/////////////////////////////////////////////////////////////////////////////////// /// OpenGL Mathematics (glm.g-truc.net) /// /// Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net) /// Permission is hereby granted, free of charge, to any person obtaining a copy /// of this software and associated documentation files (the "Software"), to deal /// in the Software without restriction, including without limitation the rights /// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell /// copies of the Software, and to permit persons to whom the Software is /// furnished to do so, subject to the following conditions: /// /// The above copyright notice and this permission notice shall be included in /// all copies or substantial portions of the Software. /// /// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR /// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, /// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE /// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER /// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, /// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN /// THE SOFTWARE. /// /// @ref gtx_color_cast /// @file glm/gtx/color_cast.hpp /// @date 2007-06-21 / 2011-06-07 /// @author Christophe Riccio /// /// @see core (dependence) /// @see gtx_number_precision (dependence) /// /// @defgroup gtx_color_cast GLM_GTX_color_cast /// @ingroup gtx /// /// @brief Conversion between two color types. /// /// need to be included to use these functionalities. /////////////////////////////////////////////////////////////////////////////////// #ifndef GLM_GTX_color_cast #define GLM_GTX_color_cast GLM_VERSION // Dependency: #include "../glm.hpp" #include "../gtx/number_precision.hpp" #if(defined(GLM_MESSAGES) && !defined(glm_ext)) # pragma message("GLM: GLM_GTX_color_cast extension included") #endif namespace glm { /// @addtogroup gtx_color_cast /// @{ //! Conversion of a floating value into a 8bit unsigned int value. /// @see gtx_color_cast template uint8 u8channel_cast(valType a); /// Conversion of a floating value into a 16bit unsigned int value. /// @see gtx_color_cast template uint16 u16channel_cast(valType a); template uint32 u32_rgbx_cast(const detail::tvec3& c); //!< \brief Conversion of a 3 components color into an 32bit unsigned int value. (From GLM_GTX_color_cast extension) template uint32 u32_xrgb_cast(const detail::tvec3& c); //!< \brief Conversion of a 3 components color into an 32bit unsigned int value. (From GLM_GTX_color_cast extension) template uint32 u32_bgrx_cast(const detail::tvec3& c); //!< \brief Conversion of a 3 components color into an 32bit unsigned int value. (From GLM_GTX_color_cast extension) template uint32 u32_xbgr_cast(const detail::tvec3& c); //!< \brief Conversion of a 3 components color into an 32bit unsigned int value. (From GLM_GTX_color_cast extension) template uint32 u32_rgba_cast(const detail::tvec4& c); //!< \brief Conversion of a 4 components color into an 32bit unsigned int value. (From GLM_GTX_color_cast extension) template uint32 u32_argb_cast(const detail::tvec4& c); //!< \brief Conversion of a 4 components color into an 32bit unsigned int value. (From GLM_GTX_color_cast extension) template uint32 u32_bgra_cast(const detail::tvec4& c); //!< \brief Conversion of a 4 components color into an 32bit unsigned int value. (From GLM_GTX_color_cast extension) template uint32 u32_abgr_cast(const detail::tvec4& c); //!< \brief Conversion of a 4 components color into an 32bit unsigned int value. (From GLM_GTX_color_cast extension) template uint64 u64_rgbx_cast(const detail::tvec3& c); //!< \brief Conversion of a 3 components color into an 64bit unsigned int value. (From GLM_GTX_color_cast extension) template uint64 u64_xrgb_cast(const detail::tvec3& c); //!< \brief Conversion of a 3 components color into an 64bit unsigned int value. (From GLM_GTX_color_cast extension) template uint64 u64_bgrx_cast(const detail::tvec3& c); //!< \brief Conversion of a 3 components color into an 64bit unsigned int value. (From GLM_GTX_color_cast extension) template uint64 u64_xbgr_cast(const detail::tvec3& c); //!< \brief Conversion of a 3 components color into an 64bit unsigned int value. (From GLM_GTX_color_cast extension) template uint64 u64_rgba_cast(const detail::tvec4& c); //!< \brief Conversion of a 4 components color into an 64bit unsigned int value. (From GLM_GTX_color_cast extension) template uint64 u64_argb_cast(const detail::tvec4& c); //!< \brief Conversion of a 4 components color into an 64bit unsigned int value. (From GLM_GTX_color_cast extension) template uint64 u64_bgra_cast(const detail::tvec4& c); //!< \brief Conversion of a 4 components color into an 64bit unsigned int value. (From GLM_GTX_color_cast extension) template uint64 u64_abgr_cast(const detail::tvec4& c); //!< \brief Conversion of a 4 components color into an 64bit unsigned int value. (From GLM_GTX_color_cast extension) template f16 f16_channel_cast(T a); //!< \brief Conversion of a u8 or u16 value to a single channel floating value. (From GLM_GTX_color_cast extension) template f16vec3 f16_rgbx_cast(T c); //!< \brief Conversion of a u32 or u64 color into 3 components floating color. (From GLM_GTX_color_cast extension) template f16vec3 f16_xrgb_cast(T c); //!< \brief Conversion of a u32 or u64 color into 3 components floating color. (From GLM_GTX_color_cast extension) template f16vec3 f16_bgrx_cast(T c); //!< \brief Conversion of a u32 or u64 color into 3 components floating color. (From GLM_GTX_color_cast extension) template f16vec3 f16_xbgr_cast(T c); //!< \brief Conversion of a u32 or u64 color into 3 components floating color. (From GLM_GTX_color_cast extension) template f16vec4 f16_rgba_cast(T c); //!< \brief Conversion of a u32 or u64 color into 4 components floating color. (From GLM_GTX_color_cast extension) template f16vec4 f16_argb_cast(T c); //!< \brief Conversion of a u32 or u64 color into 4 components floating color. (From GLM_GTX_color_cast extension) template f16vec4 f16_bgra_cast(T c); //!< \brief Conversion of a u32 or u64 color into 4 components floating color. (From GLM_GTX_color_cast extension) template f16vec4 f16_abgr_cast(T c); //!< \brief Conversion of a u32 or u64 color into 4 components floating color. (From GLM_GTX_color_cast extension) template f32 f32_channel_cast(T a); //!< \brief Conversion of a u8 or u16 value to a single channel floating value. (From GLM_GTX_color_cast extension) template f32vec3 f32_rgbx_cast(T c); //!< \brief Conversion of a u32 or u64 color into 3 components floating color. (From GLM_GTX_color_cast extension) template f32vec3 f32_xrgb_cast(T c); //!< \brief Conversion of a u32 or u64 color into 3 components floating color. (From GLM_GTX_color_cast extension) template f32vec3 f32_bgrx_cast(T c); //!< \brief Conversion of a u32 or u64 color into 3 components floating color. (From GLM_GTX_color_cast extension) template f32vec3 f32_xbgr_cast(T c); //!< \brief Conversion of a u32 or u64 color into 3 components floating color. (From GLM_GTX_color_cast extension) template f32vec4 f32_rgba_cast(T c); //!< \brief Conversion of a u32 or u64 color into 4 components floating color. (From GLM_GTX_color_cast extension) template f32vec4 f32_argb_cast(T c); //!< \brief Conversion of a u32 or u64 color into 4 components floating color. (From GLM_GTX_color_cast extension) template f32vec4 f32_bgra_cast(T c); //!< \brief Conversion of a u32 or u64 color into 4 components floating color. (From GLM_GTX_color_cast extension) template f32vec4 f32_abgr_cast(T c); //!< \brief Conversion of a u32 or u64 color into 4 components floating color. (From GLM_GTX_color_cast extension) template f64 f64_channel_cast(T a); //!< \brief Conversion of a u8 or u16 value to a single channel floating value. (From GLM_GTX_color_cast extension) template f64vec3 f64_rgbx_cast(T c); //!< \brief Conversion of a u32 or u64 color into 3 components floating color. (From GLM_GTX_color_cast extension) template f64vec3 f64_xrgb_cast(T c); //!< \brief Conversion of a u32 or u64 color into 3 components floating color. (From GLM_GTX_color_cast extension) template f64vec3 f64_bgrx_cast(T c); //!< \brief Conversion of a u32 or u64 color into 3 components floating color. (From GLM_GTX_color_cast extension) template f64vec3 f64_xbgr_cast(T c); //!< \brief Conversion of a u32 or u64 color into 3 components floating color. (From GLM_GTX_color_cast extension) template f64vec4 f64_rgba_cast(T c); //!< \brief Conversion of a u32 or u64 color into 4 components floating color. (From GLM_GTX_color_cast extension) template f64vec4 f64_argb_cast(T c); //!< \brief Conversion of a u32 or u64 color into 4 components floating color. (From GLM_GTX_color_cast extension) template f64vec4 f64_bgra_cast(T c); //!< \brief Conversion of a u32 or u64 color into 4 components floating color. (From GLM_GTX_color_cast extension) template f64vec4 f64_abgr_cast(T c); //!< \brief Conversion of a u32 or u64 color into 4 components floating color. (From GLM_GTX_color_cast extension) /// @} }//namespace glm #include "color_cast.inl" #endif//GLM_GTX_color_cast