using System.Collections; using System.Collections.Generic; using UnityEngine; public class TouchJudgeSprite : MonoBehaviour { [SerializeField] GameObject player; Vector3 plussPos = new Vector3(0, 1, 0); RectTransform mytrans; bool isActionEnd = false; // Use this for initialization void Start () { mytrans = GetComponent(); } void Update() { mytrans.position = Camera.main.WorldToScreenPoint(player.transform.position + plussPos); } }