/***************************************************************/ // // // System [ effekseersystem.h ] // // Author kazuki tanaka // Date 2017 7/13 /*--------------------------------------------------------------- ¡Update : 2017/7/13 Create Header File -> effekseersystem.h.h < Add Class Function > EFFEKSEERSYSTEM->Constructor EFFEKSEERSYSTEM->Destructor EFFEKSEERSYSTEM->Create ( static member ) EFFEKSEERSYSTEM->Init EFFEKSEERSYSTEM->Uninit EFFEKSEERSYSTEM->Update ¡Update : 2017/7/13 /*-------------------------------------------------------------*/ #pragma once #ifndef _EFFEKSEERSYSTEM_H_ #define _EFFEKSEERSYSTEM_H_ /*--------------------------------------------------------------- Include File ---------------------------------------------------------------*/ /*--------------------------------------------------------------- Class ---------------------------------------------------------------*/ // Class EffekseerSystem Using EffekseerSystem class EffekseerSystem { public: EffekseerSystem( ); // EffekseerSystem Constructor ~EffekseerSystem( ); // EffekseerSystem Destructor static EffekseerSystem* Create( void ); // EffekseerSystem Create Instance Class void Initialize( void ); // EffekseerSystem Initialize void Finalize( void ); // EffekseerSystem Finalize void Update( void ); // EffekseerSystem Update private: // Member Variable }; #endif // _EFFEKSEERSYSTEM_H_