/////////////////////////////////////////////////////////////////////////////////// /// OpenGL Mathematics (glm.g-truc.net) /// /// Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net) /// Permission is hereby granted, free of charge, to any person obtaining a copy /// of this software and associated documentation files (the "Software"), to deal /// in the Software without restriction, including without limitation the rights /// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell /// copies of the Software, and to permit persons to whom the Software is /// furnished to do so, subject to the following conditions: /// /// The above copyright notice and this permission notice shall be included in /// all copies or substantial portions of the Software. /// /// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR /// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, /// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE /// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER /// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, /// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN /// THE SOFTWARE. /// /// @ref gtx_bit /// @file glm/gtx/bit.hpp /// @date 2007-03-14 / 2011-06-07 /// @author Christophe Riccio /// /// @see core (dependence) /// @see gtc_half_float (dependence) /// /// @defgroup gtx_bit GLM_GTX_bit /// @ingroup gtx /// /// @brief Allow to perform bit operations on integer values /// /// need to be included to use these functionalities. /////////////////////////////////////////////////////////////////////////////////// #ifndef GLM_GTX_bit #define GLM_GTX_bit GLM_VERSION // Dependency: #include "../glm.hpp" #include "../gtc/half_float.hpp" #if(defined(GLM_MESSAGES) && !defined(glm_ext)) # pragma message("GLM: GLM_GTX_bit extension included") #endif namespace glm { /// @addtogroup gtx_bit /// @{ /// Build a mask of 'count' bits /// @see gtx_bit template genIType mask(genIType const & count); /// Component wise extraction of bit fields. /// genType and genIType could be a scalar or a vector. /// @see gtx_bit template GLM_DEPRECATED genIUType extractField( genIUType const & v, sizeType const & first, sizeType const & count); //! Find the lowest bit set to 1 in a integer variable. /// @see gtx_bit template GLM_DEPRECATED int lowestBit(genType const & value); //! Find the highest bit set to 1 in a integer variable. /// @see gtx_bit template GLM_DEPRECATED int highestBit(genType const & value); //! Find the highest bit set to 1 in a integer variable and return its value. /// @see gtx_bit template genType highestBitValue(genType const & value); //! Return true if the value is a power of two number. /// @see gtx_bit template bool isPowerOfTwo(genType const & value); //! Return the power of two number which value is just higher the input value. /// @see gtx_bit template genType powerOfTwoAbove(genType const & value); //! Return the power of two number which value is just lower the input value. /// @see gtx_bit template genType powerOfTwoBelow(genType const & value); //! Return the power of two number which value is the closet to the input value. /// @see gtx_bit template genType powerOfTwoNearest(genType const & value); //! Revert all bits of any integer based type. /// @see gtx_bit template GLM_DEPRECATED genType bitRevert(genType const & value); //! Rotate all bits to the right. /// @see gtx_bit template genType bitRotateRight(genType const & In, std::size_t Shift); //! Rotate all bits to the left. /// @see gtx_bit template genType bitRotateLeft(genType const & In, std::size_t Shift); //! Set to 1 a range of bits. /// @see gtx_bit template genIUType fillBitfieldWithOne( genIUType const & Value, int const & FromBit, int const & ToBit); //! Set to 0 a range of bits. /// @see gtx_bit template genIUType fillBitfieldWithZero( genIUType const & Value, int const & FromBit, int const & ToBit); /// @} } //namespace glm #include "bit.inl" #endif//GLM_GTX_bit