00001 //------------------------------------------------------------------------------ 00002 // Lamp : Open source game middleware 00003 // Copyright (C) 2004 Junpei Ohtani ( Email : junpee@users.sourceforge.jp ) 00004 // 00005 // This library is free software; you can redistribute it and/or 00006 // modify it under the terms of the GNU Lesser General Public 00007 // License as published by the Free Software Foundation; either 00008 // version 2.1 of the License, or (at your option) any later version. 00009 // 00010 // This library is distributed in the hope that it will be useful, 00011 // but WITHOUT ANY WARRANTY; without even the implied warranty of 00012 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU 00013 // Lesser General Public License for more details. 00014 // 00015 // You should have received a copy of the GNU Lesser General Public 00016 // License along with this library; if not, write to the Free Software 00017 // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA 00018 //------------------------------------------------------------------------------ 00019 00020 /** @file 00021 * ‹…‹——£ƒwƒbƒ_ 00022 * @author Junpee 00023 */ 00024 00025 #ifndef SPHERE_DISTANCE_H_ 00026 #define SPHERE_DISTANCE_H_ 00027 00028 namespace Lamp{ 00029 00030 class Sphere; 00031 class Triangle; 00032 00033 //------------------------------------------------------------------------------ 00034 /** 00035 * ‹…‹——£ 00036 */ 00037 class SphereDistance{ 00038 public: 00039 //-------------------------------------------------------------------------- 00040 // “_ 00041 //-------------------------------------------------------------------------- 00042 /** 00043 * “_‹——£‚Ì“ñæ 00044 * @param sphere ‹… 00045 * @param point “_ 00046 * @return ‹——£‚Ì“ñæ 00047 */ 00048 static float squaredDistance(const Sphere& sphere, const Vector3& point); 00049 00050 //-------------------------------------------------------------------------- 00051 // ‹… 00052 //-------------------------------------------------------------------------- 00053 /** 00054 * ‹…‹——£‚Ì“ñæ 00055 * @param sphere0 ‹… 00056 * @param sphere1 ‹… 00057 * @return ‹——£‚Ì“ñæ 00058 */ 00059 static float squaredDistance(const Sphere& sphere0, const Sphere& sphere1); 00060 00061 //-------------------------------------------------------------------------- 00062 // ŽOŠp 00063 //-------------------------------------------------------------------------- 00064 /** 00065 * ŽOŠp‹——£‚Ì“ñæ 00066 * @param sphere ‹… 00067 * @param triangle ŽOŠp 00068 * @return ‹——£‚Ì“ñæ 00069 */ 00070 static float squaredDistance( 00071 const Sphere& sphere, const Triangle& triangle); 00072 00073 private: 00074 //-------------------------------------------------------------------------- 00075 // ƒRƒ“ƒXƒgƒ‰ƒNƒ^‚̉B•Á 00076 SphereDistance(); 00077 00078 }; 00079 00080 //------------------------------------------------------------------------------ 00081 } // End of namespace Lamp 00082 #endif // End of SPHERE_DISTANCE_H_ 00083 //------------------------------------------------------------------------------