bmlb8a.pl I had to round some heights by 0.1149902 units. I had to round some depths by 0.1449556 units. bmlb8r.pl LIG character examined by '055 had no CHARACTER spec. I had to round some heights by 0.2000151 units. I had to round some depths by 0.1599703 units. bmlbi8a.pl I had to round some heights by 0.1099854 units. I had to round some depths by 0.1300058 units. bmlbi8r.pl LIG character examined by '055 had no CHARACTER spec. I had to round some heights by 0.2050152 units. I had to round some depths by 0.1400146 units. I had to round some italic corrections by 0.0050049 units. bmlbo8r.pl LIG character examined by '055 had no CHARACTER spec. I had to round some heights by 0.2000151 units. I had to round some depths by 0.1599703 units. bmlr8a.pl I had to round some heights by 0.1350107 units. I had to round some depths by 0.1549702 units. bmlr8r.pl LIG character examined by '055 had no CHARACTER spec. I had to round some heights by 0.2099657 units. I had to round some depths by 0.1600351 units. bmlri8a.pl I had to round some heights by 0.1350050 units. I had to round some depths by 0.1450253 units. bmlri8r.pl LIG character examined by '055 had no CHARACTER spec. I had to round some heights by 0.2199707 units. I had to round some depths by 0.1600351 units. I had to round some italic corrections by 0.0050049 units. bmlro8r.pl LIG character examined by '055 had no CHARACTER spec. I had to round some heights by 0.2099657 units. I had to round some depths by 0.1600351 units. bmlb7t.vpl I had to round some heights by 0.0700054 units. I had to round some depths by 0.0449848 units. bmlb8t.vpl I had to round some heights by 0.2000103 units. I had to round some depths by 0.0949697 units. bmlbc7t.vpl I had to round some heights by 0.0700054 units. I had to round some depths by 0.0549898 units. bmlbc8t.vpl I had to round some heights by 0.2349854 units. I had to round some depths by 0.0900307 units. bmlbi7t.vpl I had to round some heights by 0.0600004 units. I had to round some depths by 0.0400400 units. bmlbi8t.vpl I had to round some heights by 0.1950102 units. I had to round some depths by 0.1049805 units. I had to round some italic corrections by 0.0050049 units. bmlbo7t.vpl I had to round some heights by 0.0700054 units. I had to round some depths by 0.0449848 units. bmlbo8t.vpl I had to round some heights by 0.2000103 units. I had to round some depths by 0.0949697 units. bmlr7t.vpl I had to round some heights by 0.0600004 units. I had to round some depths by 0.0599947 units. bmlr8t.vpl I had to round some heights by 0.1950054 units. I had to round some depths by 0.0900297 units. bmlrc7t.vpl I had to round some heights by 0.0600004 units. I had to round some depths by 0.0599947 units. bmlrc8t.vpl I had to round some heights by 0.2149649 units. I had to round some depths by 0.0900297 units. bmlri7t.vpl I had to round some heights by 0.0650053 units. I had to round some depths by 0.0449848 units. bmlri8t.vpl I had to round some heights by 0.2099600 units. I had to round some depths by 0.0900307 units. I had to round some italic corrections by 0.0050049 units. bmlro7t.vpl I had to round some heights by 0.0600004 units. I had to round some depths by 0.0599947 units. bmlro8t.vpl I had to round some heights by 0.1950054 units. I had to round some depths by 0.0900297 units.