# The namespace in Java file, with dots replaced with underscores SDL_JAVA_PACKAGE_PATH := org_renpy_android # Path to shared libraries - Android 1.6 cannot load them properly, thus we have to specify absolute path here # SDL_SHARED_LIBRARIES_PATH := /data/data/de.schwardtnet.alienblaster/lib # Path to files with application data - they should be downloaded from Internet on first app run inside # Java sources, or unpacked from resources (TODO) # Typically /sdcard/alienblaster # Or /data/data/de.schwardtnet.alienblaster/files if you're planning to unpack data in application private folder # Your application will just set current directory there SDL_CURDIR_PATH := org.renpy.android # Android Dev Phone G1 has trackball instead of cursor keys, and # sends trackball movement events as rapid KeyDown/KeyUp events, # this will make Up/Down/Left/Right key up events with X frames delay, # so if application expects you to press and hold button it will process the event correctly. # TODO: create a libsdl config file for that option and for key mapping/on-screen keyboard SDL_TRACKBALL_KEYUP_DELAY := 1 # If the application designed for higher screen resolution enable this to get the screen # resized in HW-accelerated way, however it eats a tiny bit of CPU SDL_VIDEO_RENDER_RESIZE := 0 COMPILED_LIBRARIES := sdl_ttf sdl_image sdl_mixer APPLICATION_ADDITIONAL_CFLAGS := -finline-functions -O2 -DSDL_JAVA_PACKAGE_PATH=$(SDL_JAVA_PACKAGE_PATH) APPLICATION_ADDITIONAL_LDFLAGS := -Xlinker -export-dynamic -Wl,-O1 -Wl,-Bsymbolic-functions SDL_ADDITIONAL_CFLAGS := -DSDL_ANDROID_KEYCODE_MOUSE=UNKNOWN -DSDL_ANDROID_KEYCODE_0=SPACE -DSDL_ANDROID_KEYCODE_1=RETURN -DSDL_ANDROID_KEYCODE_2=LCTRL -DSDL_ANDROID_KEYCODE_3=LALT -DSDL_ANDROID_KEYCODE_4=RETURN # If SDL_Mixer should link to libMAD SDL_MIXER_USE_LIBMAD := ifneq ($(strip $(filter mad, $(COMPILED_LIBRARIES))),) SDL_MIXER_USE_LIBMAD := 1 endif include $(call all-subdir-makefiles)