/////////////////////////////////////////////////////////////////////////////////////////////////// // OpenGL Mathematics Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net) /////////////////////////////////////////////////////////////////////////////////////////////////// // Created : 2010-09-16 // Updated : 2011-05-27 // Licence : This source is under MIT licence // File : test/gtc/type_ptr.cpp /////////////////////////////////////////////////////////////////////////////////////////////////// #include #include int test_value_ptr_vec() { int Error = 0; { glm::hvec2 v(1.0); glm::half * p = glm::value_ptr(v); Error += p == &v[0] ? 0 : 1; } { glm::hvec3 v(1.0); glm::half * p = glm::value_ptr(v); Error += p == &v[0] ? 0 : 1; } { glm::hvec4 v(1.0); glm::half * p = glm::value_ptr(v); Error += p == &v[0] ? 0 : 1; } { glm::vec2 v(1.0); float * p = glm::value_ptr(v); Error += p == &v[0] ? 0 : 1; } { glm::vec3 v(1.0); float * p = glm::value_ptr(v); Error += p == &v[0] ? 0 : 1; } { glm::vec4 v(1.0); float * p = glm::value_ptr(v); Error += p == &v[0] ? 0 : 1; } { glm::dvec2 v(1.0); double * p = glm::value_ptr(v); Error += p == &v[0] ? 0 : 1; } { glm::dvec3 v(1.0); double * p = glm::value_ptr(v); Error += p == &v[0] ? 0 : 1; } { glm::dvec4 v(1.0); double * p = glm::value_ptr(v); Error += p == &v[0] ? 0 : 1; } return Error; } int test_value_ptr_vec_const() { int Error = 0; { glm::hvec2 const v(1.0); glm::half const * p = glm::value_ptr(v); Error += p == &v[0] ? 0 : 1; } { glm::hvec3 const v(1.0); glm::half const * p = glm::value_ptr(v); Error += p == &v[0] ? 0 : 1; } { glm::hvec4 const v(1.0); glm::half const * p = glm::value_ptr(v); Error += p == &v[0] ? 0 : 1; } { glm::vec2 const v(1.0); float const * p = glm::value_ptr(v); Error += p == &v[0] ? 0 : 1; } { glm::vec3 const v(1.0); float const * p = glm::value_ptr(v); Error += p == &v[0] ? 0 : 1; } { glm::vec4 const v(1.0); float const * p = glm::value_ptr(v); Error += p == &v[0] ? 0 : 1; } { glm::dvec2 const v(1.0); double const * p = glm::value_ptr(v); Error += p == &v[0] ? 0 : 1; } { glm::dvec3 const v(1.0); double const * p = glm::value_ptr(v); Error += p == &v[0] ? 0 : 1; } { glm::dvec4 const v(1.0); double const * p = glm::value_ptr(v); Error += p == &v[0] ? 0 : 1; } return Error; } int test_value_ptr_mat() { int Error = 0; { glm::mat2x2 m(1.0); float * p = glm::value_ptr(m); Error += p == &m[0][0] ? 0 : 1; } { glm::mat2x3 m(1.0); float * p = glm::value_ptr(m); Error += p == &m[0][0] ? 0 : 1; } { glm::mat2x4 m(1.0); float * p = glm::value_ptr(m); Error += p == &m[0][0] ? 0 : 1; } { glm::mat3x2 m(1.0); float * p = glm::value_ptr(m); Error += p == &m[0][0] ? 0 : 1; } { glm::mat3x3 m(1.0); float * p = glm::value_ptr(m); Error += p == &m[0][0] ? 0 : 1; } { glm::mat3x4 m(1.0); float * p = glm::value_ptr(m); Error += p == &m[0][0] ? 0 : 1; } { glm::mat4x2 m(1.0); float * p = glm::value_ptr(m); Error += p == &m[0][0] ? 0 : 1; } { glm::mat4x3 m(1.0); float * p = glm::value_ptr(m); Error += p == &m[0][0] ? 0 : 1; } { glm::mat4x4 m(1.0); float * p = glm::value_ptr(m); Error += p == &m[0][0] ? 0 : 1; } return Error; } int test_value_ptr_mat_const() { int Error = 0; { glm::mat2x2 const m(1.0); float const * p = glm::value_ptr(m); Error += p == &m[0][0] ? 0 : 1; } { glm::mat2x3 const m(1.0); float const * p = glm::value_ptr(m); Error += p == &m[0][0] ? 0 : 1; } { glm::mat2x4 const m(1.0); float const * p = glm::value_ptr(m); Error += p == &m[0][0] ? 0 : 1; } { glm::mat3x2 const m(1.0); float const * p = glm::value_ptr(m); Error += p == &m[0][0] ? 0 : 1; } { glm::mat3x3 const m(1.0); float const * p = glm::value_ptr(m); Error += p == &m[0][0] ? 0 : 1; } { glm::mat3x4 const m(1.0); float const * p = glm::value_ptr(m); Error += p == &m[0][0] ? 0 : 1; } { glm::mat4x2 const m(1.0); float const * p = glm::value_ptr(m); Error += p == &m[0][0] ? 0 : 1; } { glm::mat4x3 const m(1.0); float const * p = glm::value_ptr(m); Error += p == &m[0][0] ? 0 : 1; } { glm::mat4x4 const m(1.0); float const * p = glm::value_ptr(m); Error += p == &m[0][0] ? 0 : 1; } return Error; } int test_make_pointer_mat() { int Error = 0; float ArrayA[] = {0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15}; double ArrayB[] = {0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15}; glm::mat2x2 Mat2x2A = glm::make_mat2x2(ArrayA); glm::mat2x3 Mat2x3A = glm::make_mat2x3(ArrayA); glm::mat2x4 Mat2x4A = glm::make_mat2x4(ArrayA); glm::mat3x2 Mat3x2A = glm::make_mat3x2(ArrayA); glm::mat3x3 Mat3x3A = glm::make_mat3x3(ArrayA); glm::mat3x4 Mat3x4A = glm::make_mat3x4(ArrayA); glm::mat4x2 Mat4x2A = glm::make_mat4x2(ArrayA); glm::mat4x3 Mat4x3A = glm::make_mat4x3(ArrayA); glm::mat4x4 Mat4x4A = glm::make_mat4x4(ArrayA); glm::dmat2x2 Mat2x2B = glm::make_mat2x2(ArrayB); glm::dmat2x3 Mat2x3B = glm::make_mat2x3(ArrayB); glm::dmat2x4 Mat2x4B = glm::make_mat2x4(ArrayB); glm::dmat3x2 Mat3x2B = glm::make_mat3x2(ArrayB); glm::dmat3x3 Mat3x3B = glm::make_mat3x3(ArrayB); glm::dmat3x4 Mat3x4B = glm::make_mat3x4(ArrayB); glm::dmat4x2 Mat4x2B = glm::make_mat4x2(ArrayB); glm::dmat4x3 Mat4x3B = glm::make_mat4x3(ArrayB); glm::dmat4x4 Mat4x4B = glm::make_mat4x4(ArrayB); return Error; } int test_make_pointer_vec() { int Error = 0; float ArrayA[] = {0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15}; int ArrayB[] = {0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15}; bool ArrayC[] = {true, false, true, false, true, false, true, false, true, false, true, false, true, false, true, false}; glm::vec2 Vec2A = glm::make_vec2(ArrayA); glm::vec3 Vec3A = glm::make_vec3(ArrayA); glm::vec4 Vec4A = glm::make_vec4(ArrayA); glm::ivec2 Vec2B = glm::make_vec2(ArrayB); glm::ivec3 Vec3B = glm::make_vec3(ArrayB); glm::ivec4 Vec4B = glm::make_vec4(ArrayB); glm::bvec2 Vec2C = glm::make_vec2(ArrayC); glm::bvec3 Vec3C = glm::make_vec3(ArrayC); glm::bvec4 Vec4C = glm::make_vec4(ArrayC); return Error; } int main() { int Error = 0; Error += test_make_pointer_vec(); Error += test_make_pointer_mat(); Error += test_value_ptr_vec(); Error += test_value_ptr_vec_const(); Error += test_value_ptr_mat(); Error += test_value_ptr_mat_const(); return Error; }