|
| NormalMapLighting () |
| Class default constructor. More...
|
|
virtual void | copyFrom (const SubRenderState &rhs) |
|
const SamplerPtr & | getNormalMapSampler () const |
| return the normal map sampler More...
|
|
NormalMapSpace | getNormalMapSpace () const |
| Return the normal map space. More...
|
|
const String & | getNormalMapTextureName () const |
| Return the normal map texture name. More...
|
|
unsigned int | getTexCoordIndex () const |
| Return the index of the input vertex shader texture coordinate set. More...
|
|
virtual const String & | getType () const |
|
virtual bool | preAddToRenderState (const RenderState *renderState, Pass *srcPass, Pass *dstPass) |
|
void | setNormalMapAnisotropy (unsigned int anisotropy) |
|
void | setNormalMapFiltering (const FilterOptions minFilter, const FilterOptions magFilter, const FilterOptions mipFilter) |
|
void | setNormalMapMipBias (Real mipBias) |
|
void | setNormalMapSampler (const SamplerPtr &sampler) |
| set the normal map sampler More...
|
|
void | setNormalMapSpace (NormalMapSpace normalMapSpace) |
| Set the normal map space. More...
|
|
void | setNormalMapTextureName (const String &textureName) |
| Set the normal map texture name. More...
|
|
bool | setParameter (const String &name, const String &value) override |
| generic set method for parameters that connot be derived in preAddToRenderState More...
|
|
void | setTexCoordIndex (unsigned int index) |
| Set the index of the input vertex shader texture coordinate set. More...
|
|
virtual void | updateGpuProgramsParams (Renderable *rend, const Pass *pass, const AutoParamDataSource *source, const LightList *pLightList) |
|
virtual const String & | getType () const |
|
| FFPLighting () |
| Class default constructor. More...
|
|
virtual void | copyFrom (const SubRenderState &rhs) |
|
virtual int | getExecutionOrder () const |
|
bool | getSpecularEnable () const |
| Get the specular component state. More...
|
|
virtual const String & | getType () const |
|
virtual bool | preAddToRenderState (const RenderState *renderState, Pass *srcPass, Pass *dstPass) |
|
void | setNormaliseEnabled (bool enable) |
| normalise the blinn-phong reflection model to make it energy conserving More...
|
|
bool | setParameter (const String &name, const String &value) override |
| generic set method for parameters that connot be derived in preAddToRenderState More...
|
|
virtual void | updateGpuProgramsParams (Renderable *rend, const Pass *pass, const AutoParamDataSource *source, const LightList *pLightList) |
|
| SubRenderState () |
| Class default constructor. More...
|
|
virtual | ~SubRenderState () |
| Class destructor. More...
|
|
virtual void | copyFrom (const SubRenderState &rhs)=0 |
| Copy details from a given sub render state to this one. More...
|
|
virtual bool | createCpuSubPrograms (ProgramSet *programSet) |
| Create sub programs that represents this sub render state as part of a program set. More...
|
|
SubRenderStateAccessorPtr | getAccessor () |
| Return the accessor object to this sub render state. More...
|
|
SubRenderStateAccessorPtr | getAccessor () const |
| Return the accessor object to this sub render state. More...
|
|
virtual int | getExecutionOrder () const =0 |
| Get the execution order of this sub render state. More...
|
|
virtual const String & | getType () const =0 |
| Get the type of this sub render state. More...
|
|
SubRenderState & | operator= (const SubRenderState &rhs) |
| Operator = declaration. More...
|
|
virtual bool | preAddToRenderState (const RenderState *renderState, Pass *srcPass, Pass *dstPass) |
| Called before adding this sub render state to the given render state. More...
|
|
virtual bool | setParameter (const String &name, const String &value) |
| generic set method for parameters that connot be derived in preAddToRenderState More...
|
|
virtual void | updateGpuProgramsParams (Renderable *rend, const Pass *pass, const AutoParamDataSource *source, const LightList *pLightList) |
| Update GPU programs parameters before a rendering operation occurs. More...
|
|
Normal Map Lighting extension sub render state implementation.
Derives from SubRenderState class.