Node.js v14.11.0 Documentation


Child process#

Stability: 2 - Stable

Source Code: lib/child_process.js

The child_process module provides the ability to spawn child processes in a manner that is similar, but not identical, to popen(3). This capability is primarily provided by the child_process.spawn() function:

const { spawn } = require('child_process');
const ls = spawn('ls', ['-lh', '/usr']);

ls.stdout.on('data', (data) => {
  console.log(`stdout: ${data}`);
});

ls.stderr.on('data', (data) => {
  console.error(`stderr: ${data}`);
});

ls.on('close', (code) => {
  console.log(`child process exited with code ${code}`);
});

By default, pipes for stdin, stdout, and stderr are established between the parent Node.js process and the spawned child. These pipes have limited (and platform-specific) capacity. If the child process writes to stdout in excess of that limit without the output being captured, the child process will block waiting for the pipe buffer to accept more data. This is identical to the behavior of pipes in the shell. Use the { stdio: 'ignore' } option if the output will not be consumed.

The command lookup will be performed using options.env.PATH environment variable if passed in options object, otherwise process.env.PATH will be used. To account for the fact that Windows environment variables are case-insensitive Node.js will lexicographically sort all env keys and choose the first one case-insensitively matching PATH to perform command lookup. This may lead to issues on Windows when passing objects to env option that have multiple variants of PATH variable.

The child_process.spawn() method spawns the child process asynchronously, without blocking the Node.js event loop. The child_process.spawnSync() function provides equivalent functionality in a synchronous manner that blocks the event loop until the spawned process either exits or is terminated.

For convenience, the child_process module provides a handful of synchronous and asynchronous alternatives to child_process.spawn() and child_process.spawnSync(). Each of these alternatives are implemented on top of child_process.spawn() or child_process.spawnSync().

For certain use cases, such as automating shell scripts, the synchronous counterparts may be more convenient. In many cases, however, the synchronous methods can have significant impact on performance due to stalling the event loop while spawned processes complete.

Asynchronous process creation#

The child_process.spawn(), child_process.fork(), child_process.exec(), and child_process.execFile() methods all follow the idiomatic asynchronous programming pattern typical of other Node.js APIs.

Each of the methods returns a ChildProcess instance. These objects implement the Node.js EventEmitter API, allowing the parent process to register listener functions that are called when certain events occur during the life cycle of the child process.

The child_process.exec() and child_process.execFile() methods additionally allow for an optional callback function to be specified that is invoked when the child process terminates.

Spawning .bat and .cmd files on Windows#

The importance of the distinction between child_process.exec() and child_process.execFile() can vary based on platform. On Unix-type operating systems (Unix, Linux, macOS) child_process.execFile() can be more efficient because it does not spawn a shell by default. On Windows, however, .bat and .cmd files are not executable on their own without a terminal, and therefore cannot be launched using child_process.execFile(). When running on Windows, .bat and .cmd files can be invoked using child_process.spawn() with the shell option set, with child_process.exec(), or by spawning cmd.exe and passing the .bat or .cmd file as an argument (which is what the shell option and child_process.exec() do). In any case, if the script filename contains spaces it needs to be quoted.

// On Windows Only...
const { spawn } = require('child_process');
const bat = spawn('cmd.exe', ['/c', 'my.bat']);

bat.stdout.on('data', (data) => {
  console.log(data.toString());
});

bat.stderr.on('data', (data) => {
  console.error(data.toString());
});

bat.on('exit', (code) => {
  console.log(`Child exited with code ${code}`);
});
// OR...
const { exec, spawn } = require('child_process');
exec('my.bat', (err, stdout, stderr) => {
  if (err) {
    console.error(err);
    return;
  }
  console.log(stdout);
});

// Script with spaces in the filename:
const bat = spawn('"my script.cmd"', ['a', 'b'], { shell: true });
// or:
exec('"my script.cmd" a b', (err, stdout, stderr) => {
  // ...
});

child_process.exec(command[, options][, callback])#

Spawns a shell then executes the command within that shell, buffering any generated output. The command string passed to the exec function is processed directly by the shell and special characters (vary based on shell) need to be dealt with accordingly:

exec('"/path/to/test file/test.sh" arg1 arg2');
// Double quotes are used so that the space in the path is not interpreted as
// a delimiter of multiple arguments.

exec('echo "The \\$HOME variable is $HOME"');
// The $HOME variable is escaped in the first instance, but not in the second.

Never pass unsanitized user input to this function. Any input containing shell metacharacters may be used to trigger arbitrary command execution.

If a callback function is provided, it is called with the arguments (error, stdout, stderr). On success, error will be null. On error, error will be an instance of Error. The error.code property will be the exit code of the process. By convention, any exit code other than 0 indicates an error. error.signal will be the signal that terminated the process.

The stdout and stderr arguments passed to the callback will contain the stdout and stderr output of the child process. By default, Node.js will decode the output as UTF-8 and pass strings to the callback. The encoding option can be used to specify the character encoding used to decode the stdout and stderr output. If encoding is 'buffer', or an unrecognized character encoding, Buffer objects will be passed to the callback instead.

const { exec } = require('child_process');
exec('cat *.js missing_file | wc -l', (error, stdout, stderr) => {
  if (error) {
    console.error(`exec error: ${error}`);
    return;
  }
  console.log(`stdout: ${stdout}`);
  console.error(`stderr: ${stderr}`);
});

If timeout is greater than 0, the parent will send the signal identified by the killSignal property (the default is 'SIGTERM') if the child runs longer than timeout milliseconds.

Unlike the exec(3) POSIX system call, child_process.exec() does not replace the existing process and uses a shell to execute the command.

If this method is invoked as its util.promisify()ed version, it returns a Promise for an Object with stdout and stderr properties. The returned ChildProcess instance is attached to the Promise as a child property. In case of an error (including any error resulting in an exit code other than 0), a rejected promise is returned, with the same error object given in the callback, but with two additional properties stdout and stderr.

const util = require('util');
const exec = util.promisify(require('child_process').exec);

async function lsExample() {
  const { stdout, stderr } = await exec('ls');
  console.log('stdout:', stdout);
  console.error('stderr:', stderr);
}
lsExample();

child_process.execFile(file[, args][, options][, callback])#

The child_process.execFile() function is similar to child_process.exec() except that it does not spawn a shell by default. Rather, the specified executable file is spawned directly as a new process making it slightly more efficient than child_process.exec().

The same options as child_process.exec() are supported. Since a shell is not spawned, behaviors such as I/O redirection and file globbing are not supported.

const { execFile } = require('child_process');
const child = execFile('node', ['--version'], (error, stdout, stderr) => {
  if (error) {
    throw error;
  }
  console.log(stdout);
});

The stdout and stderr arguments passed to the callback will contain the stdout and stderr output of the child process. By default, Node.js will decode the output as UTF-8 and pass strings to the callback. The encoding option can be used to specify the character encoding used to decode the stdout and stderr output. If encoding is 'buffer', or an unrecognized character encoding, Buffer objects will be passed to the callback instead.

If this method is invoked as its util.promisify()ed version, it returns a Promise for an Object with stdout and stderr properties. The returned ChildProcess instance is attached to the Promise as a child property. In case of an error (including any error resulting in an exit code other than 0), a rejected promise is returned, with the same error object given in the callback, but with two additional properties stdout and stderr.

const util = require('util');
const execFile = util.promisify(require('child_process').execFile);
async function getVersion() {
  const { stdout } = await execFile('node', ['--version']);
  console.log(stdout);
}
getVersion();

If the shell option is enabled, do not pass unsanitized user input to this function. Any input containing shell metacharacters may be used to trigger arbitrary command execution.

child_process.fork(modulePath[, args][, options])#

  • modulePath <string> The module to run in the child.
  • args <string[]> List of string arguments.
  • options <Object>

    • cwd <string> Current working directory of the child process.
    • detached <boolean> Prepare child to run independently of its parent process. Specific behavior depends on the platform, see options.detached).
    • env <Object> Environment key-value pairs. Default: process.env.
    • execPath <string> Executable used to create the child process.
    • execArgv <string[]> List of string arguments passed to the executable. Default: process.execArgv.
    • serialization <string> Specify the kind of serialization used for sending messages between processes. Possible values are 'json' and 'advanced'. See Advanced serialization for more details. Default: 'json'.
    • silent <boolean> If true, stdin, stdout, and stderr of the child will be piped to the parent, otherwise they will be inherited from the parent, see the 'pipe' and 'inherit' options for child_process.spawn()'s stdio for more details. Default: false.
    • stdio <Array> | <string> See child_process.spawn()'s stdio. When this option is provided, it overrides silent. If the array variant is used, it must contain exactly one item with value 'ipc' or an error will be thrown. For instance [0, 1, 2, 'ipc'].
    • windowsVerbatimArguments <boolean> No quoting or escaping of arguments is done on Windows. Ignored on Unix. Default: false.
    • uid <number> Sets the user identity of the process (see setuid(2)).
    • gid <number> Sets the group identity of the process (see setgid(2)).
  • Returns: <ChildProcess>

The child_process.fork() method is a special case of child_process.spawn() used specifically to spawn new Node.js processes. Like child_process.spawn(), a ChildProcess object is returned. The returned ChildProcess will have an additional communication channel built-in that allows messages to be passed back and forth between the parent and child. See subprocess.send() for details.

Keep in mind that spawned Node.js child processes are independent of the parent with exception of the IPC communication channel that is established between the two. Each process has its own memory, with their own V8 instances. Because of the additional resource allocations required, spawning a large number of child Node.js processes is not recommended.

By default, child_process.fork() will spawn new Node.js instances using the process.execPath of the parent process. The execPath property in the options object allows for an alternative execution path to be used.

Node.js processes launched with a custom execPath will communicate with the parent process using the file descriptor (fd) identified using the environment variable NODE_CHANNEL_FD on the child process.

Unlike the fork(2) POSIX system call, child_process.fork() does not clone the current process.

The shell option available in child_process.spawn() is not supported by child_process.fork() and will be ignored if set.

child_process.spawn(command[, args][, options])#

  • command <string> The command to run.
  • args <string[]> List of string arguments.
  • options <Object>

    • cwd <string> Current working directory of the child process.
    • env <Object> Environment key-value pairs. Default: process.env.
    • argv0 <string> Explicitly set the value of argv[0] sent to the child process. This will be set to command if not specified.
    • stdio <Array> | <string> Child's stdio configuration (see options.stdio).
    • detached <boolean> Prepare child to run independently of its parent process. Specific behavior depends on the platform, see options.detached).
    • uid <number> Sets the user identity of the process (see setuid(2)).
    • gid <number> Sets the group identity of the process (see setgid(2)).
    • serialization <string> Specify the kind of serialization used for sending messages between processes. Possible values are 'json' and 'advanced'. See Advanced serialization for more details. Default: 'json'.
    • shell <boolean> | <string> If true, runs command inside of a shell. Uses '/bin/sh' on Unix, and process.env.ComSpec on Windows. A different shell can be specified as a string. See Shell requirements and Default Windows shell. Default: false (no shell).
    • windowsVerbatimArguments <boolean> No quoting or escaping of arguments is done on Windows. Ignored on Unix. This is set to true automatically when shell is specified and is CMD. Default: false.
    • windowsHide <boolean> Hide the subprocess console window that would normally be created on Windows systems. Default: false.
  • Returns: <ChildProcess>

The child_process.spawn() method spawns a new process using the given command, with command line arguments in args. If omitted, args defaults to an empty array.

If the shell option is enabled, do not pass unsanitized user input to this function. Any input containing shell metacharacters may be used to trigger arbitrary command execution.

A third argument may be used to specify additional options, with these defaults:

const defaults = {
  cwd: undefined,
  env: process.env
};

Use cwd to specify the working directory from which the process is spawned. If not given, the default is to inherit the current working directory.

Use env to specify environment variables that will be visible to the new process, the default is process.env.

undefined values in env will be ignored.

Example of running ls -lh /usr, capturing stdout, stderr, and the exit code:

const { spawn } = require('child_process');
const ls = spawn('ls', ['-lh', '/usr']);

ls.stdout.on('data', (data) => {
  console.log(`stdout: ${data}`);
});

ls.stderr.on('data', (data) => {
  console.error(`stderr: ${data}`);
});

ls.on('close', (code) => {
  console.log(`child process exited with code ${code}`);
});

Example: A very elaborate way to run ps ax | grep ssh

const { spawn } = require('child_process');
const ps = spawn('ps', ['ax']);
const grep = spawn('grep', ['ssh']);

ps.stdout.on('data', (data) => {
  grep.stdin.write(data);
});

ps.stderr.on('data', (data) => {
  console.error(`ps stderr: ${data}`);
});

ps.on('close', (code) => {
  if (code !== 0) {
    console.log(`ps process exited with code ${code}`);
  }
  grep.stdin.end();
});

grep.stdout.on('data', (data) => {
  console.log(data.toString());
});

grep.stderr.on('data', (data) => {
  console.error(`grep stderr: ${data}`);
});

grep.on('close', (code) => {
  if (code !== 0) {
    console.log(`grep process exited with code ${code}`);
  }
});

Example of checking for failed spawn:

const { spawn } = require('child_process');
const subprocess = spawn('bad_command');

subprocess.on('error', (err) => {
  console.error('Failed to start subprocess.');
});

Certain platforms (macOS, Linux) will use the value of argv[0] for the process title while others (Windows, SunOS) will use command.

Node.js currently overwrites argv[0] with process.execPath on startup, so process.argv[0] in a Node.js child process will not match the argv0 parameter passed to spawn from the parent, retrieve it with the process.argv0 property instead.

options.detached#

On Windows, setting options.detached to true makes it possible for the child process to continue running after the parent exits. The child will have its own console window. Once enabled for a child process, it cannot be disabled.

On non-Windows platforms, if options.detached is set to true, the child process will be made the leader of a new process group and session. Child processes may continue running after the parent exits regardless of whether they are detached or not. See setsid(2) for more information.

By default, the parent will wait for the detached child to exit. To prevent the parent from waiting for a given subprocess to exit, use the subprocess.unref() method. Doing so will cause the parent's event loop to not include the child in its reference count, allowing the parent to exit independently of the child, unless there is an established IPC channel between the child and the parent.

When using the detached option to start a long-running process, the process will not stay running in the background after the parent exits unless it is provided with a stdio configuration that is not connected to the parent. If the parent's stdio is inherited, the child will remain attached to the controlling terminal.

Example of a long-running process, by detaching and also ignoring its parent stdio file descriptors, in order to ignore the parent's termination:

const { spawn } = require('child_process');

const subprocess = spawn(process.argv[0], ['child_program.js'], {
  detached: true,
  stdio: 'ignore'
});

subprocess.unref();

Alternatively one can redirect the child process' output into files:

const fs = require('fs');
const { spawn } = require('child_process');
const out = fs.openSync('./out.log', 'a');
const err = fs.openSync('./out.log', 'a');

const subprocess = spawn('prg', [], {
  detached: true,
  stdio: [ 'ignore', out, err ]
});

subprocess.unref();

options.stdio#

The options.stdio option is used to configure the pipes that are established between the parent and child process. By default, the child's stdin, stdout, and stderr are redirected to corresponding subprocess.stdin, subprocess.stdout, and subprocess.stderr streams on the ChildProcess object. This is equivalent to setting the options.stdio equal to ['pipe', 'pipe', 'pipe'].

For convenience, options.stdio may be one of the following strings:

  • 'pipe': equivalent to ['pipe', 'pipe', 'pipe'] (the default)
  • 'ignore': equivalent to ['ignore', 'ignore', 'ignore']
  • 'inherit': equivalent to ['inherit', 'inherit', 'inherit'] or [0, 1, 2]

Otherwise, the value of options.stdio is an array where each index corresponds to an fd in the child. The fds 0, 1, and 2 correspond to stdin, stdout, and stderr, respectively. Additional fds can be specified to create additional pipes between the parent and child. The value is one of the following:

  1. 'pipe': Create a pipe between the child process and the parent process. The parent end of the pipe is exposed to the parent as a property on the child_process object as subprocess.stdio[fd]. Pipes created for fds 0, 1, and 2 are also available as subprocess.stdin, subprocess.stdout and subprocess.stderr, respectively.

  2. 'ipc': Create an IPC channel for passing messages/file descriptors between parent and child. A ChildProcess may have at most one IPC stdio file descriptor. Setting this option enables the subprocess.send() method. If the child is a Node.js process, the presence of an IPC channel will enable process.send() and process.disconnect() methods, as well as 'disconnect' and 'message' events within the child.

    Accessing the IPC channel fd in any way other than process.send() or using the IPC channel with a child process that is not a Node.js instance is not supported.

  3. 'ignore': Instructs Node.js to ignore the fd in the child. While Node.js will always open fds 0, 1, and 2 for the processes it spawns, setting the fd to 'ignore' will cause Node.js to open /dev/null and attach it to the child's fd.

  4. 'inherit': Pass through the corresponding stdio stream to/from the parent process. In the first three positions, this is equivalent to process.stdin, process.stdout, and process.stderr, respectively. In any other position, equivalent to 'ignore'.

  5. <Stream> object: Share a readable or writable stream that refers to a tty, file, socket, or a pipe with the child process. The stream's underlying file descriptor is duplicated in the child process to the fd that corresponds to the index in the stdio array. The stream must have an underlying descriptor (file streams do not until the 'open' event has occurred).

  6. Positive integer: The integer value is interpreted as a file descriptor that is currently open in the parent process. It is shared with the child process, similar to how <Stream> objects can be shared. Passing sockets is not supported on Windows.

  7. null, undefined: Use default value. For stdio fds 0, 1, and 2 (in other words, stdin, stdout, and stderr) a pipe is created. For fd 3 and up, the default is 'ignore'.

const { spawn } = require('child_process');

// Child will use parent's stdios.
spawn('prg', [], { stdio: 'inherit' });

// Spawn child sharing only stderr.
spawn('prg', [], { stdio: ['pipe', 'pipe', process.stderr] });

// Open an extra fd=4, to interact with programs presenting a
// startd-style interface.
spawn('prg', [], { stdio: ['pipe', null, null, null, 'pipe'] });

It is worth noting that when an IPC channel is established between the parent and child processes, and the child is a Node.js process, the child is launched with the IPC channel unreferenced (using unref()) until the child registers an event handler for the 'disconnect' event or the 'message' event. This allows the child to exit normally without the process being held open by the open IPC channel.

On Unix-like operating systems, the child_process.spawn() method performs memory operations synchronously before decoupling the event loop from the child. Applications with a large memory footprint may find frequent child_process.spawn() calls to be a bottleneck. For more information, see V8 issue 7381.

See also: child_process.exec() and child_process.fork().

Synchronous process creation#

The child_process.spawnSync(), child_process.execSync(), and child_process.execFileSync() methods are synchronous and will block the Node.js event loop, pausing execution of any additional code until the spawned process exits.

Blocking calls like these are mostly useful for simplifying general-purpose scripting tasks and for simplifying the loading/processing of application configuration at startup.

child_process.execFileSync(file[, args][, options])#

  • file <string> The name or path of the executable file to run.
  • args <string[]> List of string arguments.
  • options <Object>

    • cwd <string> Current working directory of the child process.
    • input <string> | <Buffer> | <TypedArray> | <DataView> The value which will be passed as stdin to the spawned process. Supplying this value will override stdio[0].
    • stdio <string> | <Array> Child's stdio configuration. stderr by default will be output to the parent process' stderr unless stdio is specified. Default: 'pipe'.
    • env <Object> Environment key-value pairs. Default: process.env.
    • uid <number> Sets the user identity of the process (see setuid(2)).
    • gid <number> Sets the group identity of the process (see setgid(2)).
    • timeout <number> In milliseconds the maximum amount of time the process is allowed to run. Default: undefined.
    • killSignal <string> | <integer> The signal value to be used when the spawned process will be killed. Default: 'SIGTERM'.
    • maxBuffer <number> Largest amount of data in bytes allowed on stdout or stderr. If exceeded, the child process is terminated. See caveat at maxBuffer and Unicode. Default: 1024 * 1024.
    • encoding <string> The encoding used for all stdio inputs and outputs. Default: 'buffer'.
    • windowsHide <boolean> Hide the subprocess console window that would normally be created on Windows systems. Default: false.
    • shell <boolean> | <string> If true, runs command inside of a shell. Uses '/bin/sh' on Unix, and process.env.ComSpec on Windows. A different shell can be specified as a string. See Shell requirements and Default Windows shell. Default: false (no shell).
  • Returns: <Buffer> | <string> The stdout from the command.

The child_process.execFileSync() method is generally identical to child_process.execFile() with the exception that the method will not return until the child process has fully closed. When a timeout has been encountered and killSignal is sent, the method won't return until the process has completely exited.

If the child process intercepts and handles the SIGTERM signal and does not exit, the parent process will still wait until the child process has exited.

If the process times out or has a non-zero exit code, this method will throw an Error that will include the full result of the underlying child_process.spawnSync().

If the shell option is enabled, do not pass unsanitized user input to this function. Any input containing shell metacharacters may be used to trigger arbitrary command execution.

child_process.execSync(command[, options])#

  • command <string> The command to run.
  • options <Object>

    • cwd <string> Current working directory of the child process.
    • input <string> | <Buffer> | <TypedArray> | <DataView> The value which will be passed as stdin to the spawned process. Supplying this value will override stdio[0].
    • stdio <string> | <Array> Child's stdio configuration. stderr by default will be output to the parent process' stderr unless stdio is specified. Default: 'pipe'.
    • env <Object> Environment key-value pairs. Default: process.env.
    • shell <string> Shell to execute the command with. See Shell requirements and Default Windows shell. Default: '/bin/sh' on Unix, process.env.ComSpec on Windows.
    • uid <number> Sets the user identity of the process. (See setuid(2)).
    • gid <number> Sets the group identity of the process. (See setgid(2)).
    • timeout <number> In milliseconds the maximum amount of time the process is allowed to run. Default: undefined.
    • killSignal <string> | <integer> The signal value to be used when the spawned process will be killed. Default: 'SIGTERM'.
    • maxBuffer <number> Largest amount of data in bytes allowed on stdout or stderr. If exceeded, the child process is terminated and any output is truncated. See caveat at maxBuffer and Unicode. Default: 1024 * 1024.
    • encoding <string> The encoding used for all stdio inputs and outputs. Default: 'buffer'.
    • windowsHide <boolean> Hide the subprocess console window that would normally be created on Windows systems. Default: false.
  • Returns: <Buffer> | <string> The stdout from the command.

The child_process.execSync() method is generally identical to child_process.exec() with the exception that the method will not return until the child process has fully closed. When a timeout has been encountered and killSignal is sent, the method won't return until the process has completely exited. If the child process intercepts and handles the SIGTERM signal and doesn't exit, the parent process will wait until the child process has exited.

If the process times out or has a non-zero exit code, this method will throw. The Error object will contain the entire result from child_process.spawnSync().

Never pass unsanitized user input to this function. Any input containing shell metacharacters may be used to trigger arbitrary command execution.

child_process.spawnSync(command[, args][, options])#

  • command <string> The command to run.
  • args <string[]> List of string arguments.
  • options <Object>

    • cwd <string> Current working directory of the child process.
    • input <string> | <Buffer> | <TypedArray> | <DataView> The value which will be passed as stdin to the spawned process. Supplying this value will override stdio[0].
    • argv0 <string> Explicitly set the value of argv[0] sent to the child process. This will be set to command if not specified.
    • stdio <string> | <Array> Child's stdio configuration.
    • env <Object> Environment key-value pairs. Default: process.env.
    • uid <number> Sets the user identity of the process (see setuid(2)).
    • gid <number> Sets the group identity of the process (see setgid(2)).
    • timeout <number> In milliseconds the maximum amount of time the process is allowed to run. Default: undefined.
    • killSignal <string> | <integer> The signal value to be used when the spawned process will be killed. Default: 'SIGTERM'.
    • maxBuffer <number> Largest amount of data in bytes allowed on stdout or stderr. If exceeded, the child process is terminated and any output is truncated. See caveat at maxBuffer and Unicode. Default: 1024 * 1024.
    • encoding <string> The encoding used for all stdio inputs and outputs. Default: 'buffer'.
    • shell <boolean> | <string> If true, runs command inside of a shell. Uses '/bin/sh' on Unix, and process.env.ComSpec on Windows. A different shell can be specified as a string. See Shell requirements and Default Windows shell. Default: false (no shell).
    • windowsVerbatimArguments <boolean> No quoting or escaping of arguments is done on Windows. Ignored on Unix. This is set to true automatically when shell is specified and is CMD. Default: false.
    • windowsHide <boolean> Hide the subprocess console window that would normally be created on Windows systems. Default: false.
  • Returns: <Object>

    • pid <number> Pid of the child process.
    • output <Array> Array of results from stdio output.
    • stdout <Buffer> | <string> The contents of output[1].
    • stderr <Buffer> | <string> The contents of output[2].
    • status <number> | <null> The exit code of the subprocess, or null if the subprocess terminated due to a signal.
    • signal <string> | <null> The signal used to kill the subprocess, or null if the subprocess did not terminate due to a signal.
    • error <Error> The error object if the child process failed or timed out.

The child_process.spawnSync() method is generally identical to child_process.spawn() with the exception that the function will not return until the child process has fully closed. When a timeout has been encountered and killSignal is sent, the method won't return until the process has completely exited. If the process intercepts and handles the SIGTERM signal and doesn't exit, the parent process will wait until the child process has exited.

If the shell option is enabled, do not pass unsanitized user input to this function. Any input containing shell metacharacters may be used to trigger arbitrary command execution.

Class: ChildProcess#

Instances of the ChildProcess represent spawned child processes.

Instances of ChildProcess are not intended to be created directly. Rather, use the child_process.spawn(), child_process.exec(), child_process.execFile(), or child_process.fork() methods to create instances of ChildProcess.

Event: 'close'#

  • code <number> The exit code if the child exited on its own.
  • signal <string> The signal by which the child process was terminated.

The 'close' event is emitted when the stdio streams of a child process have been closed. This is distinct from the 'exit' event, since multiple processes might share the same stdio streams.

const { spawn } = require('child_process');
const ls = spawn('ls', ['-lh', '/usr']);

ls.stdout.on('data', (data) => {
  console.log(`stdout: ${data}`);
});

ls.on('close', (code) => {
  console.log(`child process close all stdio with code ${code}`);
});

ls.on('exit', (code) => {
  console.log(`child process exited with code ${code}`);
});

Event: 'disconnect'#

The 'disconnect' event is emitted after calling the subprocess.disconnect() method in parent process or process.disconnect() in child process. After disconnecting it is no longer possible to send or receive messages, and the subprocess.connected property is false.

Event: 'error'#

The 'error' event is emitted whenever:

  1. The process could not be spawned, or
  2. The process could not be killed, or
  3. Sending a message to the child process failed.

The 'exit' event may or may not fire after an error has occurred. When listening to both the 'exit' and 'error' events, guard against accidentally invoking handler functions multiple times.

See also subprocess.kill() and subprocess.send().

Event: 'exit'#

  • code <number> The exit code if the child exited on its own.
  • signal <string> The signal by which the child process was terminated.

The 'exit' event is emitted after the child process ends. If the process exited, code is the final exit code of the process, otherwise null. If the process terminated due to receipt of a signal, signal is the string name of the signal, otherwise null. One of the two will always be non-null.

When the 'exit' event is triggered, child process stdio streams might still be open.

Node.js establishes signal handlers for SIGINT and SIGTERM and Node.js processes will not terminate immediately due to receipt of those signals. Rather, Node.js will perform a sequence of cleanup actions and then will re-raise the handled signal.

See waitpid(2).

Event: 'message'#

The 'message' event is triggered when a child process uses process.send() to send messages.

The message goes through serialization and parsing. The resulting message might not be the same as what is originally sent.

If the serialization option was set to 'advanced' used when spawning the child process, the message argument can contain data that JSON is not able to represent. See Advanced serialization for more details.

subprocess.channel#

  • <Object> A pipe representing the IPC channel to the child process.

The subprocess.channel property is a reference to the child's IPC channel. If no IPC channel currently exists, this property is undefined.

subprocess.channel.ref()#

This method makes the IPC channel keep the event loop of the parent process running if .unref() has been called before.

subprocess.channel.unref()#

This method makes the IPC channel not keep the event loop of the parent process running, and lets it finish even while the channel is open.

subprocess.connected#

  • <boolean> Set to false after subprocess.disconnect() is called.

The subprocess.connected property indicates whether it is still possible to send and receive messages from a child process. When subprocess.connected is false, it is no longer possible to send or receive messages.

subprocess.disconnect()#

Closes the IPC channel between parent and child, allowing the child to exit gracefully once there are no other connections keeping it alive. After calling this method the subprocess.connected and process.connected properties in both the parent and child (respectively) will be set to false, and it will be no longer possible to pass messages between the processes.

The 'disconnect' event will be emitted when there are no messages in the process of being received. This will most often be triggered immediately after calling subprocess.disconnect().

When the child process is a Node.js instance (e.g. spawned using child_process.fork()), the process.disconnect() method can be invoked within the child process to close the IPC channel as well.

subprocess.exitCode#

The subprocess.exitCode property indicates the exit code of the child process. If the child process is still running, the field will be null.

subprocess.kill([signal])#

The subprocess.kill() method sends a signal to the child process. If no argument is given, the process will be sent the 'SIGTERM' signal. See signal(7) for a list of available signals. This function returns true if kill(2) succeeds, and false otherwise.

const { spawn } = require('child_process');
const grep = spawn('grep', ['ssh']);

grep.on('close', (code, signal) => {
  console.log(
    `child process terminated due to receipt of signal ${signal}`);
});

// Send SIGHUP to process.
grep.kill('SIGHUP');

The ChildProcess object may emit an 'error' event if the signal cannot be delivered. Sending a signal to a child process that has already exited is not an error but may have unforeseen consequences. Specifically, if the process identifier (PID) has been reassigned to another process, the signal will be delivered to that process instead which can have unexpected results.

While the function is called kill, the signal delivered to the child process may not actually terminate the process.

See kill(2) for reference.

On Linux, child processes of child processes will not be terminated when attempting to kill their parent. This is likely to happen when running a new process in a shell or with the use of the shell option of ChildProcess:

'use strict';
const { spawn } = require('child_process');

const subprocess = spawn(
  'sh',
  [
    '-c',
    `node -e "setInterval(() => {
      console.log(process.pid, 'is alive')
    }, 500);"`
  ], {
    stdio: ['inherit', 'inherit', 'inherit']
  }
);

setTimeout(() => {
  subprocess.kill(); // Does not terminate the Node.js process in the shell.
}, 2000);

subprocess.killed#

  • <boolean> Set to true after subprocess.kill() is used to successfully send a signal to the child process.

The subprocess.killed property indicates whether the child process successfully received a signal from subprocess.kill(). The killed property does not indicate that the child process has been terminated.

subprocess.pid#

Returns the process identifier (PID) of the child process.

const { spawn } = require('child_process');
const grep = spawn('grep', ['ssh']);

console.log(`Spawned child pid: ${grep.pid}`);
grep.stdin.end();

subprocess.ref()#

Calling subprocess.ref() after making a call to subprocess.unref() will restore the removed reference count for the child process, forcing the parent to wait for the child to exit before exiting itself.

const { spawn } = require('child_process');

const subprocess = spawn(process.argv[0], ['child_program.js'], {
  detached: true,
  stdio: 'ignore'
});

subprocess.unref();
subprocess.ref();

subprocess.send(message[, sendHandle[, options]][, callback])#

  • message <Object>
  • sendHandle <Handle>
  • options <Object> The options argument, if present, is an object used to parameterize the sending of certain types of handles. options supports the following properties:

    • keepOpen <boolean> A value that can be used when passing instances of net.Socket. When true, the socket is kept open in the sending process. Default: false.
  • callback <Function>
  • Returns: <boolean>

When an IPC channel has been established between the parent and child ( i.e. when using child_process.fork()), the subprocess.send() method can be used to send messages to the child process. When the child process is a Node.js instance, these messages can be received via the 'message' event.

The message goes through serialization and parsing. The resulting message might not be the same as what is originally sent.

For example, in the parent script:

const cp = require('child_process');
const n = cp.fork(`${__dirname}/sub.js`);

n.on('message', (m) => {
  console.log('PARENT got message:', m);
});

// Causes the child to print: CHILD got message: { hello: 'world' }
n.send({ hello: 'world' });

And then the child script, 'sub.js' might look like this:

process.on('message', (m) => {
  console.log('CHILD got message:', m);
});

// Causes the parent to print: PARENT got message: { foo: 'bar', baz: null }
process.send({ foo: 'bar', baz: NaN });

Child Node.js processes will have a process.send() method of their own that allows the child to send messages back to the parent.

There is a special case when sending a {cmd: 'NODE_foo'} message. Messages containing a NODE_ prefix in the cmd property are reserved for use within Node.js core and will not be emitted in the child's 'message' event. Rather, such messages are emitted using the 'internalMessage' event and are consumed internally by Node.js. Applications should avoid using such messages or listening for 'internalMessage' events as it is subject to change without notice.

The optional sendHandle argument that may be passed to subprocess.send() is for passing a TCP server or socket object to the child process. The child will receive the object as the second argument passed to the callback function registered on the 'message' event. Any data that is received and buffered in the socket will not be sent to the child.

The optional callback is a function that is invoked after the message is sent but before the child may have received it. The function is called with a single argument: null on success, or an Error object on failure.

If no callback function is provided and the message cannot be sent, an 'error' event will be emitted by the ChildProcess object. This can happen, for instance, when the child process has already exited.

subprocess.send() will return false if the channel has closed or when the backlog of unsent messages exceeds a threshold that makes it unwise to send more. Otherwise, the method returns true. The callback function can be used to implement flow control.

Example: sending a server object#

The sendHandle argument can be used, for instance, to pass the handle of a TCP server object to the child process as illustrated in the example below:

const subprocess = require('child_process').fork('subprocess.js');

// Open up the server object and send the handle.
const server = require('net').createServer();
server.on('connection', (socket) => {
  socket.end('handled by parent');
});
server.listen(1337, () => {
  subprocess.send('server', server);
});

The child would then receive the server object as:

process.on('message', (m, server) => {
  if (m === 'server') {
    server.on('connection', (socket) => {
      socket.end('handled by child');
    });
  }
});

Once the server is now shared between the parent and child, some connections can be handled by the parent and some by the child.

While the example above uses a server created using the net module, dgram module servers use exactly the same workflow with the exceptions of listening on a 'message' event instead of 'connection' and using server.bind() instead of server.listen(). This is, however, currently only supported on Unix platforms.

Example: sending a socket object#

Similarly, the sendHandler argument can be used to pass the handle of a socket to the child process. The example below spawns two children that each handle connections with "normal" or "special" priority:

const { fork } = require('child_process');
const normal = fork('subprocess.js', ['normal']);
const special = fork('subprocess.js', ['special']);

// Open up the server and send sockets to child. Use pauseOnConnect to prevent
// the sockets from being read before they are sent to the child process.
const server = require('net').createServer({ pauseOnConnect: true });
server.on('connection', (socket) => {

  // If this is special priority...
  if (socket.remoteAddress === '74.125.127.100') {
    special.send('socket', socket);
    return;
  }
  // This is normal priority.
  normal.send('socket', socket);
});
server.listen(1337);

The subprocess.js would receive the socket handle as the second argument passed to the event callback function:

process.on('message', (m, socket) => {
  if (m === 'socket') {
    if (socket) {
      // Check that the client socket exists.
      // It is possible for the socket to be closed between the time it is
      // sent and the time it is received in the child process.
      socket.end(`Request handled with ${process.argv[2]} priority`);
    }
  }
});

Do not use .maxConnections on a socket that has been passed to a subprocess. The parent cannot track when the socket is destroyed.

Any 'message' handlers in the subprocess should verify that socket exists, as the connection may have been closed during the time it takes to send the connection to the child.

subprocess.signalCode#

The subprocess.signalCode property indicates the signal number received by the child process if any, else null.

subprocess.spawnargs#

The subprocess.spawnargs property represents the full list of command line arguments the child process was launched with.

subprocess.spawnfile#

The subprocess.spawnfile property indicates the executable file name of the child process that is launched.

For child_process.fork(), its value will be equal to process.execPath. For child_process.spawn(), its value will be the name of the executable file. For child_process.exec(), its value will be the name of the shell in which the child process is launched.

subprocess.stderr#

A Readable Stream that represents the child process's stderr.

If the child was spawned with stdio[2] set to anything other than 'pipe', then this will be null.

subprocess.stderr is an alias for subprocess.stdio[2]. Both properties will refer to the same value.

subprocess.stdin#

A Writable Stream that represents the child process's stdin.

If a child process waits to read all of its input, the child will not continue until this stream has been closed via end().

If the child was spawned with stdio[0] set to anything other than 'pipe', then this will be null.

subprocess.stdin is an alias for subprocess.stdio[0]. Both properties will refer to the same value.

subprocess.stdio#

A sparse array of pipes to the child process, corresponding with positions in the stdio option passed to child_process.spawn() that have been set to the value 'pipe'. subprocess.stdio[0], subprocess.stdio[1], and subprocess.stdio[2] are also available as subprocess.stdin, subprocess.stdout, and subprocess.stderr, respectively.

In the following example, only the child's fd 1 (stdout) is configured as a pipe, so only the parent's subprocess.stdio[1] is a stream, all other values in the array are null.

const assert = require('assert');
const fs = require('fs');
const child_process = require('child_process');

const subprocess = child_process.spawn('ls', {
  stdio: [
    0, // Use parent's stdin for child.
    'pipe', // Pipe child's stdout to parent.
    fs.openSync('err.out', 'w') // Direct child's stderr to a file.
  ]
});

assert.strictEqual(subprocess.stdio[0], null);
assert.strictEqual(subprocess.stdio[0], subprocess.stdin);

assert(subprocess.stdout);
assert.strictEqual(subprocess.stdio[1], subprocess.stdout);

assert.strictEqual(subprocess.stdio[2], null);
assert.strictEqual(subprocess.stdio[2], subprocess.stderr);

subprocess.stdout#

A Readable Stream that represents the child process's stdout.

If the child was spawned with stdio[1] set to anything other than 'pipe', then this will be null.

subprocess.stdout is an alias for subprocess.stdio[1]. Both properties will refer to the same value.

const { spawn } = require('child_process');

const subprocess = spawn('ls');

subprocess.stdout.on('data', (data) => {
  console.log(`Received chunk ${data}`);
});

subprocess.unref()#

By default, the parent will wait for the detached child to exit. To prevent the parent from waiting for a given subprocess to exit, use the subprocess.unref() method. Doing so will cause the parent's event loop to not include the child in its reference count, allowing the parent to exit independently of the child, unless there is an established IPC channel between the child and the parent.

const { spawn } = require('child_process');

const subprocess = spawn(process.argv[0], ['child_program.js'], {
  detached: true,
  stdio: 'ignore'
});

subprocess.unref();

maxBuffer and Unicode#

The maxBuffer option specifies the largest number of bytes allowed on stdout or stderr. If this value is exceeded, then the child process is terminated. This impacts output that includes multibyte character encodings such as UTF-8 or UTF-16. For instance, console.log('中文测试') will send 13 UTF-8 encoded bytes to stdout although there are only 4 characters.

Shell requirements#

The shell should understand the -c switch. If the shell is 'cmd.exe', it should understand the /d /s /c switches and command line parsing should be compatible.

Default Windows shell#

Although Microsoft specifies %COMSPEC% must contain the path to 'cmd.exe' in the root environment, child processes are not always subject to the same requirement. Thus, in child_process functions where a shell can be spawned, 'cmd.exe' is used as a fallback if process.env.ComSpec is unavailable.

Advanced serialization#

Child processes support a serialization mechanism for IPC that is based on the serialization API of the v8 module, based on the HTML structured clone algorithm. This is generally more powerful and supports more built-in JavaScript object types, such as BigInt, Map and Set, ArrayBuffer and TypedArray, Buffer, Error, RegExp etc.

However, this format is not a full superset of JSON, and e.g. properties set on objects of such built-in types will not be passed on through the serialization step. Additionally, performance may not be equivalent to that of JSON, depending on the structure of the passed data. Therefore, this feature requires opting in by setting the serialization option to 'advanced' when calling child_process.spawn() or child_process.fork().