// This file is distributed under a BSD license. See LICENSE.txt for details. #ifndef __GENEFFECTDEBRIS_HPP__ #define __GENEFFECTDEBRIS_HPP__ #include "_types.hpp" #include "_start.hpp" #include "kdoc.hpp" #include "geneffect.hpp" /****************************************************************************/ KObject * __stdcall Init_Effect_WalkTheSpline(class GenMinMesh *mesh,class GenSpline *spline,sF32 animpos,sF32 animwalk,sInt count,sInt seed,sF32 side,sF32 middle); void __stdcall Exec_Effect_WalkTheSpline(KOp *op,KEnvironment *kenv,sF32 animpos,sF32 animwalk,sInt count,sInt seed,sF32 side,sF32 middle); /****************************************************************************/ KObject * __stdcall Init_Effect_ChainLine(GenMaterial *mtrl, sF323 posa,sF323 posb,sInt marka,sInt markb,sF32 dist,sF32 thick,sF32 gravity,sF32 damp,sF32 spring, sF32 rip,sF32 windspeed,sF32 windforce,sInt flags,sF323 basewind,sInt rippoint); void __stdcall Exec_Effect_ChainLine(KOp *op,KEnvironment *kenv, sF323 posa,sF323 posb,sInt marka,sInt markb,sF32 dist,sF32 thick,sF32 gravity,sF32 damp,sF32 spring, sF32 rip,sF32 windspeed,sF32 windforce,sInt flags,sF323 basewind,sInt rippoint); /****************************************************************************/ KObject * __stdcall Init_Effect_BillboardField(class GenMaterial *mtrl,sF32 size,sF32 aspect,sF32 tweak,sInt mode,sF323 r0,sF323 r1,sF32 anim,sInt count,sInt seed,sF32 heightrnd,sF32 mindist); void __stdcall Exec_Effect_BillboardField(KOp *op,KEnvironment *kenv,sF32 size,sF32 aspect,sF32 tweak,sInt mode,sF323 r0,sF323 r1,sF32 anim,sInt count,sInt seed,sF32 heightrnd,sF32 mindist); /****************************************************************************/ #endif