/////////////////////////////////////////////////////////////////////////////////// /// OpenGL Mathematics (glm.g-truc.net) /// /// Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net) /// Permission is hereby granted, free of charge, to any person obtaining a copy /// of this software and associated documentation files (the "Software"), to deal /// in the Software without restriction, including without limitation the rights /// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell /// copies of the Software, and to permit persons to whom the Software is /// furnished to do so, subject to the following conditions: /// /// The above copyright notice and this permission notice shall be included in /// all copies or substantial portions of the Software. /// /// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR /// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, /// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE /// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER /// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, /// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN /// THE SOFTWARE. /// /// @ref core /// @file glm/core/type_mat2x3.hpp /// @date 2006-10-01 / 2011-06-15 /// @author Christophe Riccio /////////////////////////////////////////////////////////////////////////////////// #ifndef glm_core_type_mat2x3 #define glm_core_type_mat2x3 #include "type_mat.hpp" namespace glm{ namespace detail { template struct tvec1; template struct tvec2; template struct tvec3; template struct tvec4; template struct tmat2x2; template struct tmat2x3; template struct tmat2x4; template struct tmat3x2; template struct tmat3x3; template struct tmat3x4; template struct tmat4x2; template struct tmat4x3; template struct tmat4x4; template struct tmat2x3 { enum ctor{null}; typedef T value_type; typedef std::size_t size_type; typedef tvec3 col_type; typedef tvec2 row_type; typedef tmat2x3 type; typedef tmat3x2 transpose_type; static GLM_FUNC_DECL size_type col_size(); static GLM_FUNC_DECL size_type row_size(); GLM_FUNC_DECL GLM_CONSTEXPR size_type length() const; private: // Data col_type value[2]; public: // Constructors GLM_FUNC_DECL tmat2x3(); GLM_FUNC_DECL tmat2x3(tmat2x3 const & m); GLM_FUNC_DECL explicit tmat2x3( ctor); GLM_FUNC_DECL explicit tmat2x3( value_type const & s); GLM_FUNC_DECL explicit tmat2x3( value_type const & x0, value_type const & y0, value_type const & z0, value_type const & x1, value_type const & y1, value_type const & z1); GLM_FUNC_DECL explicit tmat2x3( col_type const & v0, col_type const & v1); ////////////////////////////////////// // Conversions template GLM_FUNC_DECL explicit tmat2x3( U const & x); template GLM_FUNC_DECL explicit tmat2x3( X1 const & x1, Y1 const & y1, Z1 const & z1, X2 const & x2, Y2 const & y2, Z2 const & z2); template GLM_FUNC_DECL explicit tmat2x3( tvec3 const & v1, tvec3 const & v2); ////////////////////////////////////// // Matrix conversion template GLM_FUNC_DECL explicit tmat2x3(tmat2x3 const & m); GLM_FUNC_DECL explicit tmat2x3(tmat2x2 const & x); GLM_FUNC_DECL explicit tmat2x3(tmat3x3 const & x); GLM_FUNC_DECL explicit tmat2x3(tmat4x4 const & x); GLM_FUNC_DECL explicit tmat2x3(tmat2x4 const & x); GLM_FUNC_DECL explicit tmat2x3(tmat3x2 const & x); GLM_FUNC_DECL explicit tmat2x3(tmat3x4 const & x); GLM_FUNC_DECL explicit tmat2x3(tmat4x2 const & x); GLM_FUNC_DECL explicit tmat2x3(tmat4x3 const & x); // Accesses GLM_FUNC_DECL col_type & operator[](size_type i); GLM_FUNC_DECL col_type const & operator[](size_type i) const; // Unary updatable operators GLM_FUNC_DECL tmat2x3 & operator= (tmat2x3 const & m); template GLM_FUNC_DECL tmat2x3 & operator= (tmat2x3 const & m); template GLM_FUNC_DECL tmat2x3 & operator+= (U const & s); template GLM_FUNC_DECL tmat2x3 & operator+= (tmat2x3 const & m); template GLM_FUNC_DECL tmat2x3 & operator-= (U const & s); template GLM_FUNC_DECL tmat2x3 & operator-= (tmat2x3 const & m); template GLM_FUNC_DECL tmat2x3 & operator*= (U const & s); template GLM_FUNC_DECL tmat2x3 & operator*= (tmat2x3 const & m); template GLM_FUNC_DECL tmat2x3 & operator/= (U const & s); GLM_FUNC_DECL tmat2x3 & operator++ (); GLM_FUNC_DECL tmat2x3 & operator-- (); }; // Binary operators template GLM_FUNC_DECL tmat2x3 operator+ ( tmat2x3 const & m, typename tmat2x3::value_type const & s); template GLM_FUNC_DECL tmat2x3 operator+ ( tmat2x3 const & m1, tmat2x3 const & m2); template GLM_FUNC_DECL tmat2x3 operator- ( tmat2x3 const & m, typename tmat2x3::value_type const & s); template GLM_FUNC_DECL tmat2x3 operator- ( tmat2x3 const & m1, tmat2x3 const & m2); template GLM_FUNC_DECL tmat2x3 operator* ( tmat2x3 const & m, typename tmat2x3::value_type const & s); template GLM_FUNC_DECL tmat2x3 operator* ( typename tmat2x3::value_type const & s, tmat2x3 const & m); template GLM_FUNC_DECL typename tmat2x3::col_type operator* ( tmat2x3 const & m, typename tmat2x3::row_type const & v); template GLM_FUNC_DECL typename tmat2x3::row_type operator* ( typename tmat2x3::col_type const & v, tmat2x3 const & m); template GLM_FUNC_DECL tmat2x3 operator* ( tmat2x3 const & m1, tmat2x2 const & m2); template GLM_FUNC_DECL tmat3x3 operator* ( tmat2x3 const & m1, tmat3x2 const & m2); template GLM_FUNC_DECL tmat4x3 operator* ( tmat2x3 const & m1, tmat4x2 const & m2); template GLM_FUNC_DECL tmat2x3 operator/ ( tmat2x3 const & m, typename tmat2x3::value_type const & s); template GLM_FUNC_DECL tmat2x3 operator/ ( typename tmat2x3::value_type const & s, tmat2x3 const & m); // Unary constant operators template GLM_FUNC_DECL tmat2x3 const operator- ( tmat2x3 const & m); template GLM_FUNC_DECL tmat2x3 const operator-- ( tmat2x3 const & m, int); template GLM_FUNC_DECL tmat2x3 const operator++ ( tmat2x3 const & m, int); } //namespace detail /// @addtogroup core_precision /// @{ /// 2 columns of 3 components matrix of low precision floating-point numbers. /// There is no guarantee on the actual precision. /// /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier typedef detail::tmat2x3 lowp_mat2x3; /// 2 columns of 3 components matrix of medium precision floating-point numbers. /// There is no guarantee on the actual precision. /// /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier typedef detail::tmat2x3 mediump_mat2x3; /// 2 columns of 3 components matrix of high precision floating-point numbers. /// There is no guarantee on the actual precision. /// /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier typedef detail::tmat2x3 highp_mat2x3; /// @} }//namespace glm #ifndef GLM_EXTERNAL_TEMPLATE #include "type_mat2x3.inl" #endif #endif //glm_core_type_mat2x3