Normals Operator

 

The Normals Operator converts a height map into a normal map or tangent map for use in the Bump and Displace operators, or in the Material 2.0 Operator.

 

Inputs

 

One texture.

 

Parameters

 

Strength

Sets the absolute height of the height map.

 

Mode

Sets the operation mode.

2D: generates 2/3rds of a normal map (no Z vector).

3D: generates a normal map, using a greyscale converted version of the input texture as a height map. Useful for bumpmapping.

tangent 2D: generates a tangent map, using a greyscale converted version of the input texture as a height map. Useful for displacement mapping.

tangent 3D: generates a tangent map like tangent 2D, but fills the Z channel with normal vector data.

 

Keyboard shortcut

 

n (when adding textures)

 

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