Compiled test.osl -> test.oso

transform to 'shader':
  p = 1 1.41421 0, Dx(p) = 0 0 0, Dy(p) = 0 0 0
 transform("shader", point(1 1.41421 0)) = 1 1 0
  derivs of transform("shader", point(1 1.41421 0)): Dx = 0 0 0, Dy = 0 0 0
 transform("shader", vector(1 1.41421 0)) = 1.7071 0.29289 0
  derivs of transform("shader", vector(1 1.41421 0)): Dx = 0 0 0, Dy = 0 0 0
 transform("shader", normal(1 1.41421 0)) = 1.7071 0.29289 0

transform to 'shader':
 transform("shader", point(0 0 0)) = -0.70711 0.70711 0
 transform("shader", vector(0 0 0)) = 0 0 0
 transform("shader", normal(0 0 0)) = 0 0 0

transform 'common' to 'shader':
 transform("common", "shader", point(1 1.41421 0)) = 1 1 0
 transform("common", "shader", vector(1 1.41421 0)) = 1.7071 0.29289 0
 transform("common", "shader", normal(1 1.41421 0)) = 1.7071 0.29289 0

transform 'common' to 'shader':
 transform("common", "shader", point(0 0 0)) = -0.70711 0.70711 0
 transform("common", "shader", vector(0 0 0)) = 0 0 0
 transform("common", "shader", normal(0 0 0)) = 0 0 0

transform 'shader' to 'common':
 transform("shader", "common", point(1 1.41421 0)) = 0.70711 1.7071 0
 transform("shader", "common", vector(1 1.41421 0)) = -0.29289 1.7071 0
 transform("shader", "common", normal(1 1.41421 0)) = -0.29289 1.7071 0

transform 'shader' to 'common':
 transform("shader", "common", point(0 0 0)) = 1 0 0
 transform("shader", "common", vector(0 0 0)) = 0 0 0
 transform("shader", "common", normal(0 0 0)) = 0 0 0

transform 'shader' to 'object':
 transform("shader", "object", point(1 1.41421 0)) = 0.7071 -0.70711 0
 transform("shader", "object", vector(1 1.41421 0)) = 1.7071 0.29289 0
 transform("shader", "object", normal(1 1.41421 0)) = 1.7071 0.29289 0

transform 'shader' to 'object':
 transform("shader", "object", point(0 0 0)) = -1 -1 0
 transform("shader", "object", vector(0 0 0)) = 0 0 0
 transform("shader", "object", normal(0 0 0)) = 0 0 0


 varying:


transform to 'shader':
  p = 1 1.41421 0, Dx(p) = 1 0 0, Dy(p) = 0 1 0
 transform("shader", point(1 1.41421 0)) = 1 1 0
  derivs of transform("shader", point(1 1.41421 0)): Dx = 0.707107 -0.707107 0, Dy = 0.707107 0.707107 0
 transform("shader", vector(1 1.41421 0)) = 1.7071 0.29289 0
  derivs of transform("shader", vector(1 1.41421 0)): Dx = 0.707107 -0.707107 0, Dy = 0.707107 0.707107 0
 transform("shader", normal(1 1.41421 0)) = 1.7071 0.29289 0

transform to 'shader':
 transform("shader", point(0 0 0)) = -0.70711 0.70711 0
 transform("shader", vector(0 0 0)) = 0 0 0
 transform("shader", normal(0 0 0)) = 0 0 0

transform 'common' to 'shader':
 transform("common", "shader", point(1 1.41421 0)) = 1 1 0
 transform("common", "shader", vector(1 1.41421 0)) = 1.7071 0.29289 0
 transform("common", "shader", normal(1 1.41421 0)) = 1.7071 0.29289 0

transform 'common' to 'shader':
 transform("common", "shader", point(0 0 0)) = -0.70711 0.70711 0
 transform("common", "shader", vector(0 0 0)) = 0 0 0
 transform("common", "shader", normal(0 0 0)) = 0 0 0

transform 'shader' to 'common':
 transform("shader", "common", point(1 1.41421 0)) = 0.70711 1.7071 0
 transform("shader", "common", vector(1 1.41421 0)) = -0.29289 1.7071 0
 transform("shader", "common", normal(1 1.41421 0)) = -0.29289 1.7071 0

transform 'shader' to 'common':
 transform("shader", "common", point(0 0 0)) = 1 0 0
 transform("shader", "common", vector(0 0 0)) = 0 0 0
 transform("shader", "common", normal(0 0 0)) = 0 0 0

transform 'shader' to 'object':
 transform("shader", "object", point(1 1.41421 0)) = 0.7071 -0.70711 0
 transform("shader", "object", vector(1 1.41421 0)) = 1.7071 0.29289 0
 transform("shader", "object", normal(1 1.41421 0)) = 1.7071 0.29289 0

transform 'shader' to 'object':
 transform("shader", "object", point(0 0 0)) = -1 -1 0
 transform("shader", "object", vector(0 0 0)) = 0 0 0
 transform("shader", "object", normal(0 0 0)) = 0 0 0

transform to 'shader':
  p = 1 1.41421 0, Dx(p) = 0 0 0, Dy(p) = 0 0 0
 transform("shader", point(1 1.41421 0)) = 1 1 0
  derivs of transform("shader", point(1 1.41421 0)): Dx = 0 0 0, Dy = 0 0 0
 transform("shader", vector(1 1.41421 0)) = 1.7071 0.29289 0
  derivs of transform("shader", vector(1 1.41421 0)): Dx = 0 0 0, Dy = 0 0 0
 transform("shader", normal(1 1.41421 0)) = 1.7071 0.29289 0

transform to 'shader':
 transform("shader", point(0 0 0)) = -0.70711 0.70711 0
 transform("shader", vector(0 0 0)) = 0 0 0
 transform("shader", normal(0 0 0)) = 0 0 0

transform 'common' to 'shader':
 transform("common", "shader", point(1 1.41421 0)) = 1 1 0
 transform("common", "shader", vector(1 1.41421 0)) = 1.7071 0.29289 0
 transform("common", "shader", normal(1 1.41421 0)) = 1.7071 0.29289 0

transform 'common' to 'shader':
 transform("common", "shader", point(0 0 0)) = -0.70711 0.70711 0
 transform("common", "shader", vector(0 0 0)) = 0 0 0
 transform("common", "shader", normal(0 0 0)) = 0 0 0

transform 'shader' to 'common':
 transform("shader", "common", point(1 1.41421 0)) = 0.70711 1.7071 0
 transform("shader", "common", vector(1 1.41421 0)) = -0.29289 1.7071 0
 transform("shader", "common", normal(1 1.41421 0)) = -0.29289 1.7071 0

transform 'shader' to 'common':
 transform("shader", "common", point(0 0 0)) = 1 0 0
 transform("shader", "common", vector(0 0 0)) = 0 0 0
 transform("shader", "common", normal(0 0 0)) = 0 0 0

transform 'shader' to 'object':
 transform("shader", "object", point(1 1.41421 0)) = 0.7071 -0.70711 0
 transform("shader", "object", vector(1 1.41421 0)) = 1.7071 0.29289 0
 transform("shader", "object", normal(1 1.41421 0)) = 1.7071 0.29289 0

transform 'shader' to 'object':
 transform("shader", "object", point(0 0 0)) = -1 -1 0
 transform("shader", "object", vector(0 0 0)) = 0 0 0
 transform("shader", "object", normal(0 0 0)) = 0 0 0


 varying:


transform to 'shader':
  p = 2 1.41421 0, Dx(p) = 1 0 0, Dy(p) = 0 1 0
 transform("shader", point(2 1.41421 0)) = 1.7071 0.29289 0
  derivs of transform("shader", point(2 1.41421 0)): Dx = 0.707107 -0.707107 0, Dy = 0.707107 0.707107 0
 transform("shader", vector(2 1.41421 0)) = 2.4142 -0.41422 0
  derivs of transform("shader", vector(2 1.41421 0)): Dx = 0.707107 -0.707107 0, Dy = 0.707107 0.707107 0
 transform("shader", normal(2 1.41421 0)) = 2.4142 -0.41422 0

transform to 'shader':
 transform("shader", point(0 0 0)) = -0.70711 0.70711 0
 transform("shader", vector(0 0 0)) = 0 0 0
 transform("shader", normal(0 0 0)) = 0 0 0

transform 'common' to 'shader':
 transform("common", "shader", point(2 1.41421 0)) = 1.7071 0.29289 0
 transform("common", "shader", vector(2 1.41421 0)) = 2.4142 -0.41422 0
 transform("common", "shader", normal(2 1.41421 0)) = 2.4142 -0.41422 0

transform 'common' to 'shader':
 transform("common", "shader", point(0 0 0)) = -0.70711 0.70711 0
 transform("common", "shader", vector(0 0 0)) = 0 0 0
 transform("common", "shader", normal(0 0 0)) = 0 0 0

transform 'shader' to 'common':
 transform("shader", "common", point(2 1.41421 0)) = 1.4142 2.4142 0
 transform("shader", "common", vector(2 1.41421 0)) = 0.41422 2.4142 0
 transform("shader", "common", normal(2 1.41421 0)) = 0.41422 2.4142 0

transform 'shader' to 'common':
 transform("shader", "common", point(0 0 0)) = 1 0 0
 transform("shader", "common", vector(0 0 0)) = 0 0 0
 transform("shader", "common", normal(0 0 0)) = 0 0 0

transform 'shader' to 'object':
 transform("shader", "object", point(2 1.41421 0)) = 1.4142 -1.4142 0
 transform("shader", "object", vector(2 1.41421 0)) = 2.4142 -0.41422 0
 transform("shader", "object", normal(2 1.41421 0)) = 2.4142 -0.41422 0

transform 'shader' to 'object':
 transform("shader", "object", point(0 0 0)) = -1 -1 0
 transform("shader", "object", vector(0 0 0)) = 0 0 0
 transform("shader", "object", normal(0 0 0)) = 0 0 0

transform to 'shader':
  p = 1 1.41421 0, Dx(p) = 0 0 0, Dy(p) = 0 0 0
 transform("shader", point(1 1.41421 0)) = 1 1 0
  derivs of transform("shader", point(1 1.41421 0)): Dx = 0 0 0, Dy = 0 0 0
 transform("shader", vector(1 1.41421 0)) = 1.7071 0.29289 0
  derivs of transform("shader", vector(1 1.41421 0)): Dx = 0 0 0, Dy = 0 0 0
 transform("shader", normal(1 1.41421 0)) = 1.7071 0.29289 0

transform to 'shader':
 transform("shader", point(0 0 0)) = -0.70711 0.70711 0
 transform("shader", vector(0 0 0)) = 0 0 0
 transform("shader", normal(0 0 0)) = 0 0 0

transform 'common' to 'shader':
 transform("common", "shader", point(1 1.41421 0)) = 1 1 0
 transform("common", "shader", vector(1 1.41421 0)) = 1.7071 0.29289 0
 transform("common", "shader", normal(1 1.41421 0)) = 1.7071 0.29289 0

transform 'common' to 'shader':
 transform("common", "shader", point(0 0 0)) = -0.70711 0.70711 0
 transform("common", "shader", vector(0 0 0)) = 0 0 0
 transform("common", "shader", normal(0 0 0)) = 0 0 0

transform 'shader' to 'common':
 transform("shader", "common", point(1 1.41421 0)) = 0.70711 1.7071 0
 transform("shader", "common", vector(1 1.41421 0)) = -0.29289 1.7071 0
 transform("shader", "common", normal(1 1.41421 0)) = -0.29289 1.7071 0

transform 'shader' to 'common':
 transform("shader", "common", point(0 0 0)) = 1 0 0
 transform("shader", "common", vector(0 0 0)) = 0 0 0
 transform("shader", "common", normal(0 0 0)) = 0 0 0

transform 'shader' to 'object':
 transform("shader", "object", point(1 1.41421 0)) = 0.7071 -0.70711 0
 transform("shader", "object", vector(1 1.41421 0)) = 1.7071 0.29289 0
 transform("shader", "object", normal(1 1.41421 0)) = 1.7071 0.29289 0

transform 'shader' to 'object':
 transform("shader", "object", point(0 0 0)) = -1 -1 0
 transform("shader", "object", vector(0 0 0)) = 0 0 0
 transform("shader", "object", normal(0 0 0)) = 0 0 0


 varying:


transform to 'shader':
  p = 1 2.41421 0, Dx(p) = 1 0 0, Dy(p) = 0 1 0
 transform("shader", point(1 2.41421 0)) = 1.7071 1.7071 0
  derivs of transform("shader", point(1 2.41421 0)): Dx = 0.707107 -0.707107 0, Dy = 0.707107 0.707107 0
 transform("shader", vector(1 2.41421 0)) = 2.4142 1 0
  derivs of transform("shader", vector(1 2.41421 0)): Dx = 0.707107 -0.707107 0, Dy = 0.707107 0.707107 0
 transform("shader", normal(1 2.41421 0)) = 2.4142 1 0

transform to 'shader':
 transform("shader", point(0 0 0)) = -0.70711 0.70711 0
 transform("shader", vector(0 0 0)) = 0 0 0
 transform("shader", normal(0 0 0)) = 0 0 0

transform 'common' to 'shader':
 transform("common", "shader", point(1 2.41421 0)) = 1.7071 1.7071 0
 transform("common", "shader", vector(1 2.41421 0)) = 2.4142 1 0
 transform("common", "shader", normal(1 2.41421 0)) = 2.4142 1 0

transform 'common' to 'shader':
 transform("common", "shader", point(0 0 0)) = -0.70711 0.70711 0
 transform("common", "shader", vector(0 0 0)) = 0 0 0
 transform("common", "shader", normal(0 0 0)) = 0 0 0

transform 'shader' to 'common':
 transform("shader", "common", point(1 2.41421 0)) = 0 2.4142 0
 transform("shader", "common", vector(1 2.41421 0)) = -1 2.4142 0
 transform("shader", "common", normal(1 2.41421 0)) = -1 2.4142 0

transform 'shader' to 'common':
 transform("shader", "common", point(0 0 0)) = 1 0 0
 transform("shader", "common", vector(0 0 0)) = 0 0 0
 transform("shader", "common", normal(0 0 0)) = 0 0 0

transform 'shader' to 'object':
 transform("shader", "object", point(1 2.41421 0)) = 1.4142 0 0
 transform("shader", "object", vector(1 2.41421 0)) = 2.4142 1 0
 transform("shader", "object", normal(1 2.41421 0)) = 2.4142 1 0

transform 'shader' to 'object':
 transform("shader", "object", point(0 0 0)) = -1 -1 0
 transform("shader", "object", vector(0 0 0)) = 0 0 0
 transform("shader", "object", normal(0 0 0)) = 0 0 0

transform to 'shader':
  p = 1 1.41421 0, Dx(p) = 0 0 0, Dy(p) = 0 0 0
 transform("shader", point(1 1.41421 0)) = 1 1 0
  derivs of transform("shader", point(1 1.41421 0)): Dx = 0 0 0, Dy = 0 0 0
 transform("shader", vector(1 1.41421 0)) = 1.7071 0.29289 0
  derivs of transform("shader", vector(1 1.41421 0)): Dx = 0 0 0, Dy = 0 0 0
 transform("shader", normal(1 1.41421 0)) = 1.7071 0.29289 0

transform to 'shader':
 transform("shader", point(0 0 0)) = -0.70711 0.70711 0
 transform("shader", vector(0 0 0)) = 0 0 0
 transform("shader", normal(0 0 0)) = 0 0 0

transform 'common' to 'shader':
 transform("common", "shader", point(1 1.41421 0)) = 1 1 0
 transform("common", "shader", vector(1 1.41421 0)) = 1.7071 0.29289 0
 transform("common", "shader", normal(1 1.41421 0)) = 1.7071 0.29289 0

transform 'common' to 'shader':
 transform("common", "shader", point(0 0 0)) = -0.70711 0.70711 0
 transform("common", "shader", vector(0 0 0)) = 0 0 0
 transform("common", "shader", normal(0 0 0)) = 0 0 0

transform 'shader' to 'common':
 transform("shader", "common", point(1 1.41421 0)) = 0.70711 1.7071 0
 transform("shader", "common", vector(1 1.41421 0)) = -0.29289 1.7071 0
 transform("shader", "common", normal(1 1.41421 0)) = -0.29289 1.7071 0

transform 'shader' to 'common':
 transform("shader", "common", point(0 0 0)) = 1 0 0
 transform("shader", "common", vector(0 0 0)) = 0 0 0
 transform("shader", "common", normal(0 0 0)) = 0 0 0

transform 'shader' to 'object':
 transform("shader", "object", point(1 1.41421 0)) = 0.7071 -0.70711 0
 transform("shader", "object", vector(1 1.41421 0)) = 1.7071 0.29289 0
 transform("shader", "object", normal(1 1.41421 0)) = 1.7071 0.29289 0

transform 'shader' to 'object':
 transform("shader", "object", point(0 0 0)) = -1 -1 0
 transform("shader", "object", vector(0 0 0)) = 0 0 0
 transform("shader", "object", normal(0 0 0)) = 0 0 0


 varying:


transform to 'shader':
  p = 2 2.41421 0, Dx(p) = 1 0 0, Dy(p) = 0 1 0
 transform("shader", point(2 2.41421 0)) = 2.4142 1 0
  derivs of transform("shader", point(2 2.41421 0)): Dx = 0.707107 -0.707107 0, Dy = 0.707107 0.707107 0
 transform("shader", vector(2 2.41421 0)) = 3.1213 0.29289 0
  derivs of transform("shader", vector(2 2.41421 0)): Dx = 0.707107 -0.707107 0, Dy = 0.707107 0.707107 0
 transform("shader", normal(2 2.41421 0)) = 3.1213 0.29289 0

transform to 'shader':
 transform("shader", point(0 0 0)) = -0.70711 0.70711 0
 transform("shader", vector(0 0 0)) = 0 0 0
 transform("shader", normal(0 0 0)) = 0 0 0

transform 'common' to 'shader':
 transform("common", "shader", point(2 2.41421 0)) = 2.4142 1 0
 transform("common", "shader", vector(2 2.41421 0)) = 3.1213 0.29289 0
 transform("common", "shader", normal(2 2.41421 0)) = 3.1213 0.29289 0

transform 'common' to 'shader':
 transform("common", "shader", point(0 0 0)) = -0.70711 0.70711 0
 transform("common", "shader", vector(0 0 0)) = 0 0 0
 transform("common", "shader", normal(0 0 0)) = 0 0 0

transform 'shader' to 'common':
 transform("shader", "common", point(2 2.41421 0)) = 0.70711 3.1213 0
 transform("shader", "common", vector(2 2.41421 0)) = -0.29289 3.1213 0
 transform("shader", "common", normal(2 2.41421 0)) = -0.29289 3.1213 0

transform 'shader' to 'common':
 transform("shader", "common", point(0 0 0)) = 1 0 0
 transform("shader", "common", vector(0 0 0)) = 0 0 0
 transform("shader", "common", normal(0 0 0)) = 0 0 0

transform 'shader' to 'object':
 transform("shader", "object", point(2 2.41421 0)) = 2.1213 -0.70711 0
 transform("shader", "object", vector(2 2.41421 0)) = 3.1213 0.29289 0
 transform("shader", "object", normal(2 2.41421 0)) = 3.1213 0.29289 0

transform 'shader' to 'object':
 transform("shader", "object", point(0 0 0)) = -1 -1 0
 transform("shader", "object", vector(0 0 0)) = 0 0 0
 transform("shader", "object", normal(0 0 0)) = 0 0 0

