/////////////////////////////////////////////////////////////////////////////////// /// OpenGL Mathematics (glm.g-truc.net) /// /// Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net) /// Permission is hereby granted, free of charge, to any person obtaining a copy /// of this software and associated documentation files (the "Software"), to deal /// in the Software without restriction, including without limitation the rights /// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell /// copies of the Software, and to permit persons to whom the Software is /// furnished to do so, subject to the following conditions: /// /// The above copyright notice and this permission notice shall be included in /// all copies or substantial portions of the Software. /// /// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR /// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, /// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE /// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER /// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, /// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN /// THE SOFTWARE. /// /// @ref core /// @file glm/core/type_vec4.hpp /// @date 2008-08-22 / 2011-06-15 /// @author Christophe Riccio /////////////////////////////////////////////////////////////////////////////////// #ifndef glm_core_type_gentype4 #define glm_core_type_gentype4 #include "type_vec.hpp" #include "type_float.hpp" #include "type_int.hpp" #include "type_size.hpp" #include "_swizzle.hpp" namespace glm{ namespace detail { template struct tref2; template struct tref3; template struct tref4; template struct tvec2; template struct tvec3; template struct tvec4 { enum ctor{null}; typedef T value_type; typedef std::size_t size_type; typedef tvec4 type; typedef tvec4 bool_type; GLM_FUNC_DECL GLM_CONSTEXPR size_type length() const; ////////////////////////////////////// // Data # if(GLM_COMPONENT == GLM_COMPONENT_CXX11) union { struct{value_type x, y, z, w;}; struct{value_type r, g, b, a;}; struct{value_type s, t, p, q;}; # if(defined(GLM_SWIZZLE)) _GLM_SWIZZLE4_2_MEMBERS(value_type, glm::detail::tvec2, x, y, z, w) _GLM_SWIZZLE4_2_MEMBERS(value_type, glm::detail::tvec2, r, g, b, a) _GLM_SWIZZLE4_2_MEMBERS(value_type, glm::detail::tvec2, s, t, p, q) _GLM_SWIZZLE4_3_MEMBERS(value_type, glm::detail::tvec3, x, y, z, w) _GLM_SWIZZLE4_3_MEMBERS(value_type, glm::detail::tvec3, r, g, b, a) _GLM_SWIZZLE4_3_MEMBERS(value_type, glm::detail::tvec3, s, t, p, q) _GLM_SWIZZLE4_4_MEMBERS(value_type, glm::detail::tvec4, x, y, z, w) _GLM_SWIZZLE4_4_MEMBERS(value_type, glm::detail::tvec4, r, g, b, a) _GLM_SWIZZLE4_4_MEMBERS(value_type, glm::detail::tvec4, s, t, p, q) # endif//(defined(GLM_SWIZZLE)) }; # elif(GLM_COMPONENT == GLM_COMPONENT_CXX98) union {value_type x, r, s;}; union {value_type y, g, t;}; union {value_type z, b, p;}; union {value_type w, a, q;}; # if(defined(GLM_SWIZZLE)) // Defines all he swizzle operator as functions GLM_SWIZZLE_GEN_REF_FROM_VEC4(T, detail::tvec4, detail::tref2, detail::tref3, detail::tref4) GLM_SWIZZLE_GEN_VEC_FROM_VEC4(T, detail::tvec4, detail::tvec2, detail::tvec3, detail::tvec4) # endif//(defined(GLM_SWIZZLE)) # else //(GLM_COMPONENT == GLM_COMPONENT_ONLY_XYZW) value_type x, y, z, w; # if(defined(GLM_SWIZZLE)) // Defines all he swizzle operator as functions GLM_SWIZZLE_GEN_REF_FROM_VEC4_COMP(T, detail::tvec4, detail::tref2, detail::tref3, detail::tref4, x, y, z, w) GLM_SWIZZLE_GEN_VEC_FROM_VEC4_COMP(T, detail::tvec4, detail::tvec2, detail::tvec3, detail::tvec4, x, y, z, w) # endif//(defined(GLM_SWIZZLE)) # endif//GLM_COMPONENT ////////////////////////////////////// // Accesses GLM_FUNC_DECL value_type & operator[](size_type i); GLM_FUNC_DECL value_type const & operator[](size_type i) const; ////////////////////////////////////// // Implicit basic constructors GLM_FUNC_DECL tvec4(); GLM_FUNC_DECL tvec4(type const & v); ////////////////////////////////////// // Explicit basic constructors GLM_FUNC_DECL explicit tvec4( ctor); GLM_FUNC_DECL explicit tvec4( value_type const & s); GLM_FUNC_DECL explicit tvec4( value_type const & s0, value_type const & s1, value_type const & s2, value_type const & s3); ////////////////////////////////////// // Convertion scalar constructors //! Explicit converions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification) template GLM_FUNC_DECL explicit tvec4( U const & x); //! Explicit converions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification) template GLM_FUNC_DECL explicit tvec4( A const & x, B const & y, C const & z, D const & w); ////////////////////////////////////// // Convertion vector constructors //! Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification) template GLM_FUNC_DECL explicit tvec4(tvec2 const & v, B const & s1, C const & s2); //! Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification) template GLM_FUNC_DECL explicit tvec4(A const & s1, tvec2 const & v, C const & s2); //! Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification) template GLM_FUNC_DECL explicit tvec4(A const & s1, B const & s2, tvec2 const & v); //! Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification) template GLM_FUNC_DECL explicit tvec4(tvec3 const & v, B const & s); //! Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification) template GLM_FUNC_DECL explicit tvec4(A const & s, tvec3 const & v); //! Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification) template GLM_FUNC_DECL explicit tvec4(tvec2 const & v1, tvec2 const & v2); //! Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification) template GLM_FUNC_DECL explicit tvec4(tvec4 const & v); template GLM_FUNC_DECL tvec4(glm::detail::swizzle<4, T, tvec4, E0, E1, E2, E3> const & that) { *this = that(); } template GLM_FUNC_DECL tvec4(glm::detail::swizzle<2, T, tvec2, E0, E1, -1, -2> const & v, glm::detail::swizzle<2, T, tvec2, F0, F1, -1, -2> const & u) { *this = tvec4(v(), u()); } template GLM_FUNC_DECL tvec4(T const & x, T const & y, glm::detail::swizzle<2, T, tvec2, E0, E1, -1, -2> const & v) { *this = tvec4(x, y, v()); } template GLM_FUNC_DECL tvec4(T const & x, glm::detail::swizzle<2, T, tvec2, E0, E1, -1, -2> const & v, T const & w) { *this = tvec4(x, v(), w); } template GLM_FUNC_DECL tvec4(glm::detail::swizzle<2, T, tvec2, E0, E1, -1, -2> const & v, T const & z, T const & w) { *this = tvec4(v(), z, w); } template GLM_FUNC_DECL tvec4(glm::detail::swizzle<3, T, tvec3, E0, E1, E2, -1> const & v, T const & w) { *this = tvec4(v(), w); } template GLM_FUNC_DECL tvec4(T const & x, glm::detail::swizzle<3, T, tvec3, E0, E1, E2, -1> const & v) { *this = tvec4(x, v()); } ////////////////////////////////////// // Swizzle constructors GLM_FUNC_DECL tvec4(tref4 const & r); //! Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification) template GLM_FUNC_DECL explicit tvec4(tref2 const & v, B const & s1, C const & s2); //! Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification) template GLM_FUNC_DECL explicit tvec4(A const & s1, tref2 const & v, C const & s2); //! Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification) template GLM_FUNC_DECL explicit tvec4(A const & s1, B const & s2, tref2 const & v); //! Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification) template GLM_FUNC_DECL explicit tvec4(tref3 const & v, B const & s); //! Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification) template GLM_FUNC_DECL explicit tvec4(A const & s, tref3 const & v); //! Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification) template GLM_FUNC_DECL explicit tvec4(tref2 const & v1, tref2 const & v2); //! Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification) template GLM_FUNC_DECL explicit tvec4(tvec2 const & v1, tref2 const & v2); //! Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification) template GLM_FUNC_DECL explicit tvec4(tref2 const & v1, tvec2 const & v2); ////////////////////////////////////// // Unary arithmetic operators GLM_FUNC_DECL tvec4 & operator= (tvec4 const & v); template GLM_FUNC_DECL tvec4 & operator= (tvec4 const & v); template GLM_FUNC_DECL tvec4 & operator+=(U const & s); template GLM_FUNC_DECL tvec4 & operator+=(tvec4 const & v); template GLM_FUNC_DECL tvec4 & operator-=(U const & s); template GLM_FUNC_DECL tvec4 & operator-=(tvec4 const & v); template GLM_FUNC_DECL tvec4 & operator*=(U const & s); template GLM_FUNC_DECL tvec4 & operator*=(tvec4 const & v); template GLM_FUNC_DECL tvec4 & operator/=(U const & s); template GLM_FUNC_DECL tvec4 & operator/=(tvec4 const & v); GLM_FUNC_DECL tvec4 & operator++(); GLM_FUNC_DECL tvec4 & operator--(); ////////////////////////////////////// // Unary bit operators template GLM_FUNC_DECL tvec4 & operator%= (U const & s); template GLM_FUNC_DECL tvec4 & operator%= (tvec4 const & v); template GLM_FUNC_DECL tvec4 & operator&= (U const & s); template GLM_FUNC_DECL tvec4 & operator&= (tvec4 const & v); template GLM_FUNC_DECL tvec4 & operator|= (U const & s); template GLM_FUNC_DECL tvec4 & operator|= (tvec4 const & v); template GLM_FUNC_DECL tvec4 & operator^= (U const & s); template GLM_FUNC_DECL tvec4 & operator^= (tvec4 const & v); template GLM_FUNC_DECL tvec4 & operator<<=(U const & s); template GLM_FUNC_DECL tvec4 & operator<<=(tvec4 const & v); template GLM_FUNC_DECL tvec4 & operator>>=(U const & s); template GLM_FUNC_DECL tvec4 & operator>>=(tvec4 const & v); ////////////////////////////////////// // Swizzle operators GLM_FUNC_DECL value_type swizzle(comp X) const; GLM_FUNC_DECL tvec2 swizzle(comp X, comp Y) const; GLM_FUNC_DECL tvec3 swizzle(comp X, comp Y, comp Z) const; GLM_FUNC_DECL tvec4 swizzle(comp X, comp Y, comp Z, comp W) const; GLM_FUNC_DECL tref2 swizzle(comp X, comp Y); GLM_FUNC_DECL tref3 swizzle(comp X, comp Y, comp Z); GLM_FUNC_DECL tref4 swizzle(comp X, comp Y, comp Z, comp W); }; template struct tref4 { GLM_FUNC_DECL tref4(T & x, T & y, T & z, T & w); GLM_FUNC_DECL tref4(tref4 const & r); GLM_FUNC_DECL explicit tref4(tvec4 const & v); GLM_FUNC_DECL tref4 & operator= (tref4 const & r); GLM_FUNC_DECL tref4 & operator= (tvec4 const & v); GLM_FUNC_DECL tvec4 operator() (); T & x; T & y; T & z; T & w; }; GLM_DETAIL_IS_VECTOR(tvec4); }//namespace detail /// @addtogroup core_precision /// @{ /// 4 components vector of high precision floating-point numbers. /// There is no guarantee on the actual precision. /// /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier typedef detail::tvec4 highp_vec4; /// 4 components vector of medium precision floating-point numbers. /// There is no guarantee on the actual precision. /// /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier typedef detail::tvec4 mediump_vec4; /// 4 components vector of low precision floating-point numbers. /// There is no guarantee on the actual precision. /// /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier typedef detail::tvec4 lowp_vec4; /// 4 components vector of high precision signed integer numbers. /// There is no guarantee on the actual precision. /// /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier typedef detail::tvec4 highp_ivec4; /// 4 components vector of medium precision signed integer numbers. /// There is no guarantee on the actual precision. /// /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier typedef detail::tvec4 mediump_ivec4; /// 4 components vector of low precision signed integer numbers. /// There is no guarantee on the actual precision. /// /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier typedef detail::tvec4 lowp_ivec4; /// 4 components vector of high precision unsigned integer numbers. /// There is no guarantee on the actual precision. /// /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier typedef detail::tvec4 highp_uvec4; /// 4 components vector of medium precision unsigned integer numbers. /// There is no guarantee on the actual precision. /// /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier typedef detail::tvec4 mediump_uvec4; /// 4 components vector of low precision unsigned integer numbers. /// There is no guarantee on the actual precision. /// /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier typedef detail::tvec4 lowp_uvec4; /// @} }//namespace glm #ifndef GLM_EXTERNAL_TEMPLATE #include "type_vec4.inl" #endif//GLM_EXTERNAL_TEMPLATE #endif//glm_core_type_gentype4