Jump to content

# Unity3D

2 languages

- 日本語
- Русский

From ArchWiki

From https://unity.com:

  The leading platform for creating interactive, real-time content
  Build 2D, 3D and VR games and apps at speed. From artist tools to LiveOps – everything you need to bring your vision to life today.

Not to be confused with Canonical's Unity (which is now maintained by the UBPorts Foundation and renamed to Lomiri).

Note: The Linux Editor is currently experimental. Please report all bugs to the Unity forums!

## Installation

Unity has made available a program called Unity Hub that is designed to streamline your workflow by providing a centralized location where you can manage your Unity Projects and simplifies how you find, download, and manage your Unity Editor installs. The application comes available as a Deb or RPM package. To install the Unity Hub, simply install the unityhubAUR package.

To install the beta version, simply install the unityhub-betaAUR package.

Note: The latest beta version is sometimes older than the latest release version.

## Android Remote

Unity Remote is an Android app to help test input for Android devices. It achieves this by sending a compressed screenshot to the device each frame.

### Prepare computer

#### Install packages

Install the android-udev package, which will ensure you have correct udev rules for your device.

Install the android-sdkAUR package.

#### Configure the Editor

Open the editor, navigate to Edit > Preferences and set the correct paths to the Android SDK and the JDK.

Tip:

- The Android SDK is usually in `/opt/android-sdk`.
- The JDK varies by the version you are using, if you want to use the default set it to `/usr/lib/jvm/default`.

Then navigate to Edit > Project Settings > Editor and set `Unity Remote Device` to `Any Android Device`.

For more help see the Unity documentation.

### Prepare Android

Install Unity Remote 5 from the Play Store. Alternatively you can download and build it yourself from the Asset Store.

It is also recommended to set your Android device to PTP mode.

Note: Don’t forget to turn on “USB Debugging” on your device. Go to Settings > Developer options, then enable USB debugging. As of Android Jelly Bean 4.2 the Developer options are hidden by default. To enable them tap on Settings > About Phone > Build Version multiple times. Then you will be able to access the Settings > Developer options.
Tip: For some devices the remote does not work if "Stay awake" is disabled. If you have any problems, make sure to enable it by going to Settings > Developer options, then enable "Stay awake"

For more help see the Unity documentation.

### Test

If you have Unity opened, close it.

Connect the phone to the computer and launch Unity Remote.

Open the Editor and press play. You should now see your game transmitted to your Android device.

If it does not work or you have questions, see the Unity Documentation.

## Visual Studio Code

For those using the Visual Studio Code as their script editor, there are a few additional steps you need to do to get it running without displaying errors similar to:

    [fail]: The reference assemblies for framework ".NETFramework,Version=v3.5" were not found

    [warn]: OmniSharp.MSBuild.ProjectFile.ProjectFileInfo Unable to create directory "/Debug/". Access to the path "/Debug/" is denied.
    [fail]: OmniSharp.MSBuild.ProjectFile.ProjectFileInfo Could not write lines to file "/Debug/Assembly-CSharp.csproj.CoreCompileInputs.cache". Could not find a part of the path "/Debug/Assembly-CSharp.csproj.CoreCompileInputs.cache".

To eliminate these errors you need to install the following packages: dotnet-runtime, dotnet-sdk, mono-msbuild, mono-msbuild-sdkresolver, and mono. You also need to install aspnet-runtime if you want to use the C# Dev Kit or Unity extension. Finally remember to install the C# extension from the VS Code Marketplace by pressing Ctrl-P and entering:

    ext install ms-dotnettools.csharp

To use the system-provided .NET SDK, you will also have to disable the following option:

    "omnisharp.useModernNet": false

After this configuration change, you may need to restart Visual Studio Code.

## Troubleshooting

Crash logs are available at `$HOME/.config/unity3d/Editor.log`

### Unity crashes on first launch before/while signing in

This is a rare bug where Unity's configuration gets created wrongly. You can try resetting it by:

    $ rm -rf ~/.config/unity3d/{*.prefs,*.log,Preferences}

### Unity crashes when trying to load project

Users have reported that unsetting `GTK_IM_MODULE` prevents the crash.

### Unity crashes if ~/.config/user-dirs.dirs is missing

See how to generate the xdg files here: XDG user directories

### Unity crashes with DllNotFoundException

In unity 2019 and newer, if you see a message along the lines of: `DllNotFoundException: Unable to load the unmanaged library (x) Reason: libtinfo.so: cannot open shared object file: No such file or directory` , try installing ncurses5-compat-libsAUR.

### Unity fails to build project to webGL platform

IL2CPP needs libtinfo-5.so library for the building process and ncurses5 provides it. So make sure to install ncurses5-compat-libsAUR if you want to build to webGL.

### Minor stuttering while playtesting (NVIDIA)

Vsync does not seem to work correctly with NVIDIA graphics cards / drivers. Solution: In nvidia-settings go to "OpenGL Settings" and turn off "Sync to VBlank".

The behaviour occured/noticed when used "transform.Rotate" in combination with "Input.GetKey".

### Error: Multiple Unity instances cannot open the same project

Unity probably did not shutdown properly, in this case you should navigate to your project folder and delete Temp folder.

### Android Remote not working / Running Android build fails with "Unable to forward network traffic to device"

Try this workaround :

1. Close Unity.
2. Shutdown adb daemon with `adb kill-server`
3. Plug in the android device.
4. Find your device ID with `adb devices`
5. Use `adb -s "deviceID" forward "tcp:34999" " "` replacing `"deviceID"` with the correct one.

That's it now you can open unity and test it, an error "socket bind failed" will appear that you can safely ignore.

### No window opens: Desktop is 0 x 0 @ 0 Hz

If using Wayland, try using the Xorg backend of SDL by setting the environment variable `SDL_VIDEODRIVER=x11`.

### Brotli invalid ELF header

If you see an error similar to:

    Failed running python2 "$EDITOR_PATH/Editor/Data/PlaybackEngines/WebGLSupport/BuildTools/Brotli/python/bro.py"

Either replace the Brotli Mac OS X egg with a Linux egg at `~/.cache/Python-Eggs/Brotli-0.4.0-py2.7-macosx-10.10-x86_64.egg-tmp`, or switch from Brotli to gzip in File > Build Settings > Player Settings > Player > Publishing Settings > Compression Format.

### Cannot load assets in package manager

If you have proxy/VPN configured, reset it. Resetting your firewall may also work (e.g., iptables#Resetting rules for iptables).

### Menus don't react to clicks after entering play mode

First, install downgradeAUR.

Then, run

    downgrade glib2

and select version "2.72.1".

### UI isn't redrawn after opening menus

This is a known bug that, as of May 2025, is marked as "Won't Fix" on Unity's issue tracker. The workaround is to enable display compositing. See Xorg#Composite for more info.

### Unity fails to save preferences

Unity Hub or the editor fails to create the folder where it's storing preferences.

If this happens create the `unity3d` folder manually in `~/.local/share`. Full path should be: `~/.local/share/unity3d`

If done successfully, the editor will create a prefs file in it.

Categories:

- Development
- Game engines