src_c/surface.c¶
This extension module defines Python type pygame.Surfacepygame object for representing images.
Header file: src_c/include/pygame.h
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type pgSurfaceObject¶
- A - pygame.Surfaceinstance.
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PyTypeObject *pgSurface_Type¶
- The - pygame.SurfacePython type.
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int pgSurface_Check(PyObject *x)¶
- Return true if x is a - pygame.Surfaceinstance- Will return false if x is a subclass of Surface. This is a macro. No check is made that x is not NULL. 
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pgSurfaceObject *pgSurface_New(SDL_Surface *s)¶
- Return a new new pygame surface instance for SDL surface s. Return NULL on error. 
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pgSurfaceObject *pgSurface_New2(SDL_Surface *s, int owner)¶
- Return a new new pygame surface instance for SDL surface s. If owner is true, the surface will be freed when the python object is destroyed. Return NULL on error. 
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SDL_Surface *pgSurface_AsSurface(PyObject *x)¶
- Return a pointer the SDL surface represented by the pygame Surface instance x. - This is a macro. Argument x is assumed to be a Surface, or subclass of Surface, instance. 
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int pgSurface_Blit(PyObject *dstobj, PyObject *srcobj, SDL_Rect *dstrect, SDL_Rect *srcrect, int the_args)¶
- Blit the srcrect portion of Surface srcobj onto Surface dstobj at srcobj - Argument the_args indicates the type of blit to perform: Normal blit ( - 0),- PYGAME_BLEND_ADD,- PYGAME_BLEND_SUB,- PYGAME_BLEND_SUB,- PYGAME_BLEND_MULT,- PYGAME_BLEND_MIN,- PYGAME_BLEND_MAX,- PYGAME_BLEND_RGBA_ADD,- PYGAME_BLEND_RGBA_SUB,- PYGAME_BLEND_RGBA_MULT,- PYGAME_BLEND_RGBA_MIN,- PYGAME_BLEND_RGBA_MAX,- PYGAME_BLEND_ALPHA_SDL2and- PYGAME_BLEND_PREMULTIPLIED. Argument dstrect is updated to the actual area on dstobj affected by the blit.- The C version of the - pygame.Surface.blit()method. Return- 0on success,- -1or- -2`on an exception.
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