/////////////////////////////////////////////////////////////////////////////////////////////////// // OpenGL Image Copyright (c) 2008 - 2011 G-Truc Creation (www.g-truc.net) /////////////////////////////////////////////////////////////////////////////////////////////////// // Created : 2011-04-06 // Updated : 2011-04-06 // Licence : This source is under MIT License // File : gli/core/texture_cube_array.inl /////////////////////////////////////////////////////////////////////////////////////////////////// namespace gli { inline textureCubeArray::textureCubeArray() {} inline textureCubeArray::textureCubeArray ( layer_type const & Layers, level_type const & Levels ) { this->Arrays.resize(Layers); for(textureCubeArray::size_type i = 0; i < this->Arrays.size(); ++i) this->Arrays[i].resize(Levels); } inline textureCubeArray::~textureCubeArray() {} inline textureCube & textureCubeArray::operator[] ( layer_type const & Layer ) { return this->Arrays[Layer]; } inline textureCube const & textureCubeArray::operator[] ( layer_type const & Layer ) const { return this->Arrays[Layer]; } inline bool textureCubeArray::empty() const { return this->Arrays.empty(); } inline textureCubeArray::format_type textureCubeArray::format() const { return this->Arrays.empty() ? FORMAT_NULL : this->Arrays[0].format(); } inline textureCubeArray::level_type textureCubeArray::levels() const { if(this->empty()) return 0; return this->Arrays[0].levels(); } inline void textureCubeArray::resize ( layer_type const & Layers, level_type const & Levels ) { for(textureCubeArray::size_type i = 0; i < this->Arrays.size(); ++i) this->Arrays[i].resize(Levels); } }//namespace gli