/////////////////////////////////////////////////////////////////////////////////////////////////// // OpenGL Mathematics Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net) /////////////////////////////////////////////////////////////////////////////////////////////////// // Created : 2007-04-03 // Updated : 2009-01-20 // Licence : This source is under MIT licence // File : glm/gtx/intersect.inl /////////////////////////////////////////////////////////////////////////////////////////////////// #include #include namespace glm { template GLM_FUNC_QUALIFIER bool intersectRayTriangle ( genType const & orig, genType const & dir, genType const & v0, genType const & v1, genType const & v2, genType & baryPosition ) { genType e1 = v1 - v0; genType e2 = v2 - v0; genType p = glm::cross(dir, e2); typename genType::value_type a = glm::dot(e1, p); typename genType::value_type Epsilon = std::numeric_limits::epsilon(); if(a < Epsilon) return false; typename genType::value_type f = typename genType::value_type(1.0f) / a; genType s = orig - v0; baryPosition.x = f * glm::dot(s, p); if(baryPosition.x < typename genType::value_type(0.0f)) return false; if(baryPosition.x > typename genType::value_type(1.0f)) return false; genType q = glm::cross(s, e1); baryPosition.y = f * glm::dot(dir, q); if(baryPosition.y < typename genType::value_type(0.0f)) return false; if(baryPosition.y + baryPosition.x > typename genType::value_type(1.0f)) return false; baryPosition.z = f * glm::dot(e2, q); return baryPosition.z >= typename genType::value_type(0.0f); } //template //GLM_FUNC_QUALIFIER bool intersectRayTriangle //( // genType const & orig, genType const & dir, // genType const & vert0, genType const & vert1, genType const & vert2, // genType & position //) //{ // typename genType::value_type Epsilon = std::numeric_limits::epsilon(); // // genType edge1 = vert1 - vert0; // genType edge2 = vert2 - vert0; // // genType pvec = cross(dir, edge2); // // float det = dot(edge1, pvec); // if(det < Epsilon) // return false; // // genType tvec = orig - vert0; // // position.y = dot(tvec, pvec); // if (position.y < typename genType::value_type(0) || position.y > det) // return typename genType::value_type(0); // // genType qvec = cross(tvec, edge1); // // position.z = dot(dir, qvec); // if (position.z < typename genType::value_type(0) || position.y + position.z > det) // return typename genType::value_type(0); // // position.x = dot(edge2, qvec); // position *= typename genType::value_type(1) / det; // // return typename genType::value_type(1); //} template GLM_FUNC_QUALIFIER bool intersectLineTriangle ( genType const & orig, genType const & dir, genType const & vert0, genType const & vert1, genType const & vert2, genType & position ) { typename genType::value_type Epsilon = std::numeric_limits::epsilon(); genType edge1 = vert1 - vert0; genType edge2 = vert2 - vert0; genType pvec = cross(dir, edge2); float det = dot(edge1, pvec); if (det > -Epsilon && det < Epsilon) return false; float inv_det = typename genType::value_type(1) / det; genType tvec = orig - vert0; position.y = dot(tvec, pvec) * inv_det; if (position.y < typename genType::value_type(0) || position.y > typename genType::value_type(1)) return false; genType qvec = cross(tvec, edge1); position.z = dot(dir, qvec) * inv_det; if (position.z < typename genType::value_type(0) || position.y + position.z > typename genType::value_type(1)) return false; position.x = dot(edge2, qvec) * inv_det; return true; } template GLM_FUNC_QUALIFIER bool intersectRaySphere ( genType const & rayStarting, genType const & rayNormalizedDirection, genType const & sphereCenter, const typename genType::value_type sphereRadiusSquered, typename genType::value_type & intersectionDistance ) { typename genType::value_type Epsilon = std::numeric_limits::epsilon(); genType diff = sphereCenter - rayStarting; typename genType::value_type t0 = dot(diff, rayNormalizedDirection); typename genType::value_type dSquared = dot(diff, diff) - t0 * t0; if( dSquared > sphereRadiusSquered ) { return false; } typename genType::value_type t1 = sqrt( sphereRadiusSquered - dSquared ); intersectionDistance = t0 > t1 + Epsilon ? t0 - t1 : t0 + t1; return intersectionDistance > Epsilon; } template GLM_FUNC_QUALIFIER bool intersectRaySphere ( genType const & rayStarting, genType const & rayNormalizedDirection, genType const & sphereCenter, const typename genType::value_type sphereRadius, genType & intersectionPosition, genType & intersectionNormal ) { typename genType::value_type distance; if( intersectRaySphere( rayStarting, rayNormalizedDirection, sphereCenter, sphereRadius * sphereRadius, distance ) ) { intersectionPosition = rayStarting + rayNormalizedDirection * distance; intersectionNormal = (intersectionPosition - sphereCenter) / sphereRadius; return true; } return false; } template GLM_FUNC_QUALIFIER bool intersectLineSphere ( genType const & point0, genType const & point1, genType const & sphereCenter, typename genType::value_type sphereRadius, genType & intersectionPoint1, genType & intersectionNormal1, genType & intersectionPoint2, genType & intersectionNormal2 ) { typename genType::value_type Epsilon = std::numeric_limits::epsilon(); genType dir = normalize(point1 - point0); genType diff = sphereCenter - point0; typename genType::value_type t0 = dot(diff, dir); typename genType::value_type dSquared = dot(diff, diff) - t0 * t0; if( dSquared > sphereRadius * sphereRadius ) { return false; } typename genType::value_type t1 = sqrt( sphereRadius * sphereRadius - dSquared ); if( t0 < t1 + Epsilon ) t1 = -t1; intersectionPoint1 = point0 + dir * (t0 - t1); intersectionNormal1 = (intersectionPoint1 - sphereCenter) / sphereRadius; intersectionPoint2 = point0 + dir * (t0 + t1); intersectionNormal2 = (intersectionPoint2 - sphereCenter) / sphereRadius; return true; } }//namespace glm