/////////////////////////////////////////////////////////////////////////////////// /// OpenGL Mathematics (glm.g-truc.net) /// /// Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net) /// Permission is hereby granted, free of charge, to any person obtaining a copy /// of this software and associated documentation files (the "Software"), to deal /// in the Software without restriction, including without limitation the rights /// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell /// copies of the Software, and to permit persons to whom the Software is /// furnished to do so, subject to the following conditions: /// /// The above copyright notice and this permission notice shall be included in /// all copies or substantial portions of the Software. /// /// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR /// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, /// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE /// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER /// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, /// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN /// THE SOFTWARE. /// /// @ref core /// @file glm/core/func_matrix.inl /// @date 2008-03-08 / 2011-06-15 /// @author Christophe Riccio /////////////////////////////////////////////////////////////////////////////////// namespace glm { // matrixCompMult template GLM_FUNC_QUALIFIER matType matrixCompMult ( matType const & x, matType const & y ) { GLM_STATIC_ASSERT(detail::type::is_float, "'matrixCompMult' only accept floating-point inputs"); matType result(matType::null); for(typename matType::size_type i = 0; i < matType::row_size(); ++i) result[i] = x[i] * y[i]; return result; } // outerProduct template GLM_FUNC_QUALIFIER detail::tmat2x2 outerProduct ( detail::tvec2 const & c, detail::tvec2 const & r ) { GLM_STATIC_ASSERT(detail::type::is_float, "'outerProduct' only accept floating-point inputs"); detail::tmat2x2 m(detail::tmat2x2::null); m[0][0] = c[0] * r[0]; m[0][1] = c[1] * r[0]; m[1][0] = c[0] * r[1]; m[1][1] = c[1] * r[1]; return m; } template GLM_FUNC_QUALIFIER detail::tmat3x3 outerProduct ( detail::tvec3 const & c, detail::tvec3 const & r ) { GLM_STATIC_ASSERT(detail::type::is_float, "'outerProduct' only accept floating-point inputs"); detail::tmat3x3 m(detail::tmat3x3::null); for(typename detail::tmat3x3::size_type i(0); i < m.length(); ++i) m[i] = c * r[i]; return m; } template GLM_FUNC_QUALIFIER detail::tmat4x4 outerProduct ( detail::tvec4 const & c, detail::tvec4 const & r ) { GLM_STATIC_ASSERT(detail::type::is_float, "'outerProduct' only accept floating-point inputs"); detail::tmat4x4 m(detail::tmat4x4::null); for(typename detail::tmat4x4::size_type i(0); i < m.length(); ++i) m[i] = c * r[i]; return m; } template GLM_FUNC_QUALIFIER detail::tmat2x3 outerProduct ( detail::tvec3 const & c, detail::tvec2 const & r ) { GLM_STATIC_ASSERT(detail::type::is_float, "'outerProduct' only accept floating-point inputs"); detail::tmat2x3 m(detail::tmat2x3::null); m[0][0] = c.x * r.x; m[0][1] = c.y * r.x; m[0][2] = c.z * r.x; m[1][0] = c.x * r.y; m[1][1] = c.y * r.y; m[1][2] = c.z * r.y; return m; } template GLM_FUNC_QUALIFIER detail::tmat3x2 outerProduct ( detail::tvec2 const & c, detail::tvec3 const & r ) { GLM_STATIC_ASSERT(detail::type::is_float, "'outerProduct' only accept floating-point inputs"); detail::tmat3x2 m(detail::tmat3x2::null); m[0][0] = c.x * r.x; m[0][1] = c.y * r.x; m[1][0] = c.x * r.y; m[1][1] = c.y * r.y; m[2][0] = c.x * r.z; m[2][1] = c.y * r.z; return m; } template GLM_FUNC_QUALIFIER detail::tmat2x4 outerProduct ( detail::tvec4 const & c, detail::tvec2 const & r ) { GLM_STATIC_ASSERT(detail::type::is_float, "'outerProduct' only accept floating-point inputs"); detail::tmat2x4 m(detail::tmat2x4::null); m[0][0] = c.x * r.x; m[0][1] = c.y * r.x; m[0][2] = c.z * r.x; m[0][3] = c.w * r.x; m[1][0] = c.x * r.y; m[1][1] = c.y * r.y; m[1][2] = c.z * r.y; m[1][3] = c.w * r.y; return m; } template GLM_FUNC_QUALIFIER detail::tmat4x2 outerProduct ( detail::tvec2 const & c, detail::tvec4 const & r ) { GLM_STATIC_ASSERT(detail::type::is_float, "'outerProduct' only accept floating-point inputs"); detail::tmat4x2 m(detail::tmat4x2::null); m[0][0] = c.x * r.x; m[0][1] = c.y * r.x; m[1][0] = c.x * r.y; m[1][1] = c.y * r.y; m[2][0] = c.x * r.z; m[2][1] = c.y * r.z; m[3][0] = c.x * r.w; m[3][1] = c.y * r.w; return m; } template GLM_FUNC_QUALIFIER detail::tmat3x4 outerProduct ( detail::tvec4 const & c, detail::tvec3 const & r ) { GLM_STATIC_ASSERT(detail::type::is_float, "'outerProduct' only accept floating-point inputs"); detail::tmat3x4 m(detail::tmat3x4::null); m[0][0] = c.x * r.x; m[0][1] = c.y * r.x; m[0][2] = c.z * r.x; m[0][3] = c.w * r.x; m[1][0] = c.x * r.y; m[1][1] = c.y * r.y; m[1][2] = c.z * r.y; m[1][3] = c.w * r.y; m[2][0] = c.x * r.z; m[2][1] = c.y * r.z; m[2][2] = c.z * r.z; m[2][3] = c.w * r.z; return m; } template GLM_FUNC_QUALIFIER detail::tmat4x3 outerProduct ( detail::tvec3 const & c, detail::tvec4 const & r ) { GLM_STATIC_ASSERT(detail::type::is_float, "'outerProduct' only accept floating-point inputs"); detail::tmat4x3 m(detail::tmat4x3::null); m[0][0] = c.x * r.x; m[0][1] = c.y * r.x; m[0][2] = c.z * r.x; m[1][0] = c.x * r.y; m[1][1] = c.y * r.y; m[1][2] = c.z * r.y; m[2][0] = c.x * r.z; m[2][1] = c.y * r.z; m[2][2] = c.z * r.z; m[3][0] = c.x * r.w; m[3][1] = c.y * r.w; m[3][2] = c.z * r.w; return m; } template GLM_FUNC_QUALIFIER detail::tmat2x2 transpose ( detail::tmat2x2 const & m ) { GLM_STATIC_ASSERT(detail::type::is_float, "'transpose' only accept floating-point inputs"); detail::tmat2x2 result(detail::tmat2x2::null); result[0][0] = m[0][0]; result[0][1] = m[1][0]; result[1][0] = m[0][1]; result[1][1] = m[1][1]; return result; } template GLM_FUNC_QUALIFIER detail::tmat3x3 transpose ( detail::tmat3x3 const & m ) { GLM_STATIC_ASSERT(detail::type::is_float, "'transpose' only accept floating-point inputs"); detail::tmat3x3 result(detail::tmat3x3::null); result[0][0] = m[0][0]; result[0][1] = m[1][0]; result[0][2] = m[2][0]; result[1][0] = m[0][1]; result[1][1] = m[1][1]; result[1][2] = m[2][1]; result[2][0] = m[0][2]; result[2][1] = m[1][2]; result[2][2] = m[2][2]; return result; } template GLM_FUNC_QUALIFIER detail::tmat4x4 transpose ( detail::tmat4x4 const & m ) { GLM_STATIC_ASSERT(detail::type::is_float, "'transpose' only accept floating-point inputs"); detail::tmat4x4 result(detail::tmat4x4::null); result[0][0] = m[0][0]; result[0][1] = m[1][0]; result[0][2] = m[2][0]; result[0][3] = m[3][0]; result[1][0] = m[0][1]; result[1][1] = m[1][1]; result[1][2] = m[2][1]; result[1][3] = m[3][1]; result[2][0] = m[0][2]; result[2][1] = m[1][2]; result[2][2] = m[2][2]; result[2][3] = m[3][2]; result[3][0] = m[0][3]; result[3][1] = m[1][3]; result[3][2] = m[2][3]; result[3][3] = m[3][3]; return result; } template GLM_FUNC_QUALIFIER detail::tmat2x3 transpose ( detail::tmat3x2 const & m ) { GLM_STATIC_ASSERT(detail::type::is_float, "'transpose' only accept floating-point inputs"); detail::tmat2x3 result(detail::tmat2x3::null); result[0][0] = m[0][0]; result[0][1] = m[1][0]; result[0][2] = m[2][0]; result[1][0] = m[0][1]; result[1][1] = m[1][1]; result[1][2] = m[2][1]; return result; } template GLM_FUNC_QUALIFIER detail::tmat3x2 transpose ( detail::tmat2x3 const & m ) { GLM_STATIC_ASSERT(detail::type::is_float, "'transpose' only accept floating-point inputs"); detail::tmat3x2 result(detail::tmat3x2::null); result[0][0] = m[0][0]; result[0][1] = m[1][0]; result[1][0] = m[0][1]; result[1][1] = m[1][1]; result[2][0] = m[0][2]; result[2][1] = m[1][2]; return result; } template GLM_FUNC_QUALIFIER detail::tmat2x4 transpose ( detail::tmat4x2 const & m ) { GLM_STATIC_ASSERT(detail::type::is_float, "'transpose' only accept floating-point inputs"); detail::tmat2x4 result(detail::tmat2x4::null); result[0][0] = m[0][0]; result[0][1] = m[1][0]; result[0][2] = m[2][0]; result[0][3] = m[3][0]; result[1][0] = m[0][1]; result[1][1] = m[1][1]; result[1][2] = m[2][1]; result[1][3] = m[3][1]; return result; } template GLM_FUNC_QUALIFIER detail::tmat4x2 transpose ( detail::tmat2x4 const & m ) { GLM_STATIC_ASSERT(detail::type::is_float, "'transpose' only accept floating-point inputs"); detail::tmat4x2 result(detail::tmat4x2::null); result[0][0] = m[0][0]; result[0][1] = m[1][0]; result[1][0] = m[0][1]; result[1][1] = m[1][1]; result[2][0] = m[0][2]; result[2][1] = m[1][2]; result[3][0] = m[0][3]; result[3][1] = m[1][3]; return result; } template GLM_FUNC_QUALIFIER detail::tmat3x4 transpose ( detail::tmat4x3 const & m ) { GLM_STATIC_ASSERT(detail::type::is_float, "'transpose' only accept floating-point inputs"); detail::tmat3x4 result(detail::tmat3x4::null); result[0][0] = m[0][0]; result[0][1] = m[1][0]; result[0][2] = m[2][0]; result[0][3] = m[3][0]; result[1][0] = m[0][1]; result[1][1] = m[1][1]; result[1][2] = m[2][1]; result[1][3] = m[3][1]; result[2][0] = m[0][2]; result[2][1] = m[1][2]; result[2][2] = m[2][2]; result[2][3] = m[3][2]; return result; } template GLM_FUNC_QUALIFIER detail::tmat4x3 transpose ( detail::tmat3x4 const & m ) { GLM_STATIC_ASSERT(detail::type::is_float, "'transpose' only accept floating-point inputs"); detail::tmat4x3 result(detail::tmat4x3::null); result[0][0] = m[0][0]; result[0][1] = m[1][0]; result[0][2] = m[2][0]; result[1][0] = m[0][1]; result[1][1] = m[1][1]; result[1][2] = m[2][1]; result[2][0] = m[0][2]; result[2][1] = m[1][2]; result[2][2] = m[2][2]; result[3][0] = m[0][3]; result[3][1] = m[1][3]; result[3][2] = m[2][3]; return result; } template GLM_FUNC_QUALIFIER typename detail::tmat2x2::value_type determinant ( detail::tmat2x2 const & m ) { GLM_STATIC_ASSERT(detail::type::is_float, "'determinant' only accept floating-point inputs"); return m[0][0] * m[1][1] - m[1][0] * m[0][1]; } template GLM_FUNC_QUALIFIER typename detail::tmat3x3::value_type determinant ( detail::tmat3x3 const & m ) { GLM_STATIC_ASSERT(detail::type::is_float, "'determinant' only accept floating-point inputs"); return + m[0][0] * (m[1][1] * m[2][2] - m[2][1] * m[1][2]) - m[1][0] * (m[0][1] * m[2][2] - m[2][1] * m[0][2]) + m[2][0] * (m[0][1] * m[1][2] - m[1][1] * m[0][2]); } template GLM_FUNC_QUALIFIER typename detail::tmat4x4::value_type determinant ( detail::tmat4x4 const & m ) { GLM_STATIC_ASSERT(detail::type::is_float, "'determinant' only accept floating-point inputs"); T SubFactor00 = m[2][2] * m[3][3] - m[3][2] * m[2][3]; T SubFactor01 = m[2][1] * m[3][3] - m[3][1] * m[2][3]; T SubFactor02 = m[2][1] * m[3][2] - m[3][1] * m[2][2]; T SubFactor03 = m[2][0] * m[3][3] - m[3][0] * m[2][3]; T SubFactor04 = m[2][0] * m[3][2] - m[3][0] * m[2][2]; T SubFactor05 = m[2][0] * m[3][1] - m[3][0] * m[2][1]; detail::tvec4 DetCof( + (m[1][1] * SubFactor00 - m[1][2] * SubFactor01 + m[1][3] * SubFactor02), - (m[1][0] * SubFactor00 - m[1][2] * SubFactor03 + m[1][3] * SubFactor04), + (m[1][0] * SubFactor01 - m[1][1] * SubFactor03 + m[1][3] * SubFactor05), - (m[1][0] * SubFactor02 - m[1][1] * SubFactor04 + m[1][2] * SubFactor05)); return m[0][0] * DetCof[0] + m[0][1] * DetCof[1] + m[0][2] * DetCof[2] + m[0][3] * DetCof[3]; } template GLM_FUNC_QUALIFIER detail::tmat2x2 inverse ( detail::tmat2x2 const & m ) { GLM_STATIC_ASSERT(detail::type::is_float, "'inverse' only accept floating-point inputs"); //valType Determinant = m[0][0] * m[1][1] - m[1][0] * m[0][1]; T Determinant = determinant(m); detail::tmat2x2 Inverse( + m[1][1] / Determinant, - m[0][1] / Determinant, - m[1][0] / Determinant, + m[0][0] / Determinant); return Inverse; } template GLM_FUNC_QUALIFIER detail::tmat3x3 inverse ( detail::tmat3x3 const & m ) { GLM_STATIC_ASSERT(detail::type::is_float, "'inverse' only accept floating-point inputs"); //valType Determinant = m[0][0] * (m[1][1] * m[2][2] - m[2][1] * m[1][2]) // - m[1][0] * (m[0][1] * m[2][2] - m[2][1] * m[0][2]) // + m[2][0] * (m[0][1] * m[1][2] - m[1][1] * m[0][2]); T Determinant = determinant(m); detail::tmat3x3 Inverse(detail::tmat3x3::null); Inverse[0][0] = + (m[1][1] * m[2][2] - m[2][1] * m[1][2]); Inverse[1][0] = - (m[1][0] * m[2][2] - m[2][0] * m[1][2]); Inverse[2][0] = + (m[1][0] * m[2][1] - m[2][0] * m[1][1]); Inverse[0][1] = - (m[0][1] * m[2][2] - m[2][1] * m[0][2]); Inverse[1][1] = + (m[0][0] * m[2][2] - m[2][0] * m[0][2]); Inverse[2][1] = - (m[0][0] * m[2][1] - m[2][0] * m[0][1]); Inverse[0][2] = + (m[0][1] * m[1][2] - m[1][1] * m[0][2]); Inverse[1][2] = - (m[0][0] * m[1][2] - m[1][0] * m[0][2]); Inverse[2][2] = + (m[0][0] * m[1][1] - m[1][0] * m[0][1]); Inverse /= Determinant; return Inverse; } template GLM_FUNC_QUALIFIER detail::tmat4x4 inverse ( detail::tmat4x4 const & m ) { GLM_STATIC_ASSERT(detail::type::is_float, "'inverse' only accept floating-point inputs"); T Coef00 = m[2][2] * m[3][3] - m[3][2] * m[2][3]; T Coef02 = m[1][2] * m[3][3] - m[3][2] * m[1][3]; T Coef03 = m[1][2] * m[2][3] - m[2][2] * m[1][3]; T Coef04 = m[2][1] * m[3][3] - m[3][1] * m[2][3]; T Coef06 = m[1][1] * m[3][3] - m[3][1] * m[1][3]; T Coef07 = m[1][1] * m[2][3] - m[2][1] * m[1][3]; T Coef08 = m[2][1] * m[3][2] - m[3][1] * m[2][2]; T Coef10 = m[1][1] * m[3][2] - m[3][1] * m[1][2]; T Coef11 = m[1][1] * m[2][2] - m[2][1] * m[1][2]; T Coef12 = m[2][0] * m[3][3] - m[3][0] * m[2][3]; T Coef14 = m[1][0] * m[3][3] - m[3][0] * m[1][3]; T Coef15 = m[1][0] * m[2][3] - m[2][0] * m[1][3]; T Coef16 = m[2][0] * m[3][2] - m[3][0] * m[2][2]; T Coef18 = m[1][0] * m[3][2] - m[3][0] * m[1][2]; T Coef19 = m[1][0] * m[2][2] - m[2][0] * m[1][2]; T Coef20 = m[2][0] * m[3][1] - m[3][0] * m[2][1]; T Coef22 = m[1][0] * m[3][1] - m[3][0] * m[1][1]; T Coef23 = m[1][0] * m[2][1] - m[2][0] * m[1][1]; detail::tvec4 const SignA(+1, -1, +1, -1); detail::tvec4 const SignB(-1, +1, -1, +1); detail::tvec4 Fac0(Coef00, Coef00, Coef02, Coef03); detail::tvec4 Fac1(Coef04, Coef04, Coef06, Coef07); detail::tvec4 Fac2(Coef08, Coef08, Coef10, Coef11); detail::tvec4 Fac3(Coef12, Coef12, Coef14, Coef15); detail::tvec4 Fac4(Coef16, Coef16, Coef18, Coef19); detail::tvec4 Fac5(Coef20, Coef20, Coef22, Coef23); detail::tvec4 Vec0(m[1][0], m[0][0], m[0][0], m[0][0]); detail::tvec4 Vec1(m[1][1], m[0][1], m[0][1], m[0][1]); detail::tvec4 Vec2(m[1][2], m[0][2], m[0][2], m[0][2]); detail::tvec4 Vec3(m[1][3], m[0][3], m[0][3], m[0][3]); detail::tvec4 Inv0 = SignA * (Vec1 * Fac0 - Vec2 * Fac1 + Vec3 * Fac2); detail::tvec4 Inv1 = SignB * (Vec0 * Fac0 - Vec2 * Fac3 + Vec3 * Fac4); detail::tvec4 Inv2 = SignA * (Vec0 * Fac1 - Vec1 * Fac3 + Vec3 * Fac5); detail::tvec4 Inv3 = SignB * (Vec0 * Fac2 - Vec1 * Fac4 + Vec2 * Fac5); detail::tmat4x4 Inverse(Inv0, Inv1, Inv2, Inv3); detail::tvec4 Row0(Inverse[0][0], Inverse[1][0], Inverse[2][0], Inverse[3][0]); T Determinant = glm::dot(m[0], Row0); Inverse /= Determinant; return Inverse; } }//namespace glm