/////////////////////////////////////////////////////////////////////////////////// /// OpenGL Mathematics (glm.g-truc.net) /// /// Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net) /// Permission is hereby granted, free of charge, to any person obtaining a copy /// of this software and associated documentation files (the "Software"), to deal /// in the Software without restriction, including without limitation the rights /// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell /// copies of the Software, and to permit persons to whom the Software is /// furnished to do so, subject to the following conditions: /// /// The above copyright notice and this permission notice shall be included in /// all copies or substantial portions of the Software. /// /// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR /// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, /// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE /// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER /// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, /// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN /// THE SOFTWARE. /// /// @ref gtx_transform2 /// @file glm/gtx/transform2.hpp /// @date 2005-12-21 / 2011-06-07 /// @author Christophe Riccio /// /// @see core (dependence) /// @see gtx_transform (dependence) /// /// @defgroup gtx_transform2 GLM_GTX_transform2 /// @ingroup gtx /// /// @brief Add extra transformation matrices /// /// need to be included to use these functionalities. /////////////////////////////////////////////////////////////////////////////////// #ifndef GLM_GTX_transform2 #define GLM_GTX_transform2 GLM_VERSION // Dependency: #include "../glm.hpp" #include "../gtx/transform.hpp" #if(defined(GLM_MESSAGES) && !defined(glm_ext)) # pragma message("GLM: GLM_GTX_transform2 extension included") #endif namespace glm { /// @addtogroup gtx_transform2 /// @{ //! Transforms a matrix with a shearing on X axis. //! From GLM_GTX_transform2 extension. template detail::tmat3x3 shearX2D( detail::tmat3x3 const & m, T y); //! Transforms a matrix with a shearing on Y axis. //! From GLM_GTX_transform2 extension. template detail::tmat3x3 shearY2D( detail::tmat3x3 const & m, T x); //! Transforms a matrix with a shearing on X axis //! From GLM_GTX_transform2 extension. template detail::tmat4x4 shearX3D( const detail::tmat4x4 & m, T y, T z); //! Transforms a matrix with a shearing on Y axis. //! From GLM_GTX_transform2 extension. template detail::tmat4x4 shearY3D( const detail::tmat4x4 & m, T x, T z); //! Transforms a matrix with a shearing on Z axis. //! From GLM_GTX_transform2 extension. template detail::tmat4x4 shearZ3D( const detail::tmat4x4 & m, T x, T y); //template GLM_FUNC_QUALIFIER detail::tmat4x4 shear(const detail::tmat4x4 & m, shearPlane, planePoint, angle) // Identity + tan(angle) * cross(Normal, OnPlaneVector) 0 // - dot(PointOnPlane, normal) * OnPlaneVector 1 // Reflect functions seem to don't work //template detail::tmat3x3 reflect2D(const detail::tmat3x3 & m, const detail::tvec3& normal){return reflect2DGTX(m, normal);} //!< \brief Build a reflection matrix (from GLM_GTX_transform2 extension) //template detail::tmat4x4 reflect3D(const detail::tmat4x4 & m, const detail::tvec3& normal){return reflect3DGTX(m, normal);} //!< \brief Build a reflection matrix (from GLM_GTX_transform2 extension) //! Build planar projection matrix along normal axis. //! From GLM_GTX_transform2 extension. template detail::tmat3x3 proj2D( const detail::tmat3x3 & m, const detail::tvec3& normal); //! Build planar projection matrix along normal axis. //! From GLM_GTX_transform2 extension. template detail::tmat4x4 proj3D( const detail::tmat4x4 & m, const detail::tvec3& normal); //! Build a scale bias matrix. //! From GLM_GTX_transform2 extension. template detail::tmat4x4 scaleBias( valType scale, valType bias); //! Build a scale bias matrix. //! From GLM_GTX_transform2 extension. template detail::tmat4x4 scaleBias( detail::tmat4x4 const & m, valType scale, valType bias); /// @} }// namespace glm #include "transform2.inl" #endif//GLM_GTX_transform2