OpenShot Audio Library | OpenShotAudio 0.4.0

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juce_MemoryAudioSource.h
1/*
2 ==============================================================================
3
4 This file is part of the JUCE library.
5 Copyright (c) 2022 - Raw Material Software Limited
6
7 JUCE is an open source library subject to commercial or open-source
8 licensing.
9
10 The code included in this file is provided under the terms of the ISC license
11 http://www.isc.org/downloads/software-support-policy/isc-license. Permission
12 To use, copy, modify, and/or distribute this software for any purpose with or
13 without fee is hereby granted provided that the above copyright notice and
14 this permission notice appear in all copies.
15
16 JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER
17 EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE
18 DISCLAIMED.
19
20 ==============================================================================
21*/
22
23 namespace juce
24{
25
26//==============================================================================
32 class JUCE_API MemoryAudioSource : public PositionableAudioSource
33{
34 public:
35 //==============================================================================
43 MemoryAudioSource (AudioBuffer<float>& audioBuffer, bool copyMemory, bool shouldLoop = false);
44
45 //==============================================================================
47 void prepareToPlay (int samplesPerBlockExpected, double sampleRate) override;
48
50 void releaseResources() override;
51
53 void getNextAudioBlock (const AudioSourceChannelInfo& bufferToFill) override;
54
55 //==============================================================================
57 void setNextReadPosition (int64 newPosition) override;
58
60 int64 getNextReadPosition() const override;
61
63 int64 getTotalLength() const override;
64
65 //==============================================================================
67 bool isLooping() const override;
68
70 void setLooping (bool shouldLoop) override;
71
72 private:
73 //==============================================================================
74 AudioBuffer<float> buffer;
75 int position = 0;
76 bool isCurrentlyLooping;
77
78 //==============================================================================
79 JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (MemoryAudioSource)
80};
81
82} // namespace juce
juce::AudioBuffer
Definition juce_AudioSampleBuffer.h:34
juce::MemoryAudioSource
Definition juce_MemoryAudioSource.h:33
juce::PositionableAudioSource
Definition juce_PositionableAudioSource.h:39
juce::AudioSourceChannelInfo
Definition juce_AudioSource.h:33