C Specification
The VkPhysicalDeviceFragmentDensityMapLayeredPropertiesVALVE structure
is defined as:
// Provided by VK_VALVE_fragment_density_map_layered
typedef struct VkPhysicalDeviceFragmentDensityMapLayeredPropertiesVALVE {
    VkStructureType    sType;
    void*              pNext;
    uint32_t           maxFragmentDensityMapLayers;
} VkPhysicalDeviceFragmentDensityMapLayeredPropertiesVALVE;Members
- 
sTypeis a VkStructureType value identifying this structure.
- 
pNextisNULLor a pointer to a structure extending this structure.
- 
maxFragmentDensityMapLayersis the maximum number of layers to use with a layered fragment density map.
Description
If the VkPhysicalDeviceFragmentDensityMapLayeredPropertiesVALVE structure is included in the pNext chain of the
VkPhysicalDeviceProperties2 structure passed to
vkGetPhysicalDeviceProperties2, it is filled in with each
corresponding implementation-dependent property.
Document Notes
For more information, see the Vulkan Specification
This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification, not directly.