/////////////////////////////////////////////////////////////////////////////////// /// OpenGL Mathematics (glm.g-truc.net) /// /// Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net) /// Permission is hereby granted, free of charge, to any person obtaining a copy /// of this software and associated documentation files (the "Software"), to deal /// in the Software without restriction, including without limitation the rights /// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell /// copies of the Software, and to permit persons to whom the Software is /// furnished to do so, subject to the following conditions: /// /// The above copyright notice and this permission notice shall be included in /// all copies or substantial portions of the Software. /// /// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR /// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, /// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE /// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER /// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, /// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN /// THE SOFTWARE. /// /// @ref core /// @file glm/core/type_half.hpp /// @date 2008-08-17 / 2011-09-20 /// @author Christophe Riccio /////////////////////////////////////////////////////////////////////////////////// #ifndef glm_core_type_half #define glm_core_type_half #include namespace glm{ namespace detail { typedef short hdata; GLM_FUNC_DECL float toFloat32(hdata value); GLM_FUNC_DECL hdata toFloat16(float const & value); class half { public: // Constructors GLM_FUNC_DECL half(); GLM_FUNC_DECL half(half const & s); template GLM_FUNC_DECL explicit half(U const & s); // Cast //template //GLM_FUNC_DECL operator U() const; GLM_FUNC_DECL operator float() const; // Unary updatable operators GLM_FUNC_DECL half& operator= (half const & s); GLM_FUNC_DECL half& operator+=(half const & s); GLM_FUNC_DECL half& operator-=(half const & s); GLM_FUNC_DECL half& operator*=(half const & s); GLM_FUNC_DECL half& operator/=(half const & s); GLM_FUNC_DECL half& operator++(); GLM_FUNC_DECL half& operator--(); GLM_FUNC_DECL float toFloat() const{return toFloat32(data);} GLM_FUNC_DECL hdata _data() const{return data;} private: hdata data; }; GLM_FUNC_DECL half operator+ (half const & s1, half const & s2); GLM_FUNC_DECL half operator- (half const & s1, half const & s2); GLM_FUNC_DECL half operator* (half const & s1, half const & s2); GLM_FUNC_DECL half operator/ (half const & s1, half const & s2); // Unary constant operators GLM_FUNC_DECL half operator- (half const & s); GLM_FUNC_DECL half operator-- (half const & s, int); GLM_FUNC_DECL half operator++ (half const & s, int); GLM_FUNC_DECL bool operator==( detail::half const & x, detail::half const & y); GLM_FUNC_DECL bool operator!=( detail::half const & x, detail::half const & y); GLM_FUNC_DECL bool operator<( detail::half const & x, detail::half const & y); GLM_FUNC_DECL bool operator<=( detail::half const & x, detail::half const & y); GLM_FUNC_DECL bool operator>( detail::half const & x, detail::half const & y); GLM_FUNC_DECL bool operator>=( detail::half const & x, detail::half const & y); }//namespace detail }//namespace glm #include "type_half.inl" #endif//glm_core_type_half