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24 #include <InterfaceKit.h>
26 #include <OpenGLKit.h>
29 #include "../../video/haiku/SDL_bkeyboard.h"
36 #include "../../SDL_internal.h"
41 #include "../../events/SDL_events_c.h"
42 #include "../../video/haiku/SDL_bframebuffer.h"
84 BApplication(signature) {
161 BApplication::MessageReceived(
message);
225 msg->FindInt32(
"x", &
x) != B_OK ||
226 msg->FindInt32(
"y", &
y) != B_OK
243 msg->FindInt32(
"button-id", &
button) != B_OK ||
244 msg->FindInt32(
"button-state", &
state) != B_OK
255 int32 xTicks, yTicks;
258 msg->FindInt32(
"xticks", &xTicks) != B_OK ||
259 msg->FindInt32(
"yticks", &yTicks) != B_OK
268 int32 scancode,
state;
270 msg->FindInt32(
"key-state", &
state) != B_OK ||
271 msg->FindInt32(
"key-scancode", &scancode) != B_OK
286 if (msg->FindData(
"key-utf8", B_INT8_TYPE, (
const void**)&keyUtf8, &
count) == B_OK) {
301 msg->FindBool(
"focusGained", &bSetFocus) != B_OK
320 msg->FindBool(
"focusGained", &bSetFocus) != B_OK
340 msg->FindInt32(
"window-x", &xPos) != B_OK ||
341 msg->FindInt32(
"window-y", &yPos) != B_OK
356 msg->FindInt32(
"window-w", &
w) != B_OK ||
357 msg->FindInt32(
"window-h", &
h) != B_OK
366 return msg->FindInt32(
"window-id", winID) == B_OK;
void _HandleMouseFocus(BMessage *msg)
void _HandleBasicWindowEvent(BMessage *msg, int32 sdlEventType)
int32 _GetNumWindowSlots()
bool _GetWinID(BMessage *msg, int32 *winID)
void _HandleMouseWheel(BMessage *msg)
void _HandleWindowMoved(BMessage *msg)
GLuint GLsizei const GLchar * message
int8 HAIKU_GetKeyState(int32 bkey)
GLuint GLuint GLsizei count
@ SDL_WINDOWEVENT_RESIZED
void _SetSDLWindow(SDL_Window *win, int32 winID)
void SDL_SetKeyboardFocus(SDL_Window *window)
void _HandleKeyboardFocus(BMessage *msg)
GLfloat GLfloat GLfloat GLfloat h
void SDL_SetMouseFocus(SDL_Window *window)
int SDL_SendKeyboardKey(Uint8 state, SDL_Scancode scancode)
void _PushBackWindow(SDL_Window *win)
The type used to identify a window.
#define SDL_GetKeyboardFocus
int SDL_SendKeyboardText(const char *text)
void ClearID(SDL_BWin *bwin)
std::vector< SDL_Window * > _window_map
GLint GLint GLint GLint GLint x
void HAIKU_SetKeyState(int32 bkey, int8 state)
SDL_Scancode HAIKU_GetScancodeFromBeKey(int32 bkey)
int SDL_SendMouseMotion(SDL_Window *window, SDL_MouseID mouseID, int relative, int x, int y)
@ SDL_WINDOWEVENT_EXPOSED
void _HandleKey(BMessage *msg)
static char text[MAX_TEXT_LENGTH]
int HAIKU_UpdateWindowFramebuffer(_THIS, SDL_Window *window, const SDL_Rect *rects, int numrects)
@ SDL_WINDOWEVENT_MINIMIZED
SDL_Window * GetSDLWindow(int32 winID)
virtual void MessageReceived(BMessage *message)
GLint GLint GLint GLint GLint GLint y
BGLView * _current_context
int SDL_SendMouseWheel(SDL_Window *window, SDL_MouseID mouseID, float x, float y, SDL_MouseWheelDirection direction)
#define SDL_TEXTINPUTEVENT_TEXT_SIZE
void _HandleMouseMove(BMessage *msg)
int32 GetID(SDL_Window *win)
#define SDL_GetMouseFocus
void _HandleMouseButton(BMessage *msg)
@ BAPP_WINDOW_CLOSE_REQUESTED
int SDL_SendWindowEvent(SDL_Window *window, Uint8 windowevent, int data1, int data2)
void _HandleWindowResized(BMessage *msg)
void SetCurrentContext(BGLView *newContext)
SDL_BApp(const char *signature)
return Display return Display Bool Bool int int int return Display XEvent Bool(*) XPointer return Display return Display Drawable _Xconst char unsigned int unsigned int return Display Pixmap Pixmap XColor XColor unsigned int unsigned int return Display _Xconst char char int char return Display Visual unsigned int int int char unsigned int unsigned int in i)
int SDL_SendMouseButton(SDL_Window *window, SDL_MouseID mouseID, Uint8 state, Uint8 button)
@ SDL_WINDOWEVENT_MAXIMIZED
GLubyte GLubyte GLubyte GLubyte w