/* * FTGL - OpenGL font library * * Copyright (c) 2001-2004 Henry Maddocks * Copyright (c) 2008 Sam Hocevar * * Permission is hereby granted, free of charge, to any person obtaining * a copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sublicense, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: * * The above copyright notice and this permission notice shall be * included in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. * IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY * CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ #ifndef __FTTextureGL4GlyphImpl__ #define __FTTextureGL4GlyphImpl__ #include "FTGlyphImpl.h" class FTTextureGL4GlyphImpl : public FTGlyphImpl { friend class FTTextureGL4Glyph; friend class FTTextureGL4FontImpl; protected: FTTextureGL4GlyphImpl(FT_GlyphSlot glyph, int id, int xOffset, int yOffset, int width, int height); virtual ~FTTextureGL4GlyphImpl(); virtual const FTPoint& RenderImpl(const FTPoint& pen, int renderMode); private: /** * Reset the currently active texture to zero to get into a known * state before drawing a string. This is to get round possible * threading issues. */ static void ResetActiveTexture() { activeTextureID = 0; } /** * The width of the glyph 'image' */ int destWidth; /** * The height of the glyph 'image' */ int destHeight; /** * Vector from the pen position to the topleft corner of the pixmap */ FTPoint corner; /** * The texture co-ords of this glyph within the texture. */ FTPoint uv[2]; /** * The texture index that this glyph is contained in. */ int glTextureID; /** * The texture index of the currently active texture * * We keep track of the currently active texture to try to reduce the * number of texture bind operations. */ static GLint activeTextureID; }; #endif // __FTTextureGL4GlyphImpl__