/////////////////////////////////////////////////////////////////////////////////////////////////// // OpenGL Mathematics Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net) /////////////////////////////////////////////////////////////////////////////////////////////////// // Created : 2011-09-01 // Updated : 2011-09-01 // Licence : This source is under MIT licence // File : test/gtx/string_cast.cpp /////////////////////////////////////////////////////////////////////////////////////////////////// #include #include #include #include int test_string_cast_scalar() { int Error = 0; glm::half A1(1.0); std::string A2 = glm::to_string(A1); Error += A2 != std::string("half(1.0000)") ? 1 : 0; float B1(1.0); std::string B2 = glm::to_string(B1); Error += B2 != std::string("float(1.000000)") ? 1 : 0; double C1(1.0); std::string C2 = glm::to_string(C1); Error += C2 != std::string("double(1.000000)") ? 1 : 0; return Error; } int test_string_cast_vector() { int Error = 0; glm::vec2 A1(1, 2); std::string A2 = glm::to_string(A1); Error += A2 != std::string("fvec2(1.000000, 2.000000)") ? 1 : 0; glm::vec3 B1(1, 2, 3); std::string B2 = glm::to_string(B1); Error += B2 != std::string("fvec3(1.000000, 2.000000, 3.000000)") ? 1 : 0; glm::vec4 C1(1, 2, 3, 4); std::string C2 = glm::to_string(C1); Error += C2 != std::string("fvec4(1.000000, 2.000000, 3.000000, 4.000000)") ? 1 : 0; glm::ivec2 D1(1, 2); std::string D2 = glm::to_string(D1); Error += D2 != std::string("ivec2(1, 2)") ? 1 : 0; glm::ivec3 E1(1, 2, 3); std::string E2 = glm::to_string(E1); Error += E2 != std::string("ivec3(1, 2, 3)") ? 1 : 0; glm::ivec4 F1(1, 2, 3, 4); std::string F2 = glm::to_string(F1); Error += F2 != std::string("ivec4(1, 2, 3, 4)") ? 1 : 0; glm::hvec2 G1(1, 2); std::string G2 = glm::to_string(G1); Error += G2 != std::string("hvec2(1.0000, 2.0000)") ? 1 : 0; glm::hvec3 H1(1, 2, 3); std::string H2 = glm::to_string(H1); Error += H2 != std::string("hvec3(1.0000, 2.0000, 3.0000)") ? 1 : 0; glm::hvec4 I1(1, 2, 3, 4); std::string I2 = glm::to_string(I1); Error += I2 != std::string("hvec4(1.0000, 2.0000, 3.0000, 4.0000)") ? 1 : 0; glm::dvec2 J1(1, 2); std::string J2 = glm::to_string(J1); Error += J2 != std::string("dvec2(1.000000, 2.000000)") ? 1 : 0; glm::dvec3 K1(1, 2, 3); std::string K2 = glm::to_string(K1); Error += K2 != std::string("dvec3(1.000000, 2.000000, 3.000000)") ? 1 : 0; glm::dvec4 L1(1, 2, 3, 4); std::string L2 = glm::to_string(L1); Error += L2 != std::string("dvec4(1.000000, 2.000000, 3.000000, 4.000000)") ? 1 : 0; return Error; } int test_string_cast_matrix() { int Error = 0; return Error; } int main() { int Error = 0; Error += test_string_cast_scalar(); Error += test_string_cast_vector(); Error += test_string_cast_matrix(); return Error; }