| Type: | Package | 
| Title: | R Warrior - An AI Programming Game | 
| Version: | 0.4.1 | 
| Description: | A port of Ruby Warrior. Teaches R programming in a fun and interactive way. | 
| License: | MIT + file LICENSE | 
| Encoding: | UTF-8 | 
| RoxygenNote: | 7.2.1 | 
| Imports: | methods, R6, glue, cli, dplyr, tibble, checkmate, stringr | 
| Suggests: | covr, knitr, rmarkdown, purrr, testthat (≥ 3.0.0) | 
| Config/testthat/edition: | 3 | 
| VignetteBuilder: | knitr | 
| NeedsCompilation: | no | 
| Packaged: | 2022-09-06 07:04:03 UTC; tankard.r | 
| Author: | Rick M Tankard | 
| Maintainer: | Rick M Tankard <rickmtankard@gmail.com> | 
| Repository: | CRAN | 
| Date/Publication: | 2022-09-07 07:40:02 UTC | 
Level read me
Description
The starting point for R Warrior. Run this before attempting each level with play_warrior().
Usage
level_readme(level = 1, tower = c("beginner"))
Arguments
| level | The level number (or custom level). | 
| tower | The tower the level comes from. | 
Examples
level_readme(1)
Play through an epic quest of a tower
Description
Write a single AI function to play through each level of the specified tower. Refine your AI in order to achieve an overall S rank.
Usage
play_epic(
  ai,
  tower = c("beginner"),
  warrior_name = "Fisher",
  level_output = TRUE,
  sleep = getOption("rwarrior.sleep", ifelse(interactive(), 0.6, 0))
)
Arguments
| ai | AI function to control your warrior. | 
| tower | Tower to attempt. | 
| warrior_name | Name of your warrior, for flavor. | 
| level_output | A logical denoting whether to give individual level progress. | 
| sleep | Time between text updates. Set to "prompt" to only progress when pressing the return key. | 
Value
A tibble if successful, or otherwise FALSE.
A tibble giving the scores for each level passed.
Examples
AI <- function(warrior, memory) {
  if(is.null(memory)) {
    # set memory initial values here
  }
  # Modify the following section to be able to complete the tower
  warrior$walk()
  memory
}
play_epic(AI, tower = "beginner", warrior_name = "Euler")
Play R Warrior
Description
Attempt inbuilt levels of R Warrior.
Usage
play_warrior(
  ai,
  level = 1,
  tower = c("beginner"),
  warrior_name = "Fisher",
  sleep = getOption("rwarrior.sleep", ifelse(interactive(), 0.6, 0)),
  practice = FALSE
)
Arguments
| ai | AI function to control your warrior. | 
| level | Level number. | 
| tower | Tower the level comes from. | 
| warrior_name | Name of your warrior, for flavor. | 
| sleep | Time between text updates in seconds. Set to "prompt" to only progress when pressing the return key. | 
| practice | If TRUE, any functions available for that tower may be used. | 
Value
A tibble if successful, FALSE if unsuccessful, and NA if the AI function caused an error or no action was called.
Examples
AI <- function(warrior, memory) {
  if(is.null(memory)) {
    # set memory initial values here
  }
  # insert AI code here
  memory
}
play_warrior(AI, level = 1)