/////////////////////////////////////////////////////////////////////////////////// /// OpenGL Mathematics (glm.g-truc.net) /// /// Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net) /// Permission is hereby granted, free of charge, to any person obtaining a copy /// of this software and associated documentation files (the "Software"), to deal /// in the Software without restriction, including without limitation the rights /// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell /// copies of the Software, and to permit persons to whom the Software is /// furnished to do so, subject to the following conditions: /// /// The above copyright notice and this permission notice shall be included in /// all copies or substantial portions of the Software. /// /// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR /// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, /// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE /// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER /// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, /// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN /// THE SOFTWARE. /// /// @ref core /// @file glm/core/type_vec2.hpp /// @date 2008-08-18 / 2011-06-15 /// @author Christophe Riccio /////////////////////////////////////////////////////////////////////////////////// #ifndef glm_core_type_gentype2 #define glm_core_type_gentype2 #include "type_vec.hpp" #include "type_float.hpp" #include "type_int.hpp" #include "type_size.hpp" #include "_swizzle.hpp" namespace glm{ namespace detail { template struct tref2; template struct tref3; template struct tref4; template struct tvec3; template struct tvec4; template struct tvec2 { enum ctor{null}; typedef T value_type; typedef std::size_t size_type; typedef tvec2 type; typedef tvec2 bool_type; GLM_FUNC_DECL GLM_CONSTEXPR size_type length() const; ////////////////////////////////////// // Data # if(GLM_COMPONENT == GLM_COMPONENT_CXX11) union { struct{value_type x, y;}; struct{value_type r, g;}; struct{value_type s, t;}; # if(defined(GLM_SWIZZLE)) _GLM_SWIZZLE2_2_MEMBERS(value_type, glm::detail::tvec2, x, y) _GLM_SWIZZLE2_2_MEMBERS(value_type, glm::detail::tvec2, r, g) _GLM_SWIZZLE2_2_MEMBERS(value_type, glm::detail::tvec2, s, t) _GLM_SWIZZLE2_3_MEMBERS(value_type, glm::detail::tvec3, x, y) _GLM_SWIZZLE2_3_MEMBERS(value_type, glm::detail::tvec3, r, g) _GLM_SWIZZLE2_3_MEMBERS(value_type, glm::detail::tvec3, s, t) _GLM_SWIZZLE2_4_MEMBERS(value_type, glm::detail::tvec4, x, y) _GLM_SWIZZLE2_4_MEMBERS(value_type, glm::detail::tvec4, r, g) _GLM_SWIZZLE2_4_MEMBERS(value_type, glm::detail::tvec4, s, t) # endif//(defined(GLM_SWIZZLE)) }; # elif(GLM_COMPONENT == GLM_COMPONENT_CXX98) union {value_type x, r, s;}; union {value_type y, g, t;}; # if(defined(GLM_SWIZZLE)) // Defines all he swizzle operator as functions GLM_SWIZZLE_GEN_REF_FROM_VEC2(value_type, detail::tvec2, detail::tref2) GLM_SWIZZLE_GEN_VEC_FROM_VEC2(value_type, detail::tvec2, detail::tvec2, detail::tvec3, detail::tvec4) # endif//(defined(GLM_SWIZZLE)) # else //(GLM_COMPONENT == GLM_COMPONENT_ONLY_XYZW) value_type x, y; # if(defined(GLM_SWIZZLE)) // Defines all he swizzle operator as functions GLM_SWIZZLE_GEN_REF2_FROM_VEC2_SWIZZLE(value_type, detail::tvec2, detail::tref2, x, y) GLM_SWIZZLE_GEN_VEC_FROM_VEC2_COMP(value_type, detail::tvec2, detail::tvec2, detail::tvec3, detail::tvec4, x, y) # endif//(defined(GLM_SWIZZLE)) # endif//GLM_COMPONENT ////////////////////////////////////// // Accesses GLM_FUNC_DECL value_type & operator[](size_type i); GLM_FUNC_DECL value_type const & operator[](size_type i) const; ////////////////////////////////////// // Implicit basic constructors GLM_FUNC_DECL tvec2(); GLM_FUNC_DECL tvec2(tvec2 const & v); ////////////////////////////////////// // Explicit basic constructors GLM_FUNC_DECL explicit tvec2( ctor); GLM_FUNC_DECL explicit tvec2( value_type const & s); GLM_FUNC_DECL explicit tvec2( value_type const & s1, value_type const & s2); ////////////////////////////////////// // Swizzle constructors GLM_FUNC_DECL tvec2(tref2 const & r); template GLM_FUNC_DECL tvec2(const glm::detail::swizzle<2,T,tvec2,E0,E1,-1,-2>& that) { *this = that(); } ////////////////////////////////////// // Convertion constructors //! Explicit converions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification) template GLM_FUNC_DECL explicit tvec2( U const & x); //! Explicit converions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification) template GLM_FUNC_DECL explicit tvec2( U const & x, V const & y); ////////////////////////////////////// // Convertion vector constructors //! Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification) template GLM_FUNC_DECL explicit tvec2(tvec2 const & v); //! Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification) template GLM_FUNC_DECL explicit tvec2(tvec3 const & v); //! Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification) template GLM_FUNC_DECL explicit tvec2(tvec4 const & v); ////////////////////////////////////// // Unary arithmetic operators GLM_FUNC_DECL tvec2 & operator= (tvec2 const & v); template GLM_FUNC_DECL tvec2 & operator= (tvec2 const & v); template GLM_FUNC_DECL tvec2 & operator+=(U const & s); template GLM_FUNC_DECL tvec2 & operator+=(tvec2 const & v); template GLM_FUNC_DECL tvec2 & operator-=(U const & s); template GLM_FUNC_DECL tvec2 & operator-=(tvec2 const & v); template GLM_FUNC_DECL tvec2 & operator*=(U const & s); template GLM_FUNC_DECL tvec2 & operator*=(tvec2 const & v); template GLM_FUNC_DECL tvec2 & operator/=(U const & s); template GLM_FUNC_DECL tvec2 & operator/=(tvec2 const & v); GLM_FUNC_DECL tvec2 & operator++(); GLM_FUNC_DECL tvec2 & operator--(); ////////////////////////////////////// // Unary bit operators template GLM_FUNC_DECL tvec2 & operator%= (U const & s); template GLM_FUNC_DECL tvec2 & operator%= (tvec2 const & v); template GLM_FUNC_DECL tvec2 & operator&= (U const & s); template GLM_FUNC_DECL tvec2 & operator&= (tvec2 const & v); template GLM_FUNC_DECL tvec2 & operator|= (U const & s); template GLM_FUNC_DECL tvec2 & operator|= (tvec2 const & v); template GLM_FUNC_DECL tvec2 & operator^= (U const & s); template GLM_FUNC_DECL tvec2 & operator^= (tvec2 const & v); template GLM_FUNC_DECL tvec2 & operator<<=(U const & s); template GLM_FUNC_DECL tvec2 & operator<<=(tvec2 const & v); template GLM_FUNC_DECL tvec2 & operator>>=(U const & s); template GLM_FUNC_DECL tvec2 & operator>>=(tvec2 const & v); ////////////////////////////////////// // Swizzle operators GLM_FUNC_DECL value_type swizzle(comp X) const; GLM_FUNC_DECL tvec2 swizzle(comp X, comp Y) const; GLM_FUNC_DECL tvec3 swizzle(comp X, comp Y, comp Z) const; GLM_FUNC_DECL tvec4 swizzle(comp X, comp Y, comp Z, comp W) const; GLM_FUNC_DECL tref2 swizzle(comp X, comp Y); }; template struct tref2 { GLM_FUNC_DECL tref2(T & x, T & y); GLM_FUNC_DECL tref2(tref2 const & r); GLM_FUNC_DECL explicit tref2(tvec2 const & v); GLM_FUNC_DECL tref2 & operator= (tref2 const & r); GLM_FUNC_DECL tref2 & operator= (tvec2 const & v); GLM_FUNC_DECL tvec2 operator() (); T & x; T & y; }; GLM_DETAIL_IS_VECTOR(tvec2); } //namespace detail /// @addtogroup core_precision /// @{ /// 2 components vector of high precision floating-point numbers. /// There is no guarantee on the actual precision. /// /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier typedef detail::tvec2 highp_vec2; /// 2 components vector of medium precision floating-point numbers. /// There is no guarantee on the actual precision. /// /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier typedef detail::tvec2 mediump_vec2; /// 2 components vector of low precision floating-point numbers. /// There is no guarantee on the actual precision. /// /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier typedef detail::tvec2 lowp_vec2; /// 2 components vector of high precision signed integer numbers. /// There is no guarantee on the actual precision. /// /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier typedef detail::tvec2 highp_ivec2; /// 2 components vector of medium precision signed integer numbers. /// There is no guarantee on the actual precision. /// /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier typedef detail::tvec2 mediump_ivec2; /// 2 components vector of low precision signed integer numbers. /// There is no guarantee on the actual precision. /// /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier typedef detail::tvec2 lowp_ivec2; /// 2 components vector of high precision unsigned integer numbers. /// There is no guarantee on the actual precision. /// /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier typedef detail::tvec2 highp_uvec2; /// 2 components vector of medium precision unsigned integer numbers. /// There is no guarantee on the actual precision. /// /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier typedef detail::tvec2 mediump_uvec2; /// 2 components vector of low precision unsigned integer numbers. /// There is no guarantee on the actual precision. /// /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier typedef detail::tvec2 lowp_uvec2; /// @} }//namespace glm #ifndef GLM_EXTERNAL_TEMPLATE #include "type_vec2.inl" #endif//GLM_EXTERNAL_TEMPLATE #endif//glm_core_type_gentype2