/////////////////////////////////////////////////////////////////////////////////// /// OpenGL Mathematics (glm.g-truc.net) /// /// Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net) /// Permission is hereby granted, free of charge, to any person obtaining a copy /// of this software and associated documentation files (the "Software"), to deal /// in the Software without restriction, including without limitation the rights /// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell /// copies of the Software, and to permit persons to whom the Software is /// furnished to do so, subject to the following conditions: /// /// The above copyright notice and this permission notice shall be included in /// all copies or substantial portions of the Software. /// /// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR /// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, /// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE /// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER /// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, /// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN /// THE SOFTWARE. /// /// @ref core /// @file glm/core/type_mat4x4.hpp /// @date 2005-01-27 / 2011-06-15 /// @author Christophe Riccio /////////////////////////////////////////////////////////////////////////////////// #ifndef glm_core_type_mat4x4 #define glm_core_type_mat4x4 #include "type_mat.hpp" namespace glm{ namespace detail { template struct tvec1; template struct tvec2; template struct tvec3; template struct tvec4; template struct tmat2x2; template struct tmat2x3; template struct tmat2x4; template struct tmat3x2; template struct tmat3x3; template struct tmat3x4; template struct tmat4x2; template struct tmat4x3; template struct tmat4x4; template struct tmat4x4 { enum ctor{null}; typedef T value_type; typedef std::size_t size_type; typedef tvec4 col_type; typedef tvec4 row_type; typedef tmat4x4 type; typedef tmat4x4 transpose_type; static GLM_FUNC_DECL size_type col_size(); static GLM_FUNC_DECL size_type row_size(); GLM_FUNC_DECL GLM_CONSTEXPR size_type length() const; public: /// Implementation detail /// @cond DETAIL GLM_FUNC_DECL tmat4x4 _inverse() const; /// @endcond private: // Data col_type value[4]; public: // Constructors GLM_FUNC_DECL tmat4x4(); GLM_FUNC_DECL tmat4x4(tmat4x4 const & m); GLM_FUNC_DECL explicit tmat4x4( ctor Null); GLM_FUNC_DECL explicit tmat4x4( value_type const & x); GLM_FUNC_DECL explicit tmat4x4( value_type const & x0, value_type const & y0, value_type const & z0, value_type const & w0, value_type const & x1, value_type const & y1, value_type const & z1, value_type const & w1, value_type const & x2, value_type const & y2, value_type const & z2, value_type const & w2, value_type const & x3, value_type const & y3, value_type const & z3, value_type const & w3); GLM_FUNC_DECL explicit tmat4x4( col_type const & v0, col_type const & v1, col_type const & v2, col_type const & v3); ////////////////////////////////////// // Conversions template GLM_FUNC_DECL explicit tmat4x4( U const & x); template < typename X1, typename Y1, typename Z1, typename W1, typename X2, typename Y2, typename Z2, typename W2, typename X3, typename Y3, typename Z3, typename W3, typename X4, typename Y4, typename Z4, typename W4> GLM_FUNC_DECL explicit tmat4x4( X1 const & x1, Y1 const & y1, Z1 const & z1, W1 const & w1, X2 const & x2, Y2 const & y2, Z2 const & z2, W2 const & w2, X3 const & x3, Y3 const & y3, Z3 const & z3, W3 const & w3, X4 const & x4, Y4 const & y4, Z4 const & z4, W4 const & w4); template GLM_FUNC_DECL explicit tmat4x4( tvec4 const & v1, tvec4 const & v2, tvec4 const & v3, tvec4 const & v4); // Matrix conversions template GLM_FUNC_DECL explicit tmat4x4(tmat4x4 const & m); GLM_FUNC_DECL explicit tmat4x4(tmat2x2 const & x); GLM_FUNC_DECL explicit tmat4x4(tmat3x3 const & x); GLM_FUNC_DECL explicit tmat4x4(tmat2x3 const & x); GLM_FUNC_DECL explicit tmat4x4(tmat3x2 const & x); GLM_FUNC_DECL explicit tmat4x4(tmat2x4 const & x); GLM_FUNC_DECL explicit tmat4x4(tmat4x2 const & x); GLM_FUNC_DECL explicit tmat4x4(tmat3x4 const & x); GLM_FUNC_DECL explicit tmat4x4(tmat4x3 const & x); // Accesses GLM_FUNC_DECL col_type & operator[](size_type i); GLM_FUNC_DECL col_type const & operator[](size_type i) const; // Unary updatable operators GLM_FUNC_DECL tmat4x4 & operator= (tmat4x4 const & m); template GLM_FUNC_DECL tmat4x4 & operator= (tmat4x4 const & m); template GLM_FUNC_DECL tmat4x4 & operator+= (U const & s); template GLM_FUNC_DECL tmat4x4 & operator+= (tmat4x4 const & m); template GLM_FUNC_DECL tmat4x4 & operator-= (U const & s); template GLM_FUNC_DECL tmat4x4 & operator-= (tmat4x4 const & m); template GLM_FUNC_DECL tmat4x4 & operator*= (U const & s); template GLM_FUNC_DECL tmat4x4 & operator*= (tmat4x4 const & m); template GLM_FUNC_DECL tmat4x4 & operator/= (U const & s); template GLM_FUNC_DECL tmat4x4 & operator/= (tmat4x4 const & m); GLM_FUNC_DECL tmat4x4 & operator++ (); GLM_FUNC_DECL tmat4x4 & operator-- (); }; // Binary operators template GLM_FUNC_DECL tmat4x4 operator+ ( tmat4x4 const & m, typename tmat4x4::value_type const & s); template GLM_FUNC_DECL tmat4x4 operator+ ( typename tmat4x4::value_type const & s, tmat4x4 const & m); template GLM_FUNC_DECL tmat4x4 operator+ ( tmat4x4 const & m1, tmat4x4 const & m2); template GLM_FUNC_DECL tmat4x4 operator- ( tmat4x4 const & m, typename tmat4x4::value_type const & s); template GLM_FUNC_DECL tmat4x4 operator- ( typename tmat4x4::value_type const & s, tmat4x4 const & m); template GLM_FUNC_DECL tmat4x4 operator- ( tmat4x4 const & m1, tmat4x4 const & m2); template GLM_FUNC_DECL tmat4x4 operator* ( tmat4x4 const & m, typename tmat4x4::value_type const & s); template GLM_FUNC_DECL tmat4x4 operator* ( typename tmat4x4::value_type const & s, tmat4x4 const & m); template GLM_FUNC_DECL typename tmat4x4::col_type operator* ( tmat4x4 const & m, typename tmat4x4::row_type const & v); template GLM_FUNC_DECL typename tmat4x4::row_type operator* ( typename tmat4x4::col_type const & v, tmat4x4 const & m); template GLM_FUNC_DECL tmat2x4 operator* ( tmat4x4 const & m1, tmat2x4 const & m2); template GLM_FUNC_DECL tmat3x4 operator* ( tmat4x4 const & m1, tmat3x4 const & m2); template GLM_FUNC_DECL tmat4x4 operator* ( tmat4x4 const & m1, tmat4x4 const & m2); template GLM_FUNC_DECL tmat4x4 operator/ ( tmat4x4 const & m, typename tmat4x4::value_type const & s); template GLM_FUNC_DECL tmat4x4 operator/ ( typename tmat4x4::value_type const & s, tmat4x4 const & m); template GLM_FUNC_DECL typename tmat4x4::col_type operator/ ( tmat4x4 const & m, typename tmat4x4::row_type const & v); template GLM_FUNC_DECL typename tmat4x4::row_type operator/ ( typename tmat4x4::col_type & v, tmat4x4 const & m); template GLM_FUNC_DECL tmat4x4 operator/ ( tmat4x4 const & m1, tmat4x4 const & m2); // Unary constant operators template GLM_FUNC_DECL tmat4x4 const operator- ( tmat4x4 const & m); template GLM_FUNC_DECL tmat4x4 const operator-- ( tmat4x4 const & m, int); template GLM_FUNC_DECL tmat4x4 const operator++ ( tmat4x4 const & m, int); } //namespace detail /// @addtogroup core_precision /// @{ /// 4 columns of 4 components matrix of low precision floating-point numbers. /// There is no guarantee on the actual precision. /// /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier typedef detail::tmat4x4 lowp_mat4; /// 4 columns of 4 components matrix of medium precision floating-point numbers. /// There is no guarantee on the actual precision. /// /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier typedef detail::tmat4x4 mediump_mat4; /// 4 columns of 4 components matrix of high precision floating-point numbers. /// There is no guarantee on the actual precision. /// /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier typedef detail::tmat4x4 highp_mat4; /// 4 columns of 4 components matrix of low precision floating-point numbers. /// There is no guarantee on the actual precision. /// /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier typedef detail::tmat4x4 lowp_mat4x4; /// 4 columns of 4 components matrix of medium precision floating-point numbers. /// There is no guarantee on the actual precision. /// /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier typedef detail::tmat4x4 mediump_mat4x4; /// 4 columns of 4 components matrix of high precision floating-point numbers. /// There is no guarantee on the actual precision. /// /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier typedef detail::tmat4x4 highp_mat4x4; /// @} }//namespace glm #ifndef GLM_EXTERNAL_TEMPLATE #include "type_mat4x4.inl" #endif//GLM_EXTERNAL_TEMPLATE #endif//glm_core_type_mat4x4