Cube Operator

 

The Cube Operator is a leaf. It creates a 3D cube.

 

Inputs

 

None.

 

Parameters

 

Tesselate (X, Y, Z)

Separate tesselation controls for all three axes.

 

Crease mode

wraparound UV/normal UV: Maps textures like on a cylinder, with a continuous mantle and top and bottom caps/Maps every surface separately.

 

Origin

center/bottom: Create the cube with its center at the world origin/Create the cube with the center of its bottom surface at the world origin.

 

Scale UV

(yes/no): Toggles whether the texture should be resized when the cube is resized

 

Scale (X, Y, Z)

Sets the initial size of the cube.

 

Rotate (X, Y, Z)

Sets the initial rotation of the cube.

 

Translate (X, Y, Z)

Sets the initial position of the cube.

 

Keyboard shortcut

 

q (when adding MinMesh operators).

 

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