Contact
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Jeff Bolz [GitHub]jeffbolznv 
Other Extension Metadata
- Last Modified Date
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2024-02-03 
- IP Status
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No known IP claims. 
- Interactions and External Dependencies
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This extension provides API support for GL_NV_shader_atomic_fp16_vector
 
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- Contributors
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Jeff Bolz, NVIDIA 
 
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Description
This extension allows a shader to perform atomic add, min, max, and exchange operations on 2- and 4-component vectors of float16. Buffer, workgroup, and image storage classes are all supported.
New Enum Constants
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VK_NV_SHADER_ATOMIC_FLOAT16_VECTOR_EXTENSION_NAME
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VK_NV_SHADER_ATOMIC_FLOAT16_VECTOR_SPEC_VERSION
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Extending VkStructureType: - 
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_ATOMIC_FLOAT16_VECTOR_FEATURES_NV
 
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Document Notes
For more information, see the Vulkan Specification
This page is a generated document. Fixes and changes should be made to the generator scripts, not directly.