C Specification
To create a shader module, call:
// Provided by VK_VERSION_1_0
VkResult vkCreateShaderModule(
    VkDevice                                    device,
    const VkShaderModuleCreateInfo*             pCreateInfo,
    const VkAllocationCallbacks*                pAllocator,
    VkShaderModule*                             pShaderModule);Parameters
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deviceis the logical device that creates the shader module.
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pCreateInfois a pointer to a VkShaderModuleCreateInfo structure.
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pAllocatorcontrols host memory allocation as described in the Memory Allocation chapter.
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pShaderModuleis a pointer to a VkShaderModule handle in which the resulting shader module object is returned.
Description
Once a shader module has been created, any entry points it contains can be used in pipeline shader stages as described in Compute Pipelines and Graphics Pipelines.
| Note | If
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Document Notes
For more information, see the Vulkan Specification
This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification, not directly.