Free Software Foundation; either
00008 // version 2.1 of the License, or (at your option) any later version.
00009 //
00010 // This library is distributed in the hope that it will be useful,
00011 // but WITHOUT ANY WARRANTY; without even the implied warranty of
00012 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
00013 // Lesser General Public License for more details.
00014 //
00015 // You should have received a copy of the GNU Lesser General Public
00016 // License along with this library; if not, write to the Free Software
00017 // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
00018 //------------------------------------------------------------------------------
00019 
00020 /** @file
00021  * 二要素実数位置実装
00022  * @author Junpee
00023  */
00024 
00025 #include "LampBasic.h"
00026 #include "Core/Primitive/Point2f.h"
00027 #include "Core/Primitive/Point2i.h"
00028 
00029 namespace Lamp{
00030 
00031 //------------------------------------------------------------------------------
00032 // 定数
00033 //------------------------------------------------------------------------------
00034 /// ゼロ位置
00035 const Point2f Point2f::zero(0.f, 0.f);
00036 
00037 /// 単位位置
00038 const Point2f Point2f::unit(1.f, 1.f);
00039 
00040 //------------------------------------------------------------------------------
00041 // コンストラクタ
00042 Point2f::Point2f(const Point2i& source) :
00043     x((float)source.x), y((float)source.y){
00044 }
00045 //------------------------------------------------------------------------------
00046 // 値の設定
00047 void Point2f::set(const Point2i& source){
00048     x = (float)source.x;
00049     y = (float)source.y;
00050 }
00051 //------------------------------------------------------------------------------
00052 } // End of namespace Lamp
00053 //------------------------------------------------------------------------------

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