Compiled test.osl -> test.oso
  point (0.1, 0.2, 0.5) = 0.1 0.2 0.5
  vector (0.1, 0.2, 0.5) = 0.1 0.2 0.5
  normal (0.1, 0.2, 0.5) = 0.1 0.2 0.5

testing with spaces:
  point ("shader", 1, 1, 0) = 1 1.41421 0
  vector ("shader", 1, 1, 0) = 0 1.41421 0
  normal ("shader", 1, 1, 0) = 0 1.41421 0
  point ("object", 1, 1, 0) = -1 2 0
  vector ("object", 1, 1, 0) = -1 1 0
  normal ("object", 1, 1, 0) = -1 1 0
  point ("myspace", 1, 1, 0) = 1 2 0
  vector ("myspace", 1, 1, 0) = 1 2 0
  normal ("myspace", 1, 1, 0) = 1 0.5 0

