/////////////////////////////////////////////////////////////////////////////////////////////////// // OpenGL Image Copyright (c) 2008 - 2011 G-Truc Creation (www.g-truc.net) /////////////////////////////////////////////////////////////////////////////////////////////////// // Created : 2008-12-19 // Updated : 2010-09-27 // Licence : This source is under MIT License // File : gli/gtx/fetch.inl /////////////////////////////////////////////////////////////////////////////////////////////////// namespace gli{ namespace gtx{ namespace fetch { template inline genType texelFetch ( texture2D const & Image, texture2D::dimensions_type const & TexCoord, texture2D::level_type const & Level ) { assert(Image[Level].format() == R8U || Image[Level].format() == RG8U || Image[Level].format() == RGB8U || Image[Level].format() == RGBA8U); texture2D::dimensions_type Dimensions = Image[Level].dimensions(); texture2D::value_type const * const Data = Image[Level].data(); return reinterpret_cast(Data)[TexCoord.x + TexCoord.y * Dimensions.x]; } template inline genType textureLod ( texture2D const & Image, texture2D::texcoord_type const & TexCoord, texture2D::level_type const & Level ) { assert(Image[Level].format() == R8U || Image[Level].format() == RG8U || Image[Level].format() == RGB8U || Image[Level].format() == RGBA8U); texture2D::dimensions_type Dimensions = Image[Level].dimensions(); texture2D::value_type const * const Data = Image[Level].data(); std::size_t s_below = std::size_t(glm::floor(TexCoord.s * float(Dimensions.x - 1))); std::size_t s_above = std::size_t(glm::ceil( TexCoord.s * float(Dimensions.x - 1))); std::size_t t_below = std::size_t(glm::floor(TexCoord.t * float(Dimensions.y - 1))); std::size_t t_above = std::size_t(glm::ceil( TexCoord.t * float(Dimensions.y - 1))); float s_step = 1.0f / float(Dimensions.x); float t_step = 1.0f / float(Dimensions.y); float s_below_normalized = s_below / float(Dimensions.x); float s_above_normalized = s_above / float(Dimensions.x); float t_below_normalized = t_below / float(Dimensions.y); float t_above_normalized = t_above / float(Dimensions.y); genType Value1 = reinterpret_cast(Data)[s_below + t_below * Dimensions.x]; genType Value2 = reinterpret_cast(Data)[s_above + t_below * Dimensions.x]; genType Value3 = reinterpret_cast(Data)[s_above + t_above * Dimensions.x]; genType Value4 = reinterpret_cast(Data)[s_below + t_above * Dimensions.x]; float BlendA = float(TexCoord.s - s_below_normalized) * float(Dimensions.x - 1); float BlendB = float(TexCoord.s - s_below_normalized) * float(Dimensions.x - 1); float BlendC = float(TexCoord.t - t_below_normalized) * float(Dimensions.y - 1); genType ValueA(glm::mix(Value1, Value2, BlendA)); genType ValueB(glm::mix(Value4, Value3, BlendB)); return genType(glm::mix(ValueA, ValueB, BlendC)); } template void texelWrite ( texture2D & Image, texture2D::dimensions_type const & Texcoord, texture2D::level_type const & Level, genType const & Color ) { genType * Data = (genType*)Image[Level].data(); std::size_t Index = Texcoord.x + Texcoord.y * Image[Level].dimensions().x; std::size_t Capacity = Image[Level].capacity(); assert(Index < Capacity); *(Data + Index) = Color; } }//namespace fetch }//namespace gtx }//namespace gli