/////////////////////////////////////////////////////////////////////////////////////////////////// // OpenGL Image Copyright (c) 2008 - 2011 G-Truc Creation (www.g-truc.net) /////////////////////////////////////////////////////////////////////////////////////////////////// // Created : 2011-04-06 // Updated : 2011-04-06 // Licence : This source is under MIT License // File : gli/core/texture2d_array.hpp /////////////////////////////////////////////////////////////////////////////////////////////////// #ifndef GLI_CORE_TEXTURE2D_ARRAY_INCLUDED #define GLI_CORE_TEXTURE2D_ARRAY_INCLUDED #include "texture2d.hpp" namespace gli { class texture2DArray { public: typedef texture2D::dimensions_type dimensions_type; typedef texture2D::texcoord_type texcoord_type; typedef texture2D::size_type size_type; typedef texture2D::value_type value_type; typedef texture2D::format_type format_type; typedef texture2D::data_type data_type; typedef texture2D::level_type level_type; typedef std::vector::size_type layer_type; public: texture2DArray(); explicit texture2DArray( layer_type const & Layers, level_type const & Levels); ~texture2DArray(); texture2D & operator[] ( layer_type const & Layer); texture2D const & operator[] ( layer_type const & Layer) const; bool empty() const; format_type format() const; layer_type layers() const; level_type levels() const; void resize( layer_type const & Layers, level_type const & Levels); private: std::vector Arrays; }; }//namespace gli #include "texture2d_array.inl" #endif//GLI_CORE_TEXTURE2D_ARRAY_INCLUDED