/////////////////////////////////////////////////////////////////////////////////////////////////// // OpenGL Mathematics Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net) /////////////////////////////////////////////////////////////////////////////////////////////////// // Created : 2008-08-31 // Updated : 2008-08-31 // Licence : This source is under MIT License // File : test/core/type_vec4.cpp /////////////////////////////////////////////////////////////////////////////////////////////////// #define GLM_SWIZZLE #include #include #include template struct mask { enum{value = Value}; }; enum comp { X, Y, Z, W }; //template //__m128 swizzle(glm::vec4 const & v) //{ // __m128 Src = _mm_set_ps(v.w, v.z, v.y, v.x); // return _mm_shuffle_ps(Src, Src, mask<(int(W) << 6) | (int(Z) << 4) | (int(Y) << 2) | (int(X) << 0)>::value); //} int test_hvec4() { glm::hvec4 const A = glm::hvec4(0, 1, 2, 3); //glm::hvec4 B = glm::swizzle(A); //glm::vec4 B = glm::detail::tvec##(glm::vec4::_size)(); return 0; } int test_vec4_ctor() { int Error = 0; { glm::vec4 A(1); glm::vec4 B(1, 1, 1, 1); Error += A == B ? 0 : 1; } { std::vector Tests; Tests.push_back(glm::vec4(glm::vec2(1, 2), 3, 4)); Tests.push_back(glm::vec4(1, glm::vec2(2, 3), 4)); Tests.push_back(glm::vec4(1, 2, glm::vec2(3, 4))); Tests.push_back(glm::vec4(glm::vec3(1, 2, 3), 4)); Tests.push_back(glm::vec4(1, glm::vec3(2, 3, 4))); Tests.push_back(glm::vec4(glm::vec2(1, 2), glm::vec2(3, 4))); Tests.push_back(glm::vec4(1, 2, 3, 4)); Tests.push_back(glm::vec4(glm::vec4(1, 2, 3, 4))); for(std::size_t i = 0; i < Tests.size(); ++i) Error += Tests[i] == glm::vec4(1, 2, 3, 4) ? 0 : 1; } return Error; } int test_vec4_operators() { int Error = 0; { glm::vec4 A(1.0f); glm::vec4 B(1.0f); bool R = A != B; bool S = A == B; Error += (S && !R) ? 0 : 1; } { glm::vec4 A(1.0f, 2.0f, 3.0f, 4.0f); glm::vec4 B(4.0f, 5.0f, 6.0f, 7.0f); glm::vec4 C = A + B; Error += C == glm::vec4(5, 7, 9, 11) ? 0 : 1; glm::vec4 D = B - A; Error += D == glm::vec4(3, 3, 3, 3) ? 0 : 1; glm::vec4 E = A * B; Error += E == glm::vec4(4, 10, 18, 28) ? 0 : 1; glm::vec4 F = B / A; Error += F == glm::vec4(4, 2.5, 2, 7.0f / 4.0f) ? 0 : 1; glm::vec4 G = A + 1.0f; Error += G == glm::vec4(2, 3, 4, 5) ? 0 : 1; glm::vec4 H = B - 1.0f; Error += H == glm::vec4(3, 4, 5, 6) ? 0 : 1; glm::vec4 I = A * 2.0f; Error += I == glm::vec4(2, 4, 6, 8) ? 0 : 1; glm::vec4 J = B / 2.0f; Error += J == glm::vec4(2, 2.5, 3, 3.5) ? 0 : 1; glm::vec4 K = 1.0f + A; Error += K == glm::vec4(2, 3, 4, 5) ? 0 : 1; glm::vec4 L = 1.0f - B; Error += L == glm::vec4(-3, -4, -5, -6) ? 0 : 1; glm::vec4 M = 2.0f * A; Error += M == glm::vec4(2, 4, 6, 8) ? 0 : 1; glm::vec4 N = 2.0f / B; Error += N == glm::vec4(0.5, 2.0 / 5.0, 2.0 / 6.0, 2.0 / 7.0) ? 0 : 1; } { glm::vec4 A(1.0f, 2.0f, 3.0f, 4.0f); glm::vec4 B(4.0f, 5.0f, 6.0f, 7.0f); A += B; Error += A == glm::vec4(5, 7, 9, 11) ? 0 : 1; A += 1.0f; Error += A == glm::vec4(6, 8, 10, 12) ? 0 : 1; } { glm::vec4 A(1.0f, 2.0f, 3.0f, 4.0f); glm::vec4 B(4.0f, 5.0f, 6.0f, 7.0f); B -= A; Error += B == glm::vec4(3, 3, 3, 3) ? 0 : 1; B -= 1.0f; Error += B == glm::vec4(2, 2, 2, 2) ? 0 : 1; } { glm::vec4 A(1.0f, 2.0f, 3.0f, 4.0f); glm::vec4 B(4.0f, 5.0f, 6.0f, 7.0f); A *= B; Error += A == glm::vec4(4, 10, 18, 28) ? 0 : 1; A *= 2.0f; Error += A == glm::vec4(8, 20, 36, 56) ? 0 : 1; } { glm::vec4 A(1.0f, 2.0f, 3.0f, 4.0f); glm::vec4 B(4.0f, 5.0f, 6.0f, 7.0f); B /= A; Error += B == glm::vec4(4, 2.5, 2, 7.0f / 4.0f) ? 0 : 1; B /= 2.0f; Error += B == glm::vec4(2, 1.25, 1, 7.0f / 4.0f / 2.0f) ? 0 : 1; } { glm::vec4 A(1.0f, 2.0f, 3.0f, 4.0f); glm::vec4 B = -A; Error += B == glm::vec4(-1.0f, -2.0f, -3.0f, -4.0f) ? 0 : 1; } { glm::vec4 A(1.0f, 2.0f, 3.0f, 4.0f); glm::vec4 B = --A; Error += B == glm::vec4(0.0f, 1.0f, 2.0f, 3.0f) ? 0 : 1; } { glm::vec4 A(1.0f, 2.0f, 3.0f, 4.0f); glm::vec4 B = A--; Error += B == glm::vec4(0.0f, 1.0f, 2.0f, 3.0f) ? 0 : 1; } { glm::vec4 A(1.0f, 2.0f, 3.0f, 4.0f); glm::vec4 B = ++A; Error += B == glm::vec4(2.0f, 3.0f, 4.0f, 5.0f) ? 0 : 1; } { glm::vec4 A(1.0f, 2.0f, 3.0f, 4.0f); glm::vec4 B = A++; Error += B == glm::vec4(2.0f, 3.0f, 4.0f, 5.0f) ? 0 : 1; } return Error; } int test_vec4_size() { int Error = 0; Error += sizeof(glm::vec4) == sizeof(glm::mediump_vec4) ? 0 : 1; Error += 16 == sizeof(glm::mediump_vec4) ? 0 : 1; Error += sizeof(glm::dvec4) == sizeof(glm::highp_vec4) ? 0 : 1; Error += 32 == sizeof(glm::highp_vec4) ? 0 : 1; Error += glm::vec4().length() == 4 ? 0 : 1; Error += glm::dvec4().length() == 4 ? 0 : 1; return Error; } int test_vec4_swizzle_partial() { int Error = 0; glm::vec4 A(1, 2, 3, 4); #if(GLM_SUPPORT_SWIZZLE_OPERATOR()) { glm::vec4 B(A.xy, A.zw); Error += A == B ? 0 : 1; } { glm::vec4 B(A.xy, 3.0f, 4.0f); Error += A == B ? 0 : 1; } { glm::vec4 B(1.0f, A.yz, 4.0f); Error += A == B ? 0 : 1; } { glm::vec4 B(1.0f, 2.0f, A.zw); Error += A == B ? 0 : 1; } { glm::vec4 B(A.xyz, 4.0f); Error += A == B ? 0 : 1; } { glm::vec4 B(1.0f, A.yzw); Error += A == B ? 0 : 1; } #endif//(GLM_SUPPORT_SWIZZLE_OPERATOR()) return Error; } int main() { //__m128 DataA = swizzle(glm::vec4(1.0f, 2.0f, 3.0f, 4.0f)); //__m128 DataB = swizzle(glm::vec4(1.0f, 2.0f, 3.0f, 4.0f)); int Error = 0; Error += test_vec4_ctor(); Error += test_vec4_size(); Error += test_vec4_operators(); Error += test_hvec4(); Error += test_vec4_swizzle_partial(); return Error; }