#include <OgreSPIRVShaderFactory.h>
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| SPIRVShaderFactory () |
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| ~SPIRVShaderFactory () |
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GpuProgram * | create (ResourceManager *creator, const String &name, ResourceHandle handle, const String &group, bool isManual, ManualResourceLoader *loader) |
| Create an instance of GLSLProgram. More...
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const String & | getLanguage (void) const |
| Get the name of the language this factory creates shaders for. More...
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| HighLevelGpuProgramFactory () |
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virtual | ~HighLevelGpuProgramFactory () |
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virtual GpuProgram * | create (ResourceManager *creator, const String &name, ResourceHandle handle, const String &group, bool isManual, ManualResourceLoader *loader)=0 |
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virtual void | destroy (GpuProgram *prog) |
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virtual const String & | getLanguage (void) const =0 |
| Get the name of the language this factory creates programs for. More...
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◆ SPIRVShaderFactory()
Ogre::SPIRVShaderFactory::SPIRVShaderFactory |
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◆ ~SPIRVShaderFactory()
Ogre::SPIRVShaderFactory::~SPIRVShaderFactory |
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◆ getLanguage()
const String & Ogre::SPIRVShaderFactory::getLanguage |
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void |
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const |
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◆ create()
The documentation for this class was generated from the following file: